zCCSBlock ()
{
Role (PCH_0_QCook);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Co gotujesz?);
STRING (PCH_0_QCook);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (PCH_0_QDefault);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Czesc.);
STRING (PCH_0_QDefault);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (PCH_0_QEat);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Lubisz swoje jedzenie?);
STRING (PCH_0_QEat);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (PCH_0_QGuard);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING ( Co tutaj robisz?);
STRING (PCH_0_QGuard);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (PCH_0_QGotoWP);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING ( Czekaj chwile.);
STRING (PCH_0_QGotoWP);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (PCH_0_QHangAround);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (  Czesc! );
STRING (PCH_0_QHangAround);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (PCH_0_QListen);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (  Hej ty!);
STRING (PCH_0_QListen);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (PCH_0_QPickOre);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Hej, ciezko pracujesz?);
STRING (PCH_0_QPickOre);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (PCH_0_QPlayMusic);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Fajna muzyka.);
STRING (PCH_0_QPlayMusic);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (PCH_0_QRepairHut);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Ladna chata.);
STRING (PCH_0_QRepairHut);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (PCH_0_QSharpenBlade);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Co robisz?);
STRING (PCH_0_QSharpenBlade);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (PCH_0_QSleep);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Hej, obudz sie.);
STRING (PCH_0_QSleep);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (PCH_0_QSmalltalk);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Hej ludzie.);
STRING (PCH_0_QSmalltalk);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (PCH_0_QSpeech);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING ( Ehm... Moge Ci przeszkodzic?);
STRING (PCH_0_QSpeech);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_Aargh);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (trafiony.);
STRING (SLD_20_Aargh);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_Uuuf);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Twoja postac upadla, przytlumiony wrask);
STRING (SLD_20_Uuuf);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_Wrstlfjx);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING ( );
STRING (SLD_20_Wrstlfjx);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_Laalalaa);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING ( );
STRING (SLD_20_Laalalaa);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_Snore);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING ( );
STRING (SLD_20_Snore);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_Awake);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (wzdychanie, przeciaganie sie przy wstawaniu);
STRING (SLD_20_Awake);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_Haahaa);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (smianie sie z kogos, 2-3 sek.);
STRING (SLD_20_Haahaa);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_Harhar);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING ( );
STRING (SLD_20_Harhar);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_Curse);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING ( kurna... );
STRING (SLD_20_Curse);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_CheerChamp);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING ( Uderz go!  );
STRING (SLD_20_CheerChamp);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_CheerChamp2);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Zabij go.);
STRING (SLD_20_CheerChamp2);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_CheerChamp3);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Pokaz mu.);
STRING (SLD_20_CheerChamp3);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_CheerChamp4);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING ( Przewroc go! );
STRING (SLD_20_CheerChamp4);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_ChampWasHit);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Oooh! );
STRING (SLD_20_ChampWasHit);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_ChampWasHit2);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (wrzask z politowania z wielkiego bolu);
STRING (SLD_20_ChampWasHit2);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_ChampWasHit3);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Uwazaj! );
STRING (SLD_20_ChampWasHit3);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_ChampHitLoser);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING ( Taaaaaaaa! );
STRING (SLD_20_ChampHitLoser);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_ChampHitLoser2);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Ha! );
STRING (SLD_20_ChampHitLoser2);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_ChampHitLoser3);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Tak pieknosci!   );
STRING (SLD_20_ChampHitLoser3);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_YouGonnaDie);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING ( Doigrales sie.  );
STRING (SLD_20_YouGonnaDie);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_BehindYou);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Uwazaj! Za toba!);
STRING (SLD_20_BehindYou);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_WhoIsThisSucker);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Co to za idiota?);
STRING (SLD_20_WhoIsThisSucker);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_BeGone);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Spadaj!);
STRING (SLD_20_BeGone);
}
zCCSAtomicBlock (AI_PLAYANI)
{
STRING (S_SPIT);
}
}
zCCSBlock ()
{
Role (SLD_20_BeGoneOrSuffer);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Jezeli zaraz stad nie znikniesz, wpadniesz w powazne klopoty!);
STRING (SLD_20_BeGoneOrSuffer);
}
zCCSAtomicBlock (AI_PLAYANI)
{
STRING (S_LOOKFAR);
}
}
zCCSBlock ()
{
Role (SLD_20_YouAskedForIt);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING ( Sam sie o to prosiles... );
STRING (SLD_20_YouAskedForIt);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_WhatAreYouDoing);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Hej, a to za co?! );
STRING (SLD_20_WhatAreYouDoing);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_WannaBrawl);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Chcesz sie bic? Po prostu podejdz!);
STRING (SLD_20_WannaBrawl);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_WatchYourAim);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Patrz gdzie celujesz!);
STRING (SLD_20_WatchYourAim);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_YouBrazenBastard);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING ( Ty cwaniaku!  );
STRING (SLD_20_YouBrazenBastard);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_MagicMakesMeNervous);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Skoncz z tym! Magia mnie denerwuje!);
STRING (SLD_20_MagicMakesMeNervous);
}
zCCSAtomicBlock (AI_PLAYANI)
{
STRING (S_LAUGH);
}
}
zCCSBlock ()
{
Role (SLD_20_StopSpellcasting);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING ( Skoncz z ta magia! );
STRING (SLD_20_StopSpellcasting);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_ISaidStopSpellcasting);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Skoncz z tym!!);
STRING (SLD_20_ISaidStopSpellcasting);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_PutYourWeaponAway);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Schowaj bron!);
STRING (SLD_20_PutYourWeaponAway);
}
zCCSAtomicBlock (AI_PLAYANI)
{
STRING (s_ComeOn2);
}
}
zCCSBlock ()
{
Role (SLD_20_ISaidPutYourWeaponAway);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING ( Gluchy jestes?! Schowaj bron albo wpadniesz w tarpaty!!);
STRING (SLD_20_ISaidPutYourWeaponAway);
}
zCCSAtomicBlock (AI_PLAYANI)
{
STRING (s_ComeOn2);
}
}
zCCSBlock ()
{
Role (SLD_20_WiseMove);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (To bylo madre);
STRING (SLD_20_WiseMove);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_LeaveMeAlone);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Zostaw mnie w spokoju! );
STRING (SLD_20_LeaveMeAlone);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_DefeatedYou);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Co za tepy wieprz!);
STRING (SLD_20_DefeatedYou);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_WhatDoYouWant);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Chcialbys cos? );
STRING (SLD_20_WhatDoYouWant);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_TooClose);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Hej! Zejdziesz mi z plecow, czy nie.  );
STRING (SLD_20_TooClose);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_OutOfMyWay);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Zejdz mi z drogi!);
STRING (SLD_20_OutOfMyWay);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_LetMePass);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Hej, pozwol mi przejsc...);
STRING (SLD_20_LetMePass);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_StopThief);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Ty wstretny zlodzieju!);
STRING (SLD_20_StopThief);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_HandsOff);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Hej! Palce zdala!);
STRING (SLD_20_HandsOff);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_WhereAreYouGoing);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Gdzie idziesz, ej? );
STRING (SLD_20_WhereAreYouGoing);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_Freeze);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Hej! zatrzymaj sie, robaku.);
STRING (SLD_20_Freeze);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_HoldHim);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Zatrzymac go!);
STRING (SLD_20_HoldHim);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_ThereHeIs);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Tutaj jest!);
STRING (SLD_20_ThereHeIs);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_Thanks);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Dzieki, koles. );
STRING (SLD_20_Thanks);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_YouWasted);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Mogles oszczedzic sobie wysilku.);
STRING (SLD_20_YouWasted);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_GotCoolItem);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Hej! Dzieki! Wisze ci jednego. );
STRING (SLD_20_GotCoolItem);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_GotExcuseItem);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Wezme to za przeprosiny- zapomnij o tym.);
STRING (SLD_20_GotExcuseItem);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_GotCrapFriendly);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Nie chce tego- zostaw sobie. );
STRING (SLD_20_GotCrapFriendly);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_GotCrapUnfriendly);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Mozesz zatrzymac sobie to gowno.);
STRING (SLD_20_GotCrapUnfriendly);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_FoundCoolItem);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Hej! Fajne to!);
STRING (SLD_20_FoundCoolItem);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_RecognizeDisguise);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Jak ty wygladasz?);
STRING (SLD_20_RecognizeDisguise);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_RemoveDisguise);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Patrzcie kto przyszedl!);
STRING (SLD_20_RemoveDisguise);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_YouLookBad);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Czlowieku, wygladasz naprawde zle.);
STRING (SLD_20_YouLookBad);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_YouLookTired);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Chlopcze! Wygladasz okropnie! Po prostu znowu sie poloz. );
STRING (SLD_20_YouLookTired);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_DrunkenBastard);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Ty pijaczku! Zejdz z mojego widoku! );
STRING (SLD_20_DrunkenBastard);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_GladYouAreAlive);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Ty jestes zywy? Myslalem, ze nie zyjesz!);
STRING (SLD_20_GladYouAreAlive);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_GladYouWereDead);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING ( Ty nadal zyjesz? Hmm  nie wyzywaj mnie znowu na pojedynek. );
STRING (SLD_20_GladYouWereDead);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_FriendKilledMyGuild);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Zabiles jednego z naszych! Nie bedziesz tu za pan brat! );
STRING (SLD_20_FriendKilledMyGuild);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_FoeKilledMyGuild);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Trzeba miec tupety aby po takim czyms tu wrocic. Zostales wpisany na czarna liste. Nikomu nie ujdzie na sucho zabijanie zolnierzy Magnatow. );
STRING (SLD_20_FoeKilledMyGuild);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_YouAttackedMe);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Co tam? Szukasz guza? );
STRING (SLD_20_YouAttackedMe);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_YouStoleFromMe);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Czego tu szukasz, sliski zlodziejaszku! );
STRING (SLD_20_YouStoleFromMe);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_FoeStoleFromMyGuild);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Masz cos co nalezy do nas, chlopczyku. Na twoim miejscu oddalbym to szybko. );
STRING (SLD_20_FoeStoleFromMyGuild);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_FriendKilledMage);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Koles! Zabiles maga! Jesli sie o tym dowiedza nie chcialbym byc w twojej skorze. );
STRING (SLD_20_FriendKilledMage);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_FriendAttackedKdF);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Zdenerwowales jednego z magow. A teraz za to zaplacisz.  );
STRING (SLD_20_FriendAttackedKdF);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_YouPissedMeOff);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Zostaw mnie w spokoju, obdartusie!);
STRING (SLD_20_YouPissedMeOff);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_FriendKilledDigger);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Zabiles kopacza. To nie bylo madre. Magnaci placa nam azebysmy ich chronili, wiec nie rob tego wiecej.);
STRING (SLD_20_FriendKilledDigger);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_FoeKilledDigger);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Przyczyniles sie do smierci jednego z naszych kopaczy. Teraz pokarzesz mi czy dasz sobie rade z prawdziwym oponentem.);
STRING (SLD_20_FoeKilledDigger);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_FriendKilledSectSucker);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING ( Zabiles jednego z tych sekciarzy... Nic straconego.);
STRING (SLD_20_FriendKilledSectSucker);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_FriendDefeatedByVlk);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Jeden kopacz zostal pobity . O koles! Nie mozesz tak sobie poczynac. Wkrotce te istoty przestana brac cie powaznie. );
STRING (SLD_20_FriendDefeatedByVlk);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_FriendWonInArena);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Slyszalem, ze wygrales na arenie. Rownie dobrze moglbys wyzwac Czempiona- jesli przezyjesz dorobisz sie fortuny.);
STRING (SLD_20_FriendWonInArena);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_FriendLostInArena);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Nauczyli cie pokory na arenie, co? Powinienes raczej isc bic sie z tymi slabiakami tam w nowy obozie. );
STRING (SLD_20_FriendLostInArena);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_YouAreNew);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Ty jestes ten nowy.- Nie wygladasz na zbyt silnego. Pewnie nie pozyjesz tez zbyt dlugo- wiec, niewazne, pewnego dnia i tak wszyscy umrzemy, prawda??);
STRING (SLD_20_YouAreNew);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_YouAreNew2);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING ( Jak slodko, nowy. Zabiles juz kogos wczesniej, chlopcze?  He he he );
STRING (SLD_20_YouAreNew2);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_NSCADefault);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING ( Czesc!);
STRING (SLD_20_NSCADefault);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_ENDDefault);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Gadasz za duzo. Skoncz juz.);
STRING (SLD_20_ENDDefault);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_RTDefault);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING ( Nie teraz! );
STRING (SLD_20_RTDefault);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_ENDGotoWP);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Nie ma czasu na pogaduchy, zegnam.);
STRING (SLD_20_ENDGotoWP);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_NSCAGuard);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Pilnuje, zeby tacy wloczedzy jak ty nie wchodzili do srodka!);
STRING (SLD_20_NSCAGuard);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_ENDGuard);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Po prostu spieprzaj, i tak tu nie wejdziesz.);
STRING (SLD_20_ENDGuard);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_ENDGuard);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Po prostu spieprzaj, i tak tu nie wejdziesz.);
STRING (SLD_20_ENDGuard);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_RTGuard);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Nie teraz. Jestem na strazy.  );
STRING (SLD_20_RTGuard);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_NSCAEat);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Najlepiej by bylo jakbys mnie zostawil.  );
STRING (SLD_20_NSCAEat);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_ENDEat);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Jestes w bledzie jesli myslisz, ze cos dostaniesz. Zostaw mnie w spokoju.  );
STRING (SLD_20_ENDEat);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_RTListen);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Cii! Ciszej! Posluchaj tego, koles! );
STRING (SLD_20_RTListen);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_ENDHangAround);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Zostaw mnie w spokoju!);
STRING (SLD_20_ENDHangAround);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_NSCASmalltalk);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Rozmawialismy o tobie z moim przyjacielem. );
STRING (SLD_20_NSCASmalltalk);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_ENDSmalltalk);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Dlaczego sie zatrzymalismy?);
STRING (SLD_20_ENDSmalltalk);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_NSCASharpenBlade);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Gdybyl ostry, nie musialby tego robic. );
STRING (SLD_20_NSCASharpenBlade);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_ENDSharpenBlade);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Nie przeszkadzaj mi wiecej. Musze sie skupic.  );
STRING (SLD_20_ENDSharpenBlade);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_NSCASleep);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Hmm.. Co? Aaa! );
STRING (SLD_20_NSCASleep);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_ENDSleep);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Poloze sie znowu. );
STRING (SLD_20_ENDSleep);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_BoPrTooClose);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Why don't you get even nearer?);
STRING (SLD_20_BoPrTooClose);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_BoPrTooClose2);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Just put him in with your hand!);
STRING (SLD_20_BoPrTooClose2);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_BoPrWannaShoot);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING ( Do you want a go as well? );
STRING (SLD_20_BoPrWannaShoot);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_BoPrWait );
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Wait.  );
STRING (SLD_20_BoPrWait );
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_BoPrNow);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Shoot now );
STRING (SLD_20_BoPrNow);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_BoPrYawn);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING ( Still today?);
STRING (SLD_20_BoPrYawn);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_BoPrOutOfWay);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Get out of the way, bugger.);
STRING (SLD_20_BoPrOutOfWay);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_BoPrHandsOffAim);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Odsun sie od celu.);
STRING (SLD_20_BoPrHandsOffAim);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_BoPrLose);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (That was poor. );
STRING (SLD_20_BoPrLose);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_BoPrLose2);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Hey! He's hit the target!);
STRING (SLD_20_BoPrLose2);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_BoPrWin);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Niezle.);
STRING (SLD_20_BoPrWin);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_BoPrLetMe);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Hej! teraz moja kolej.);
STRING (SLD_20_BoPrLetMe);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_BoPrLetMeOrSuffer);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING ( Powiedzialem ci ze masz zejsc z drogi);
STRING (SLD_20_BoPrLetMeOrSuffer);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_BoPrShotBetween);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Poczekaj na swoja kolej.);
STRING (SLD_20_BoPrShotBetween);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_StopIt);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Przestan.);
STRING (SLD_20_StopIt);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_StopIt2);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Przestan to robic. );
STRING (SLD_20_StopIt2);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_Aargh);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (got hit);
STRING (SLD_21_Aargh);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_Uuuf);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Twoja postac upadla, przytlumiony wrask);
STRING (SLD_21_Uuuf);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_Wrstlfjx);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING ( );
STRING (SLD_21_Wrstlfjx);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_Laalalaa);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING ( );
STRING (SLD_21_Laalalaa);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_Snore);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (3 x light snoring);
STRING (SLD_21_Snore);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_Awake);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (wzdychanie, przeciaganie sie przy wstawaniu);
STRING (SLD_21_Awake);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_Haahaa);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (smianie sie z kogos, 2-3 sek.);
STRING (SLD_21_Haahaa);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_Harhar);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING ( );
STRING (SLD_21_Harhar);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_Curse);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING ( kurna... );
STRING (SLD_21_Curse);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_CheerChamp);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING ( Uderz go!  );
STRING (SLD_21_CheerChamp);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_CheerChamp2);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Zabij go.);
STRING (SLD_21_CheerChamp2);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_CheerChamp3);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Pokaz mu.);
STRING (SLD_21_CheerChamp3);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_CheerChamp4);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING ( Przewroc go! );
STRING (SLD_21_CheerChamp4);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_ChampWasHit);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Oooh! );
STRING (SLD_21_ChampWasHit);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_ChampWasHit2);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (outcry of compassion for extreme pain);
STRING (SLD_21_ChampWasHit2);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_ChampWasHit3);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Uwazaj! );
STRING (SLD_21_ChampWasHit3);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_ChampHitLoser);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING ( Taaaaaaaa! );
STRING (SLD_21_ChampHitLoser);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_ChampHitLoser2);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Ha! );
STRING (SLD_21_ChampHitLoser2);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_ChampHitLoser3);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Pieknosc!   );
STRING (SLD_21_ChampHitLoser3);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_YouGonnaDie);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING ( Doigrales sie.  );
STRING (SLD_21_YouGonnaDie);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_BehindYou);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Watch out! Behind you!   );
STRING (SLD_21_BehindYou);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_WhoIsThisSucker);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Co to za idiota?);
STRING (SLD_21_WhoIsThisSucker);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_BeGone);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Spadaj!);
STRING (SLD_21_BeGone);
}
zCCSAtomicBlock (AI_PLAYANI)
{
STRING (S_THREATEN);
}
}
zCCSBlock ()
{
Role (SLD_21_BeGoneOrSuffer);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Jezeli zaraz stad nie znikiniesz, wpadniesz w powazne klopoty!  );
STRING (SLD_21_BeGoneOrSuffer);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_YouAskedForIt);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING ( Sam sie o to prosiles... );
STRING (SLD_21_YouAskedForIt);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_WhatAreYouDoing);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Hej, za co to?! );
STRING (SLD_21_WhatAreYouDoing);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_WannaBrawl);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Chcesz sie bic? Dawaj!);
STRING (SLD_21_WannaBrawl);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_WatchYourAim);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Uwazaj gdzie celujesz!);
STRING (SLD_21_WatchYourAim);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_YouBrazenBastard);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING ( Ty cwaniaku!  );
STRING (SLD_21_YouBrazenBastard);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_MagicMakesMeNervous);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Skoncz z tym! Magia mnie denerwuje!);
STRING (SLD_21_MagicMakesMeNervous);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_StopSpellcasting);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING ( Skoncz z ta magia! );
STRING (SLD_21_StopSpellcasting);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_ISaidStopSpellcasting);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Skoncz to!!);
STRING (SLD_21_ISaidStopSpellcasting);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_PutYourWeaponAway);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Schowaj bron!);
STRING (SLD_21_PutYourWeaponAway);
}
zCCSAtomicBlock (AI_PLAYANI)
{
STRING (s_ComeOn2);
}
}
zCCSBlock ()
{
Role (SLD_21_ISaidPutYourWeaponAway);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING ( Gluchy jestes?! Schowaj bron albo wpadniesz w tarpaty!!);
STRING (SLD_21_ISaidPutYourWeaponAway);
}
zCCSAtomicBlock (AI_PLAYANI)
{
STRING (s_ComeOn2);
}
}
zCCSBlock ()
{
Role (SLD_21_WiseMove);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (To bylo madre);
STRING (SLD_21_WiseMove);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_LeaveMeAlone);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Zostaw mnie w spokoju! );
STRING (SLD_21_LeaveMeAlone);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_DefeatedYou);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Co za tepy wieprz!);
STRING (SLD_21_DefeatedYou);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_WhatDoYouWant);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Chcialbys cos? );
STRING (SLD_21_WhatDoYouWant);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_TooClose);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Hej! Zejdziesz mi z plecow, czy nie.  );
STRING (SLD_21_TooClose);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_OutOfMyWay);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Zejdz mi z drogi!);
STRING (SLD_21_OutOfMyWay);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_LetMePass);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Hej, pozwol mi przejsc...);
STRING (SLD_21_LetMePass);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_StopThief);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Ty wstretny zlodzieju!);
STRING (SLD_21_StopThief);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_HandsOff);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Hej! Palce zdala!);
STRING (SLD_21_HandsOff);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_WhereAreYouGoing);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Gdzie idziesz, ej? );
STRING (SLD_21_WhereAreYouGoing);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_Freeze);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Hej! Przestan tu lazic robaku!);
STRING (SLD_21_Freeze);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_HoldHim);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Zatrzymac go!);
STRING (SLD_21_HoldHim);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_ThereHeIs);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Tutaj jest!);
STRING (SLD_21_ThereHeIs);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_Thanks);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Dzieki, koles. );
STRING (SLD_21_Thanks);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_YouWasted);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Mogles oszczedzic sobie wysilku.);
STRING (SLD_21_YouWasted);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_GotCoolItem);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Hey! Thanks! I owe you one );
STRING (SLD_21_GotCoolItem);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_GotExcuseItem);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (I'll take that as an excuse- forget about it.);
STRING (SLD_21_GotExcuseItem);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_GotCrapFriendly);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (I don't want that- keep it );
STRING (SLD_21_GotCrapFriendly);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_GotCrapUnfriendly);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (You can keep that shit);
STRING (SLD_21_GotCrapUnfriendly);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_FoundCoolItem);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Hey! Cool!);
STRING (SLD_21_FoundCoolItem);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_RecognizeDisguise);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (What do you look like?);
STRING (SLD_21_RecognizeDisguise);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_RemoveDisguise);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Look who we've got here!);
STRING (SLD_21_RemoveDisguise);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_YouLookBad);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Man, you're looking really bad.);
STRING (SLD_21_YouLookBad);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_YouLookTired);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Boy! You look really rough! Just lie down again. );
STRING (SLD_21_YouLookTired);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_DrunkenBastard);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (You drunk pig! Get out of my sight! );
STRING (SLD_21_DrunkenBastard);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_GladYouAreAlive);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (You're alive? I thought you were dead!);
STRING (SLD_21_GladYouAreAlive);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_GladYouWereDead);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING ( You're still alive? Hmm  Don't challenge me again. );
STRING (SLD_21_GladYouWereDead);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_FriendKilledMyGuild);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Stary, zabiles jednego z naszych! To wcale nie sprawi ze bedziesz tutaj popularny ! );
STRING (SLD_21_FriendKilledMyGuild);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_FoeKilledMyGuild);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (I'd like to have some of your nerves to turn up here. You are blacklisted. Nobody'll ever get away with killing a soldier of the ore-barons. );
STRING (SLD_21_FoeKilledMyGuild);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_YouAttackedMe);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (What's up? Are you looking for trouble again? );
STRING (SLD_21_YouAttackedMe);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_YouStoleFromMe);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (What do you want here, you slimy thief! );
STRING (SLD_21_YouStoleFromMe);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_FoeStoleFromMyGuild);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (You've got something that belongs to us, little boy. If I was you I'd return it quick style. );
STRING (SLD_21_FoeStoleFromMyGuild);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_FriendKilledMage);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Stary! Zabiles maga! Jesli sie o tym dowiedza, nie chcialbym byc w twojej skorze.n. );
STRING (SLD_21_FriendKilledMage);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_FriendAttackedKdF);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (You've got into trouble with a mage. You'll have to pay a price for that.  );
STRING (SLD_21_FriendAttackedKdF);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_YouPissedMeOff);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Zostaw mnie w spokoju, you nag!);
STRING (SLD_21_YouPissedMeOff);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_FriendKilledDigger);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (You've knocked down a Digger. That wasn't clever. The Ore-Barons pay us for protecting them, so don't do that shit again.);
STRING (SLD_21_FriendKilledDigger);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_FoeKilledDigger);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (You've laid hands on one of our diggers. Now you show me if you can handle a real opponent as well);
STRING (SLD_21_FoeKilledDigger);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_FriendKilledSectSucker);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING ( You've just killed one of those sect fanatics... Not too much harm done.);
STRING (SLD_21_FriendKilledSectSucker);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_FriendDefeatedByVlk);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (A digger has beaten you up . Oh man! You can't do things like that. Soon these creatures won't take you seriously any more. );
STRING (SLD_21_FriendDefeatedByVlk);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_FriendWonInArena);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (I've heard that you've won the fight in the arena. You might as well challenge the champ- if you survive it you'll be stinking rich.);
STRING (SLD_21_FriendWonInArena);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_FriendLostInArena);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (They taught you a lesson in the arena, hm? You'd rather go into the new camp and beat up some of those wimps there. );
STRING (SLD_21_FriendLostInArena);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_YouAreNew);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (You're the new guy.- You don't seem to be very strong. Suppose you won't survive the first days- well, it doesn't really matter, one day we're all gonna die, don't you agree??);
STRING (SLD_21_YouAreNew);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_YouAreNew2);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING ( Jak slodko, nowy. Zabiles kogos wczesniej, chlopcze? he he he. );
STRING (SLD_21_YouAreNew2);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_NSCADefault);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING ( Czesc!);
STRING (SLD_21_NSCADefault);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_ENDDefault);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Gadasz za duzo. Skoncz juz.);
STRING (SLD_21_ENDDefault);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_RTDefault);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING ( Nie teraz! );
STRING (SLD_21_RTDefault);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_ENDGotoWP);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Nie ma czasu na pogaduchy, zegnam.);
STRING (SLD_21_ENDGotoWP);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_NSCAGuard);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Pilnuje, zeby tacy wloczedzy jak ty nie weszli do srodka!);
STRING (SLD_21_NSCAGuard);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_ENDGuard);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Po prostu spieprzaj, i tak nie wejdziesz.);
STRING (SLD_21_ENDGuard);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_ENDGuard);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Po prostu spieprzaj, i tak tu nie wejdziesz.);
STRING (SLD_21_ENDGuard);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_RTGuard);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Nie teraz. Na strazy jestem.  );
STRING (SLD_21_RTGuard);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_NSCAEat);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Bedzie to lepsze jesli mnie zostawisz.  );
STRING (SLD_21_NSCAEat);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_ENDEat);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Jestes w bledziej jesli myslisz, ze cos dostaniesz. Zostaw mnie w spokoju.  );
STRING (SLD_21_ENDEat);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_RTListen);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Cii! Ciszej! Posluchaj tego, koles! );
STRING (SLD_21_RTListen);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_ENDHangAround);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Zostaw mnie w spokoju!);
STRING (SLD_21_ENDHangAround);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_NSCASmalltalk);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Rozmawialismy o tobie z moim przyjacielem. );
STRING (SLD_21_NSCASmalltalk);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_ENDSmalltalk);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Dlaczego sie zatrzymalismy?);
STRING (SLD_21_ENDSmalltalk);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_NSCASharpenBlade);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Gdyby bylo ostre, nie musialbym tego robic. );
STRING (SLD_21_NSCASharpenBlade);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_ENDSharpenBlade);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Nie przeszkadzaj mi wiecej. Musze sie skupic.  );
STRING (SLD_21_ENDSharpenBlade);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_NSCASleep);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Hmm.. Co? Aaa! );
STRING (SLD_21_NSCASleep);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_ENDSleep);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Chyba poloze sie znowu. );
STRING (SLD_21_ENDSleep);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_BoPrTooClose);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Dlaczego nie sprobujesz blizej?);
STRING (SLD_21_BoPrTooClose);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_BoPrTooClose2);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Po prostu wloz go reka!);
STRING (SLD_21_BoPrTooClose2);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_BoPrWannaShoot);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING ( Chcesz tez postrzelac? );
STRING (SLD_21_BoPrWannaShoot);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_BoPrWait );
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Czekaj.  );
STRING (SLD_21_BoPrWait );
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_BoPrNow);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Strzel teraz. );
STRING (SLD_21_BoPrNow);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_BoPrYawn);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING ( Jeszcze dzisiaj?);
STRING (SLD_21_BoPrYawn);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_BoPrOutOfWay);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Zabierz sie z drogi, robaku.);
STRING (SLD_21_BoPrOutOfWay);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_BoPrHandsOffAim);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Zejdz z drogi.);
STRING (SLD_21_BoPrHandsOffAim);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_BoPrLose);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (To bylo slabe. );
STRING (SLD_21_BoPrLose);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_BoPrLose2);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Hej! On trafil w cel!);
STRING (SLD_21_BoPrLose2);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_BoPrWin);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Niezle.);
STRING (SLD_21_BoPrWin);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_BoPrLetMe);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (EJ! Moja kolej.);
STRING (SLD_21_BoPrLetMe);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_BoPrLetMeOrSuffer);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING ( Powiedzialem ci, zebys sie zabral z drogi.);
STRING (SLD_21_BoPrLetMeOrSuffer);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_BoPrShotBetween);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Poczekaj na swoja kolej.);
STRING (SLD_21_BoPrShotBetween);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_StopIt);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Przestan.);
STRING (SLD_21_StopIt);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_StopIt2);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Przestan to robic. );
STRING (SLD_21_StopIt2);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_Aargh);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (trafiony);
STRING (NOV_130_Aargh);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_Uuuf);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Twoja postac upadla, przytlumiony wrask);
STRING (NOV_130_Uuuf);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_Wrstlfjx);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (prozna proba wyrazenia sie, sparalizowana);
STRING (NOV_130_Wrstlfjx);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_Laalalaa);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING ( );
STRING (NOV_130_Laalalaa);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_Snore);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (3 x lekkie psikniecie);
STRING (NOV_130_Snore);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_Awake);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (wzdychanie, przeciaganie sie przy wstawaniu);
STRING (NOV_130_Awake);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_Haahaa);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (smianie sie z kogos, 2-3 sek);
STRING (NOV_130_Haahaa);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_Harhar);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (smianie sie z kogos brudnego, 2-3 sek.);
STRING (NOV_130_Harhar);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_Curse);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Na Sniacego, jak to moglo... );
STRING (NOV_130_Curse);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_YouGonnaDie);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Pomodl sie do swoich Bogow ten ostatni raz.);
STRING (NOV_130_YouGonnaDie);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_BehindYou);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Uwazaj! Za toba!);
STRING (NOV_130_BehindYou);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_WhoIsThisSucker);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING ( Twoj towarzysz nie jest tu mile widziany! );
STRING (NOV_130_WhoIsThisSucker);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_BeGone);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Opusc to miejsce.);
STRING (NOV_130_BeGone);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_BeGoneOrSuffer);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING ( Opusc to miejsce, albo wezwe Straznikow Swiatynnych);
STRING (NOV_130_BeGoneOrSuffer);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_YouAskedForIt);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Sam sie o to prosiles. );
STRING (NOV_130_YouAskedForIt);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_WhatAreYouDoing);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Hej, za co to?! );
STRING (NOV_130_WhatAreYouDoing);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_WannaBrawl);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Nie chcesz tej walki, uwierz mi, NIE CHCESZ!!!);
STRING (NOV_130_WannaBrawl);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_WatchYourAim);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Uwazaj z tym orezem! );
STRING (NOV_130_WatchYourAim);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_YouBrazenBastard);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING ( Przedobrzyles!  );
STRING (NOV_130_YouBrazenBastard);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_ThisSpellIsDangerous);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Ten czar wyglada niebezpiecznie, badz ostrozny!);
STRING (NOV_130_ThisSpellIsDangerous);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_StopSpellcasting);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Skoncz z ta magia.);
STRING (NOV_130_StopSpellcasting);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_ISaidStopSpellcasting);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Skoncz z ta magia. ZROZUMIANO? );
STRING (NOV_130_ISaidStopSpellcasting);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_PutYourWeaponAway);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Odloz swoja bron!);
STRING (NOV_130_PutYourWeaponAway);
}
zCCSAtomicBlock (AI_PLAYANI)
{
STRING (s_ComeOn2);
}
}
zCCSBlock ()
{
Role (NOV_130_ISaidPutYourWeaponAway);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Odloz ta bron!!!);
STRING (NOV_130_ISaidPutYourWeaponAway);
}
zCCSAtomicBlock (AI_PLAYANI)
{
STRING (s_ComeOn2);
}
}
zCCSBlock ()
{
Role (NOV_130_WiseMove);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (To nie bylo madre.);
STRING (NOV_130_WiseMove);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_LeaveMeAlone);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Zostaw mnie.);
STRING (NOV_130_LeaveMeAlone);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_DefeatedYou);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (To nie bylo konieczne.);
STRING (NOV_130_DefeatedYou);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_WhatDoYouWant);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Co chcesz?);
STRING (NOV_130_WhatDoYouWant);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_TooClose);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Przeszkadzasz mi skoncentrowac sie, wiec opusc to miejsce. );
STRING (NOV_130_TooClose);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_OutOfMyWay);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Przesun sie.);
STRING (NOV_130_OutOfMyWay);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_LetMePass);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Pozwol mi przejsc... );
STRING (NOV_130_LetMePass);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_StopThief);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING ( Dlaczego o to nie zapytales jesli tego chciales?  );
STRING (NOV_130_StopThief);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_HandsOff);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (palce zdala, zlodzieju!);
STRING (NOV_130_HandsOff);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_WhereAreYouGoing);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Gdzie sie wybierasz?);
STRING (NOV_130_WhereAreYouGoing);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_Freeze);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING ( STOJ!!!);
STRING (NOV_130_Freeze);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_HoldHim);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Zatrzymac go!);
STRING (NOV_130_HoldHim);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_ThereHeIs);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Tutaj jest!);
STRING (NOV_130_ThereHeIs);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_Thanks);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Dzieki. );
STRING (NOV_130_Thanks);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_YouWasted);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING ( To nie bylo konieczne!   );
STRING (NOV_130_YouWasted);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_GotCoolItem);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Na Sniacego, nasza wspolnota podziekuje ci, moj przyjacielu.);
STRING (NOV_130_GotCoolItem);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_GotExcuseItem);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING ( Nasza wspolnota akceptuje te przeprosiny. );
STRING (NOV_130_GotExcuseItem);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_GotCrapFriendly);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Nie, dzieki, zostaw to sobie!  );
STRING (NOV_130_GotCrapFriendly);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_GotCrapUnfriendly);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Co mam z tym zrobic?);
STRING (NOV_130_GotCrapUnfriendly);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_FoundCoolItem);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (To moze byc uzyteczne!);
STRING (NOV_130_FoundCoolItem);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_RecognizeDisguise);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Ja moge rozpoznac cie nawet w twoim przebraniu.);
STRING (NOV_130_RecognizeDisguise);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_RemoveDisguise);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING ( O, oszust pomiedzy nami.);
STRING (NOV_130_RemoveDisguise);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_YouLookBad);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Wygladasz jakbys przezyl najgorsze.);
STRING (NOV_130_YouLookBad);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_YouLookTired);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Jestes pomieszony. Idz i zrob sobie przerwe. );
STRING (NOV_130_YouLookTired);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_DrunkenBastard);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Nie wiem co ty robisz. Idz i zrob sobie przerwe.);
STRING (NOV_130_DrunkenBastard);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_GladYouAreAlive);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING ( Ty nadal zyjesz?!?  Chwala Sniacemu! );
STRING (NOV_130_GladYouAreAlive);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_GladYouWereDead);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Na Sniacego, ty nadal zyjesz. Dopilnuje by miec cie na oku. );
STRING (NOV_130_GladYouWereDead);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_FriendKilledMyGuild);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Zabiles jednego z nas. Odejdz stad.);
STRING (NOV_130_FriendKilledMyGuild);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_FoeKilledMyGuild);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Nie powinienes tego robic. Teraz straznicy swiatynni zemszcza sie za ten czyn.);
STRING (NOV_130_FoeKilledMyGuild);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_YouAttackedMe);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Opusc to miejsce, maciwodo. );
STRING (NOV_130_YouAttackedMe);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_YouStoleFromMe);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Tym razem nic juz ode mnie nie ukradniesz!!! );
STRING (NOV_130_YouStoleFromMe);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_FoeStoleFromMyGuild);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING ( Ukradles cos z naszej wspolnoty. Lepiej to oddaj.);
STRING (NOV_130_FoeStoleFromMyGuild);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_FriendKilledMage);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Sa wyciagane surowe konsekwencje za zabijanie magow, wiec lepiej sie nie przechwalaj.);
STRING (NOV_130_FriendKilledMage);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_YouPissedMeOff);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING ( Odejdz.);
STRING (NOV_130_YouPissedMeOff);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_YouAreNew);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING ( Jestes tu nowy, nie? Powinienes dolaczyc do naszej wspolnoty. Bedziemy cie pilnowac. );
STRING (NOV_130_YouAreNew);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_NSCADefault);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Sniacy blogoslawi.);
STRING (NOV_130_NSCADefault);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_ENDDefault);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Mowisz za duzo.);
STRING (NOV_130_ENDDefault);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_RTDefault);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING ( Nie teraz!);
STRING (NOV_130_RTDefault);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_NSCAGotoWP);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Chcialbym isc dalej, wiec streszczaj sie! );
STRING (NOV_130_NSCAGotoWP);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_ENDGotoWP);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Musze isc w imie Sniacego. Porozmawiamy pozniej.);
STRING (NOV_130_ENDGotoWP);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_NSCAEat);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Oh, jak najbardziej. Nasza wspolnota ma najlepsze jedzenie w calym tym wiezieniu. );
STRING (NOV_130_NSCAEat);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_ENDEat);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Zjadlbym cos. Pozniej pogadamy.);
STRING (NOV_130_ENDEat);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_RTListen);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Pssssst! Posluchaj przemowienia!);
STRING (NOV_130_RTListen);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_NSCAHangAround);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Czekam na zbudzenie Sniacego.);
STRING (NOV_130_NSCAHangAround);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_ENDHangAround);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Musze sie lepiej skoncentrowac.);
STRING (NOV_130_ENDHangAround);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_NSCASmalltalk);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Rozmawiam z kims...! );
STRING (NOV_130_NSCASmalltalk);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_ENDSmalltalk);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING ( Czemu sie zatrzymalismy?  );
STRING (NOV_130_ENDSmalltalk);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_NSCASleep);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (hmm... Co? Sniacy zostal zbudzony?);
STRING (NOV_130_NSCASleep);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_ENDSleep);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Chyba poloze sie znowu.);
STRING (NOV_130_ENDSleep);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_NovSpeech1);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING ( Dolacz do naszej sekty. Nie bedziesz musial pracowac tak ciezko jak tu. );
STRING (NOV_130_NovSpeech1);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_NovSpeech2);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Ty, na przyklad, kiedy ty ostatni raz doznales PSI ?);
STRING (NOV_130_NovSpeech2);
}
zCCSAtomicBlock (AI_PLAYANI)
{
STRING (s_ComeOn2);
}
}
zCCSBlock ()
{
Role (NOV_130_NovSpeech3);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Widzisz, O tym mowilem. Dolacz do nas, a doznasz PSI.);
STRING (NOV_130_NovSpeech3);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_NovSpeech4);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (A ty, a kiedy ty ostatni raz miales kobiete? Dalej, powiedzial nam!);
STRING (NOV_130_NovSpeech4);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_NovSpeech5);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Zle! Jesli dolaczysz do nas bedziesz mial kobiety.);
STRING (NOV_130_NovSpeech5);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_NovSpeech6);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Co u ciebie. Miales niedawno jakis dobry posilek ?);
STRING (NOV_130_NovSpeech6);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_NovSpeech7);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Widzisz, nikt w naszej sekcie nie gloduje. You just need to join us, then you'll have a good time.);
STRING (NOV_130_NovSpeech7);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_Aargh);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (trafiony);
STRING (VLK_50_Aargh);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_Uuuf);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Twoja postac upadla, przytlumiony wrask);
STRING (VLK_50_Uuuf);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_Wrstlfjx);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (prozna proba wyrazenia sie, sparalizowana);
STRING (VLK_50_Wrstlfjx);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_Laalalaa);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING ( );
STRING (VLK_50_Laalalaa);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_Awake);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (wzdychanie, przeciaganie sie przy wstawaniu);
STRING (VLK_50_Awake);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_Haahaa);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (smianie sie z kogos, 2-3 sek.);
STRING (VLK_50_Haahaa);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_Harhar);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING ( );
STRING (VLK_50_Harhar);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_Curse);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Cholera...);
STRING (VLK_50_Curse);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_CheerChamp);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (W pulapce!);
STRING (VLK_50_CheerChamp);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_CheerChamp2);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Pokaz mu!);
STRING (VLK_50_CheerChamp2);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_ChampWasHit);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Nieee!!!);
STRING (VLK_50_ChampWasHit);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_ChampWasHit2);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Idiota!);
STRING (VLK_50_ChampWasHit2);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_ChampWasHit3);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Postawilem na niego!);
STRING (VLK_50_ChampWasHit3);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_ChampHitLoser);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Taaaaaaaaa!);
STRING (VLK_50_ChampHitLoser);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_ChampHitLoser2);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Tak!);
STRING (VLK_50_ChampHitLoser2);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_ChampHitLoser3);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Prosto w gebe!);
STRING (VLK_50_ChampHitLoser3);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_BehindYou);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Odwroc sie!!);
STRING (VLK_50_BehindYou);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_BeGone);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Spadaj!);
STRING (VLK_50_BeGone);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_BeGoneOrSuffer);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Powiedzialem Spadaj!);
STRING (VLK_50_BeGoneOrSuffer);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_YouAskedForIt);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Wystarczy!);
STRING (VLK_50_YouAskedForIt);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_WhatAreYouDoing);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Nie zepsuj tego, koles.);
STRING (VLK_50_WhatAreYouDoing);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_WannaBrawl);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Nie podchodz do mnie.);
STRING (VLK_50_WannaBrawl);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_WatchYourAim);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Hej! Nie celuj we mnie!);
STRING (VLK_50_WatchYourAim);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_YouBrazenBastard);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Nie moge w to uwierzyc!);
STRING (VLK_50_YouBrazenBastard);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_MagicMakesMeNervous);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Denerwujesz mnie!);
STRING (VLK_50_MagicMakesMeNervous);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_StopSpellcasting);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Przestan z tymi czarami!);
STRING (VLK_50_StopSpellcasting);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_ISaidStopSpellcasting);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Przestan!!);
STRING (VLK_50_ISaidStopSpellcasting);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_PutYourWeaponAway);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Schowaj bron!);
STRING (VLK_50_PutYourWeaponAway);
}
zCCSAtomicBlock (AI_PLAYANI)
{
STRING (s_ComeOn2);
}
}
zCCSBlock ()
{
Role (VLK_50_ISaidPutYourWeaponAway);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Powtarzam, odloz to, albo...);
STRING (VLK_50_ISaidPutYourWeaponAway);
}
zCCSAtomicBlock (AI_PLAYANI)
{
STRING (s_ComeOn2);
}
}
zCCSBlock ()
{
Role (VLK_50_WiseMove);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Dobra. W porzadku.);
STRING (VLK_50_WiseMove);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_LeaveMeAlone);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Zostaw mnie w spokoju!);
STRING (VLK_50_LeaveMeAlone);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_DefeatedYou);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Nie spodziewales sie tego, co? );
STRING (VLK_50_DefeatedYou);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_WhatDoYouWant);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING ( Czego chcesz?);
STRING (VLK_50_WhatDoYouWant);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_TooClose);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Hej! nie lubie jak ktos przez caly czas skacze mi przed twarza.);
STRING (VLK_50_TooClose);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_OutOfMyWay);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Odsun sie!);
STRING (VLK_50_OutOfMyWay);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_LetMePass);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Daj mi przejsc...);
STRING (VLK_50_LetMePass);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_StopThief);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Brudny zlodzieju! Zaraz Cie dopadne!!);
STRING (VLK_50_StopThief);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_HandsOff);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Hej! Co ty tutaj robisz?!);
STRING (VLK_50_HandsOff);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_ThereHeIs);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Tutaj jest!);
STRING (VLK_50_ThereHeIs);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_Thanks);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (To bylo mocne!);
STRING (VLK_50_Thanks);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_YouWasted);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (To bylo zmarnowane);
STRING (VLK_50_YouWasted);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_GotCoolItem);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Hej! Dzieki! Jestem twoim dluznikiem.);
STRING (VLK_50_GotCoolItem);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_GotExcuseItem);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Jesli to ma byc ramach przeprosin - to to przyjme);
STRING (VLK_50_GotExcuseItem);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_GotCrapFriendly);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Nie chce tego, mozesz to sobie zatrzymac);
STRING (VLK_50_GotCrapFriendly);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_GotCrapUnfriendly);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (I co ja mam niby zrobic z tym gownem?!);
STRING (VLK_50_GotCrapUnfriendly);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_FoundCoolItem);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Wow! );
STRING (VLK_50_FoundCoolItem);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_RecognizeDisguise);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Nowy sprzet?);
STRING (VLK_50_RecognizeDisguise);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_RemoveDisguise);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Hej! Nie jestes jednym z nas!);
STRING (VLK_50_RemoveDisguise);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_YouLookBad);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Wygladasz gorzej niz facet ktory probowal rozprawic sie z Wladca Demonow);
STRING (VLK_50_YouLookBad);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_YouLookTired);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Cokolwiek to jest, powinienes z tym przestac, stary!);
STRING (VLK_50_YouLookTired);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_DrunkenBastard);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Ty pijana swinio! Dalej jestes taki silny?!);
STRING (VLK_50_DrunkenBastard);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_GladYouWereDead);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Myslalem ze nie zyjesz.);
STRING (VLK_50_GladYouWereDead);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_FoeKilledMyGuild);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Zabiles jednego z naszych! Mnie to nie obchodzi, ale najemnikow tak. Moglibysmy zawrzec umowe, jesli wiesz,co mam na mysli.);
STRING (VLK_50_FoeKilledMyGuild);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_YouAttackedMe);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Ty!!! Chcesz sie jeszcze raz ze mna sprobowac?):
STRING (VLK_50_YouAttackedMe);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_YouStoleFromMe);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Nie zapomnialem co zrobiles, zlodzieju!);
STRING (VLK_50_YouStoleFromMe);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_FriendKilledMage);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING ( Musisz byc totalnie walniety! Zabiles Maga! AAAAlllee oczywiscie to twoja sprawa);
STRING (VLK_50_FriendKilledMage);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_FriendAttackedKdF);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Jesli naprawde musisz z kims walczyc, wybierz jednego z najemnikow, ale nigdy maga- to nie jest zabawa....);
STRING (VLK_50_FriendAttackedKdF);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_YouPissedMeOff);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (O nie! Tylko nie ty! Zostaw mnie w spokoju!);
STRING (VLK_50_YouPissedMeOff);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_FriendWonInArena);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Ostatnia walka byla dla mnie pechowa. nastepnym razem postawie na ciebie naprawde wygrales!!! Kto by pomyslal, ze warto na ciebie postawic.);
STRING (VLK_50_FriendWonInArena);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_FriendLostInArena);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Stary, naprawde przegrales na arenie?);
STRING (VLK_50_FriendLostInArena);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_YouAreNew);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Jestes tu nowy - juz mi o tobie powiedzieli. Nigdy wczesniej cie tu nie widzialem. Dopiero co tu trafiles, hm?);
STRING (VLK_50_YouAreNew);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_NSCADefault);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Czesc!);
STRING (VLK_50_NSCADefault);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_ENDDefault);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Tak, tak, bardzo interesujace.);
STRING (VLK_50_ENDDefault);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_RTDefault);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Cholera! Nie teraz.);
STRING (VLK_50_RTDefault);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_NSCAGotoWP);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Czesc! );
STRING (VLK_50_NSCAGotoWP);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_ENDGotoWP);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Musze isc dalej - do zobaczenia.);
STRING (VLK_50_ENDGotoWP);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_NSCACook);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (To samo co zwykle - potrawke z chrzaszcza);
STRING (VLK_50_NSCACook);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_ENDCook);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Przestan do mnie gadac bo jedzenie sie spali.);
STRING (VLK_50_ENDCook);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_NSCAPlayMusic);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Jedyna jaka umiem zagrac.);
STRING (VLK_50_NSCAPlayMusic);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_ENDPlayMusic);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Jezeli chcesz tu zostac, zamknij sie i siadaj.);
STRING (VLK_50_ENDPlayMusic);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_NSCAEat);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Chlopcze nie wkurzaj sie na mnie. Jem to gowno juz od pieciu lat.);
STRING (VLK_50_NSCAEat);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_ENDEat);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING ( Odejdz. Daj mi zjesc.);
STRING (VLK_50_ENDEat);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_RTListen);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Psst! Cicho! Sluchaj tego, stary!);
STRING (VLK_50_RTListen);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_RTPickOre);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Chlopcze, nie wiem jak zdobywasz jedzenie, ale ja musze wymieniac rude, zeby nie umrzec z glodu. Wiec zamknij sie i pozwol mi wykonywac moja prace);
STRING (VLK_50_RTPickOre);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_NSCARepairHut);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Zbudowalem ja sam - jak prawie wszyscy tutaj.);
STRING (VLK_50_NSCARepairHut);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_RTRepairHut);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Musze sie pospieszyc. Niedlugo bedzie padac.);
STRING (VLK_50_RTRepairHut);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_NSCAHangAround);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Ehh ...);
STRING (VLK_50_NSCAHangAround);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_ENDHangAround);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Po prostu zostaw mnie samego, dobra?);
STRING (VLK_50_ENDHangAround);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_NSCASmalltalk);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Ladna dzis pogoda, nieprawdaz?);
STRING (VLK_50_NSCASmalltalk);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_ENDSmalltalk);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Cokolwiek chcialbys wiedziec - Na pewno tego nie wiem.);
STRING (VLK_50_ENDSmalltalk);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_NSCASleep);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Hmmm.. Co? Aaa!);
STRING (VLK_50_NSCASleep);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_ENDSleep);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Chce spac, nie przeszkadzaj mi.... );
STRING (VLK_50_ENDSleep);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_Smalltalk1);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING ( I ile mu to zajelo!);
STRING (VLK_50_Smalltalk1);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_Smalltalk2);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Nieprawdopodobne!);
STRING (VLK_50_Smalltalk2);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_Smalltalk3);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Siedem razy!);
STRING (VLK_50_Smalltalk3);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_Smalltalk4);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Co za idiota!);
STRING (VLK_50_Smalltalk4);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_Smalltalk5);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Bylo ich dwa razy wiecej!);
STRING (VLK_50_Smalltalk5);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_Smalltalk6);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Dokladnie!);
STRING (VLK_50_Smalltalk6);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_Aargh);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (trafiony);
STRING (KDF_40_Aargh);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_Uuuf);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Twoja postac upadla, przytlumiony wrask);
STRING (KDF_40_Uuuf);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_Wrstlfjx);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (prozna proba wyrazenia sie, sparalizowana);
STRING (KDF_40_Wrstlfjx);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_Laalalaa);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING ( );
STRING (KDF_40_Laalalaa);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_Awake);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (wzdychanie, przeciaganie sie przy wstawaniu);
STRING (KDF_40_Awake);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_Haahaa);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (smianie sie z kogos, 2-3 sek.);
STRING (KDF_40_Haahaa);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_Harhar);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (smianie sie z kogos brudnego, 2-3 sek.);
STRING (KDF_40_Harhar);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_Curse);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Przeklety...);
STRING (KDF_40_Curse);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_CheerChamp);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Dawaj, powiedz mu! );
STRING (KDF_40_CheerChamp);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_CheerChamp2);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Jeszcze nie skonczyles?);
STRING (KDF_40_CheerChamp2);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_ChampWasHit);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Co to bylo?);
STRING (KDF_40_ChampWasHit);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_ChampWasHit2);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Chcesz mnie wkurzyc?);
STRING (KDF_40_ChampWasHit2);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_ChampHitLoser2);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Udalo ci sie!!);
STRING (KDF_40_ChampHitLoser2);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_YouGonnaDie);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (To byl twoj ostatni blad!);
STRING (KDF_40_YouGonnaDie);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_BehindYou);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Odwroc sie!!);
STRING (KDF_40_BehindYou);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_WhoIsThisSucker);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Ma szczescie ze nie jest tutaj sam!);
STRING (KDF_40_WhoIsThisSucker);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_WhatAreYouDoing);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Nigdy wiecej tego nie rob!);
STRING (KDF_40_WhatAreYouDoing);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_WannaBrawl);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING ( Rzucasz mi wyzwanie, gnojku?);
STRING (KDF_40_WannaBrawl);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_WatchYourAim);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Nie machaj tym tak!);
STRING (KDF_40_WatchYourAim);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_YouBrazenBastard);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Ty zalosny krasnalu!);
STRING (KDF_40_YouBrazenBastard);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_ThisSpellIsDangerous);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (To zaklecie jest niebezpieczne.);
STRING (KDF_40_ThisSpellIsDangerous);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_StopSpellcasting);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Przestan czarowac, jezeli nie....);
STRING (KDF_40_StopSpellcasting);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_ISaidStopSpellcasting);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Powiedzialem Ci: Przestan rzucac zaklecia!);
STRING (KDF_40_ISaidStopSpellcasting);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_PutYourWeaponAway);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Schowaj bron);
STRING (KDF_40_PutYourWeaponAway);
}
zCCSAtomicBlock (AI_PLAYANI)
{
STRING (s_ComeOn2);
}
}
zCCSBlock ()
{
Role (KDF_40_ISaidPutYourWeaponAway);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Ostatnie ostrzezenie: Opusc bron!);
STRING (KDF_40_ISaidPutYourWeaponAway);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_WiseMove);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Szczesciarz);
STRING (KDF_40_WiseMove);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_LeaveMeAlone);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Odejdz... TERAZ!!!);
STRING (KDF_40_LeaveMeAlone);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_DefeatedYou);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Sam sie o to prosiles.);
STRING (KDF_40_DefeatedYou);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_WhatDoYouWant);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Czego chcesz?);
STRING (KDF_40_WhatDoYouWant);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_TooClose);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Wynos sie stad!);
STRING (KDF_40_TooClose);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_OutOfMyWay);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Zejdz mi z drogi!!);
STRING (KDF_40_OutOfMyWay);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_LetMePass);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Odsun sie.);
STRING (KDF_40_LetMePass);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_StopThief);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Ty nedzny zlodzieju!);
STRING (KDF_40_StopThief);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_HandsOff);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Zaraz popalisz sobie te dlugie paluszki.);
STRING (KDF_40_HandsOff);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_WhereAreYouGoing);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Gdzie sie wybierasz, co?!?!);
STRING (KDF_40_WhereAreYouGoing);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_Freeze);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Zatrzymaj sie, krasnalu.);
STRING (KDF_40_Freeze);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_HoldHim);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Zatrzymac go!);
STRING (KDF_40_HoldHim);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_ThereHeIs);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Tutaj jest.);
STRING (KDF_40_ThereHeIs);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_Thanks);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Dziekuje.);
STRING (KDF_40_Thanks);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_YouWasted);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Mogles oszczedzic sobie wysilku.);
STRING (KDF_40_YouWasted);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_GotCoolItem);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Mmmm! Niewazne, wezme to.);
STRING (KDF_40_GotCoolItem);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_GotExcuseItem);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Potraktuje to jako przeprosiny - ale nastepnym razem nie bedzie tak latwo.);
STRING (KDF_40_GotExcuseItem);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_GotCrapFriendly);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (I co ja mam niby z tym zrobic?);
STRING (KDF_40_GotCrapFriendly);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_GotCrapUnfriendly);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Masz czelnosc oferowac mi takie gowno?);
STRING (KDF_40_GotCrapUnfriendly);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_FoundCoolItem);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Mmmm! Niezle.);
STRING (KDF_40_FoundCoolItem);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_RecognizeDisguise);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Po co ta maskarada?);
STRING (KDF_40_RecognizeDisguise);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_RemoveDisguise);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (KTO TO JEST?!?!);
STRING (KDF_40_RemoveDisguise);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_YouLookBad);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Zdecydowanie to nie jest twoj dzien!);
STRING (KDF_40_YouLookBad);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_YouLookTired);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Najpierw oczysc swoja glowe!!);
STRING (KDF_40_YouLookTired);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_DrunkenBastard);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Ty pijana swinio!! Spierdalaj.);
STRING (KDF_40_DrunkenBastard);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_GladYouAreAlive);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (To ty jeszcze zyjesz?!?);
STRING (KDF_40_GladYouAreAlive);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_GladYouWereDead );
zCCSAtomicBlock (AI_PLAYSND)
{
STRING ( Powstales z martwych, co? Nastepnym razem uwazaj na siebie);
STRING (KDF_40_GladYouWereDead );
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_FriendKilledMyGuild);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Zabiles kogos z naszego kregu, spotkaja cie powazne konsekwencje);
STRING (KDF_40_FriendKilledMyGuild);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_FoeKilledMyGuild);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Musisz miec ochote na samobojstwo. Zapomniales , ze zabiles maga ognia. To oznacza kare smierci.);
STRING (KDF_40_FoeKilledMyGuild);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_YouAttackedMe);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Tym razem upieke cie jak swiniaka!);
STRING (KDF_40_YouAttackedMe);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_YouStoleFromMe);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Jeszcze raz cos ukradnij, a pozalujesz tego);
STRING (KDF_40_YouStoleFromMe);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_FoeStoleFromMyGuild);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Ukradles cos z kregu ognia, lepiej zebys szybko to zwrocil.);
STRING (KDF_40_FoeStoleFromMyGuild);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_FriendKilledMage);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Nawet jezeli nie lubimy kregu wody, to krag ognia dal zezwolania na zabijanie ich.);
STRING (KDF_40_FriendKilledMage);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_YouPissedMeOff);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Zejdz mi z oczu, krasnalu!!);
STRING (KDF_40_YouPissedMeOff);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_FriendKilledDigger);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING ( Wiec zabiles kopacza. Tylko uwazaj zeby straznicy cie nie zlapali.);
STRING (KDF_40_FriendKilledDigger);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_FoeKilledDigger);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Hej, nikomu nie uchodzi na sucho zabijanie naszych zwierzat roboczych.);
STRING (KDF_40_FoeKilledDigger);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_FriendKilledSectSucker);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Zabiles jednego z tych fanatykow sekty, niezbyt duza strata);
STRING (KDF_40_FriendKilledSectSucker);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_FriendDefeatedByVlk);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Pokonal cie jeden z tych glupich kopaczy? nie ma tu z czego sie smiac, ale.....);
STRING (KDF_40_FriendDefeatedByVlk);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_YouAreNew);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Nie znam twojej geby, wiec uwazaj na siebie);
STRING (KDF_40_YouAreNew);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_NSCADefault);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Co tam?);
STRING (KDF_40_NSCADefault);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_ENDDefault);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Za duzo gadasz.);
STRING (KDF_40_ENDDefault);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_RTDefault);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Nie teraz!);
STRING (KDF_40_RTDefault);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_NSCAGotoWP);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Co tam?);
STRING (KDF_40_NSCAGotoWP);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_ENDGotoWP);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Nie ma czasu na pogaduchy, zegnam.);
STRING (KDF_40_ENDGotoWP);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_NSCAEat);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Nie przeszkadzaj mi kiedy jem);
STRING (KDF_40_NSCAEat);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_ENDEat);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Po prostu zejdz mi z oczu, chce zjesc.);
STRING (KDF_40_ENDEat);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_RTListen);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Cicho, sluchaj!);
STRING (KDF_40_RTListen);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_NSCAHangAround);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Obserwuje was wszystkich);
STRING (KDF_40_NSCAHangAround);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_ENDHangAround);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Masz moje pozwolenie na odejscie.);
STRING (KDF_40_ENDHangAround);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_NSCATalk);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Wlasnie opowiadalem o tobie mojemu przyjacielowi.);
STRING (KDF_40_NSCATalk);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_ENDTalk);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Gdzie zaczelismy?);
STRING (KDF_40_ENDTalk);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_NSCASleep);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Juz nie, ty idioto.);
STRING (KDF_40_NSCASleep);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_ENDSleep);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Nie budz mnie wiecej, zrozumiales?);
STRING (KDF_40_ENDSleep);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (PCH_0_QPlayDice);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Skusisz sie na gre?);
STRING (PCH_0_QPlayDice);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (PCH_0_QTalk);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (O co chodzi ?);
STRING (PCH_0_QTalk);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (PCH_0_QNDefault);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Co tam ?);
STRING (PCH_0_QNDefault);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (PCH_0_SmalltalkDefault);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Dobry dzien.);
STRING (PCH_0_SmalltalkDefault);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_ENDCook);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Pozwol mi pracowac.);
STRING (SLD_20_ENDCook);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_ENDPlayMusic);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Musze to powtorzyc sobie.);
STRING (SLD_20_ENDPlayMusic);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_ENDSpeech);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Ja wychodze.);
STRING (SLD_20_ENDSpeech);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_ENDTalk);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Zostaw mnie w spokoju.);
STRING (SLD_20_ENDTalk);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_FoeAttackedEBr);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Ty Idioto. Myslisz, ze uda ci sie zabic krola?);
STRING (SLD_20_FoeAttackedEBr);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_FoeKilledEBr);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Nigdy nie zobaczysz swiatla, po zabiciu naszego wladcy.);
STRING (SLD_20_FoeKilledEBr);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_FoeStoleFromEBr);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Ty parszywy zlodzieju, kradniesz rzeczy nalezace do naszego wladcy.);
STRING (SLD_20_FoeStoleFromEBr);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_FriendAttackedEBr);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Oszalales? Obraziles naszego wladce.);
STRING (SLD_20_FriendAttackedEBr);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_FriendKilledEBr);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Twoj los jest przesadzony! Zabiles naszego wladce!);
STRING (SLD_20_FriendKilledEBr);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_FriendKilledGrd);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Zabicie straznika to niezbyt dobry pomysl, kolego!);
STRING (SLD_20_FriendKilledGrd);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_FriendKilledOrg);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Nie chcesz dostawac jedzenia? Zabiles organizator.);
STRING (SLD_20_FriendKilledOrg);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_FriendStoleFromEBr);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Niedlugo wyciaganiemy konsekwencje za twe uczynki. Baron nie zniesie tego.);
STRING (SLD_20_FriendStoleFromEBr);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_NSCACook);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (To nie moja robota.);
STRING (SLD_20_NSCACook);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_NSCAGotoWP);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Pozwol mi przejsc. Mam obowiazki.);
STRING (SLD_20_NSCAGotoWP);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_NSCAHangAround);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Pozwol mi cieszyc sie czasem wolnym! );
STRING (SLD_20_NSCAHangAround);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_NSCAPlayDice);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Moze partyjke.);
STRING (SLD_20_NSCAPlayDice);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_NSCAPlayMusic);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Nie jestem muzykiem.);
STRING (SLD_20_NSCAPlayMusic);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_NSCARepairHut);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Normalnie kopacz by to zrobil.);
STRING (SLD_20_NSCARepairHut);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_NSCASpeech);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Daj mi zaimponowaæ gawiedzi.);
STRING (SLD_20_NSCASpeech);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_NSCATalk);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Nasza gildia nie pozwala na rozmawiac, gdy jestesmy w pracy a jestem zawsze w pracy.);
STRING (SLD_20_NSCATalk);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_NovSpeech1);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING ( );
STRING (SLD_20_NovSpeech1);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_NovSpeech2);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING ( );
STRING (SLD_20_NovSpeech2);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_NovSpeech3);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (;);
STRING (SLD_20_NovSpeech3);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_NovSpeech4);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (;);
STRING (SLD_20_NovSpeech4);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_NovSpeech5);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (;);
STRING (SLD_20_NovSpeech5);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_NovSpeech6);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (;);
STRING (SLD_20_NovSpeech6);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_NovSpeech7);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (;);
STRING (SLD_20_NovSpeech7);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_RTPickOre);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Nie wiem jak tu sie znalazlem.);
STRING (SLD_20_RTPickOre);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_RTPlayDice);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Rzuc kosciami !);
STRING (SLD_20_RTPlayDice);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_RTRepairHut);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Nie moje zajecie.);
STRING (SLD_20_RTRepairHut);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_ThisSpellIsDangerous);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Nie rob tego, bo mozesz kogos skrzywdzic.);
STRING (SLD_20_ThisSpellIsDangerous);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_VlkSpeech1);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (BlaBlaBla);
STRING (SLD_20_VlkSpeech1);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_VlkSpeech2);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Rarlala);
STRING (SLD_20_VlkSpeech2);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_VlkSpeech3);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (BleBliBlub);
STRING (SLD_20_VlkSpeech3);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_20_YouPissedOffEBr);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Zdenerwowales naszego szefa, wynocha.);
STRING (SLD_20_YouPissedOffEBr);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_ENDCook);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Daj mi robic zupke.);
STRING (SLD_21_ENDCook);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_ENDPlayMusic);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Musze isc poprawcowac nad tym.);
STRING (SLD_21_ENDPlayMusic);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_ENDSpeech);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Musze dalej imponowac ludziom.);
STRING (SLD_21_ENDSpeech);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_ENDTalk);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Odejdz i pozwol wykonywac mi swoje obowiazki..);
STRING (SLD_21_ENDTalk);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_FoeAttackedEBr);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Jestes tym ktory zachowal sie agresywnie przed naszym liderem.);
STRING (SLD_21_FoeAttackedEBr);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_FoeKilledEBr);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Zabiles naszego szefa. Ratuj sie kto moze.);
STRING (SLD_21_FoeKilledEBr);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_FoeStoleFromEBr);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Okradasz naszego szefa i to nie jest smieszne.);
STRING (SLD_21_FoeStoleFromEBr);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_FriendAttackedEBr);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Totalnie oszalales? Atak na magnata jest rowny smierci.);
STRING (SLD_21_FriendAttackedEBr);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_FriendKilledEBr);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Za zabicie naszego szefa dopilnujemy by twoja smierc byla dluga i bolesna.);
STRING (SLD_21_FriendKilledEBr);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_FriendKilledGrd);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Zabiles jednego z naszym przyjaciol, to nie bylo zbyt madre.);
STRING (SLD_21_FriendKilledGrd);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_FriendKilledOrg);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (To ty jestes zabojca szkodnikow, wiesz, ze oni sa wplywowi i wazni.);
STRING (SLD_21_FriendKilledOrg);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_FriendStoleFromEBr);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Okradasz naszego szefa? Musisz nienawidzic swojego zycia.);
STRING (SLD_21_FriendStoleFromEBr);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_NSCACook);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Gotowanie jest fajne w wolnym czasie.);
STRING (SLD_21_NSCACook);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_NSCAGotoWP);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Pozwol mi pracowac.);
STRING (SLD_21_NSCAGotoWP);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_NSCAHangAround);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Ciezko pracuje, wiec zostaw mnie w spokoju i daj odpoczac w czasie wolnym.);
STRING (SLD_21_NSCAHangAround);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_NSCAPlayDice);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (chociaz jeden rzut.);
STRING (SLD_21_NSCAPlayDice);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_NSCAPlayMusic);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Pewnego dnia bede wielki i slawny.);
STRING (SLD_21_NSCAPlayMusic);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_NSCARepairHut);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Robota musi zostac zrobiona, wiec robie ja.);
STRING (SLD_21_NSCARepairHut);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_NSCASpeech);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Posluchajcie. To jest wiadomosc od mistrzow.);
STRING (SLD_21_NSCASpeech);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_NSCATalk);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Nie gadam z takimi wloczegami jak ty.);
STRING (SLD_21_NSCATalk);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_NovSpeech1);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (;);
STRING (SLD_21_NovSpeech1);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_NovSpeech2);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (;);
STRING (SLD_21_NovSpeech2);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_NovSpeech3);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (;);
STRING (SLD_21_NovSpeech3);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_NovSpeech4);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (;);
STRING (SLD_21_NovSpeech4);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_NovSpeech5);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (;);
STRING (SLD_21_NovSpeech5);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_NovSpeech6);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (;);
STRING (SLD_21_NovSpeech6);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_NovSpeech7);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (;);
STRING (SLD_21_NovSpeech7);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_RTPickOre);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Nie denerwuj naszego szefa i nie bedziesz musial tego robic.);
STRING (SLD_21_RTPickOre);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_RTPlayDice);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Tak, wygram.);
STRING (SLD_21_RTPlayDice);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_RTRepairHut);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Trzeba skonczy te robote.);
STRING (SLD_21_RTRepairHut);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_ThisSpellIsDangerous);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Uzyj tego czaru, a cie skrzywdze.);
STRING (SLD_21_ThisSpellIsDangerous);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_VlkSpeech1);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Posluchaj mnie.);
STRING (SLD_21_VlkSpeech1);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_VlkSpeech2);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (I bedziesz pod wrazeniem.);
STRING (SLD_21_VlkSpeech2);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_VlkSpeech3);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Madrosc prosto od naszego szefa.);
STRING (SLD_21_VlkSpeech3);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (SLD_21_YouPissedOffEBr);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Jak smiesz grac na nerwach magnatow ?);
STRING (SLD_21_YouPissedOffEBr);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_BeGone);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Pozwol mi wykonywac moje badania magiczne w spokoju, a nikomu nie stanie sie krzywda.);
STRING (KDF_40_BeGone);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_BeGoneOrSuffer);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Mowilem ci, zebys mnie zostawil. Teraz odpowiesz za swoj blad.);
STRING (KDF_40_BeGoneOrSuffer);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_ChampHitLoser);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Nie jest to rozrywka dla maga, ale smieszy mnie to...);
STRING (KDF_40_ChampHitLoser);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_ChampHitLoser3);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Dorwac go.);
STRING (KDF_40_ChampHitLoser3);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_ChampWasHit3);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Chamskie zachowanie.);
STRING (KDF_40_ChampWasHit3);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_CheerChamp3);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Dobrze, pozniej uslyszysz moje oklaski);
STRING (KDF_40_CheerChamp3);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_CheerChamp4);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (To niemozliwe.);
STRING (KDF_40_CheerChamp4);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_ENDCook);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Zrobie te miksture i na pewno sobie pojdziesz.);
STRING (KDF_40_ENDCook);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_ENDGuard);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Moim zadaniem jest chronienie tego miejsca, a twoim zostawic mnie w spokoju.);
STRING (KDF_40_ENDGuard);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_ENDPlayMusic);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Wypoczynek jest rzadki, wiec zawsze medytuje podczas i cieszy mnie to.);
STRING (KDF_40_ENDPlayMusic);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_ENDSharpenBlade);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (te ostrza sa brzydkie, ale calkiem mocne.);
STRING (KDF_40_ENDSharpenBlade);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_ENDSmalltalk);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Czas pojsc sobie.);
STRING (KDF_40_ENDSmalltalk);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_ENDSpeech);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Idz do domu i sprawdz moje rady.);
STRING (KDF_40_ENDSpeech);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_FoeAttackedEBr);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Atakowanie szefa nie jest zbyt inteligentne, ale rzeczy potocza sie swoja droga.);
STRING (KDF_40_FoeAttackedEBr);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_FoeKilledEBr);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Zabojco, nawet tyran ma prawo zyc.);
STRING (KDF_40_FoeKilledEBr);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_FoeStoleFromEBr);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Zlodziejstwo to nie moja macha, ale ogladanie ludzi laszacych sie na rzeczy magnatow jest zabawne.);
STRING (KDF_40_FoeStoleFromEBr);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_FriendAttackedEBr);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Atak na magnata jest ani madry, ani smieszny.);
STRING (KDF_40_FriendAttackedEBr);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_FriendAttackedKdF);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Co poszlo u ciebie nie tak? Zabijanie czlonkow naszej gildii jest karane.);
STRING (KDF_40_FriendAttackedKdF);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_FriendKilledEBr);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Zabijanie magnatow sprowadzi niedole na nas wszystkich.);
STRING (KDF_40_FriendKilledEBr);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_FriendKilledGrd);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Zaszlachtowales straznika, a straznik to tez istota. To odbije sie na tobie, kolego.);
STRING (KDF_40_FriendKilledGrd);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_FriendKilledOrg);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Szkodnicy to nieprzyjaciele ale musisz ich mordowac? );
STRING (KDF_40_FriendKilledOrg);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_FriendLostInArena);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Jedna strata cie nie zabije.);
STRING (KDF_40_FriendLostInArena);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_FriendStoleFromEBr);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Ukradles cos od magnata, mam nadzieje, ze nagroda bedzie rownie sowita.);
STRING (KDF_40_FriendStoleFromEBr);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_FriendWonInArena);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Hej wygrales myslalem, ze ci sie nieuda.);
STRING (KDF_40_FriendWonInArena);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_GladYouWereDead);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Bylbym szczesliwszy, gdybym zamiast ciebie zobaczyl twoje zwloki.);
STRING (KDF_40_GladYouWereDead);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_MagicMakesMeNervous);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Poza tym, ze jestem magiem czuje sie tez urazony.);
STRING (KDF_40_MagicMakesMeNervous);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_NSCACook);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Po prostu gotuje mikstury dla siebie i dla moich przyjaciol.);
STRING (KDF_40_NSCACook);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_NSCAGuard);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Szukam takich smiesznych ludzi jak ty.);
STRING (KDF_40_NSCAGuard);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_NSCAPlayDice);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Granie w kosci to nie moja smietanka.);
STRING (KDF_40_NSCAPlayDice);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_NSCAPlayMusic);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Po prostu by zrewitalizowac moja mane.);
STRING (KDF_40_NSCAPlayMusic);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_NSCARepairHut);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Normalnie, nie zrobilbym tego.);
STRING (KDF_40_NSCARepairHut);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_NSCASharpenBlade);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Bronie sa zle ale efektywne.);
STRING (KDF_40_NSCASharpenBlade);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_NSCASmalltalk);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Nie kaz mi mowic blabla.);
STRING (KDF_40_NSCASmalltalk);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_NSCASpeech);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Mana da wam wszystkim fortune.);
STRING (KDF_40_NSCASpeech);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_NovSpeech1);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (;);
STRING (KDF_40_NovSpeech1);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_NovSpeech2);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (;);
STRING (KDF_40_NovSpeech2);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_NovSpeech3);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (;);
STRING (KDF_40_NovSpeech3);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_NovSpeech4);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (;);
STRING (KDF_40_NovSpeech4);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_NovSpeech5);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (;);
STRING (KDF_40_NovSpeech5);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_NovSpeech6);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (;);
STRING (KDF_40_NovSpeech6);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_NovSpeech7);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (;);
STRING (KDF_40_NovSpeech7);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_RTPickOre);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Nigdy sie nie dowiem jak do tego doszlo.);
STRING (KDF_40_RTPickOre);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_RTPlayDice);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (wiruj, wiruj, wiruj moja kostka.);
STRING (KDF_40_RTPlayDice);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_RTRepairHut);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Zero rudy, zero zabawy. Po prostu pracujesz jak umiesz.);
STRING (KDF_40_RTRepairHut);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_Snore);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (;);
STRING (KDF_40_Snore);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_VlkSpeech1);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Podazaj droga many.);
STRING (KDF_40_VlkSpeech1);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_VlkSpeech2);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (I wszystko bedzie zachowane.);
STRING (KDF_40_VlkSpeech2);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_VlkSpeech3);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (W przeciwnym razie swiat zaplonie.);
STRING (KDF_40_VlkSpeech3);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_YouAreNew2);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Nowy, a na tyle ostrozny ze probuje ze mna rozmawiac);
STRING (KDF_40_YouAreNew2);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_YouAskedForIt);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (To sie dzieje gdy pytasz sie o guza.);
STRING (KDF_40_YouAskedForIt);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (KDF_40_YouPissedOffEBr);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Magnaci mnie nie interesuja ale ty lepiej uwazaj na siebie.);
STRING (KDF_40_YouPissedOffEBr);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_CheerChamp3);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Powal go.);
STRING (VLK_50_CheerChamp3);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_CheerChamp4);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Teraz albo nigdy.);
STRING (VLK_50_CheerChamp4);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_ENDGuard);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Zniknij, a bedzie DOBRZE.);
STRING (VLK_50_ENDGuard);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_ENDSharpenBlade);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (To pomoze mi w wybiciu ci mozgu z czaszki.);
STRING (VLK_50_ENDSharpenBlade);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_ENDSpeech);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Dzieki i trzymaj sie.);
STRING (VLK_50_ENDSpeech);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_ENDTalk);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Milo sie z toba rozmawialo, ale musze juz isc.);
STRING (VLK_50_ENDTalk);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_FoeAttackedEBr);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Nigdy bym sie na to nie zdecydowal, magnaci sa jak bogowie. Ale coz to byl twoj wybor.);
STRING (VLK_50_FoeAttackedEBr);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_FoeKilledDigger);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Chlopcze dlaczego to zrobiles, myslalem, ze jestesmy mili dla wszystkich? );
STRING (VLK_50_FoeKilledDigger);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_FoeKilledEBr);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Ty glupi idioto. Zabiles naszego przywodce. Musze to zglosic.);
STRING (VLK_50_FoeKilledEBr);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_FoeStoleFromEBr);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Czy magnaci nie sa wielcy i madrzy ? Dlaczego kradniesz ich dobra ?);
STRING (VLK_50_FoeStoleFromEBr);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_FoeStoleFromMyGuild);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Chcesz rozmawiac ze mna? Najpierw oddaj cos ukradl mi i moim kolegam a przemysle to.);
STRING (VLK_50_FoeStoleFromMyGuild);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_Freeze);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Stoj !! Natychmiast.);
STRING (VLK_50_Freeze);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_FriendAttackedEBr);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Sprowadzasz na nas wielkie klopoty atakujac magnatow .);
STRING (VLK_50_FriendAttackedEBr);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_FriendDefeatedByVlk);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Bojka miedzy dwoma czlonkami gildii, jak myslisz jakiemu dobru to sprzyja?);
STRING (VLK_50_FriendDefeatedByVlk);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_FriendKilledDigger);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Kto bedzie wydobywac rude jesli wybijesz wszystkich ktorzy otrzymuja wypoczynek za wydobywanie jej?);
STRING (VLK_50_FriendKilledDigger);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_FriendKilledEBr);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Nie moge w to uwierzyc. Nikt przedtem nie mial odwagi zaatakowac magnata. );
STRING (VLK_50_FriendKilledEBr);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_FriendKilledGrd);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Nie uwolnisz sie przez zabijanie straznikow pamietaj bariera.);
STRING (VLK_50_FriendKilledGrd);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_FriendKilledMyGuild);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Zabijanie naszych przyjaciol nie wplynie dobrze na twoja reputacje.);
STRING (VLK_50_FriendKilledMyGuild);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_FriendKilledOrg);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Naprawde zabiles szkodnika tak jak o tym gadaja ?);
STRING (VLK_50_FriendKilledOrg);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_FriendKilledSectSucker);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (To bylo dobre. Psionicy nie sa potrzebni w naszym wiezieniu. Idz moze znajdziesz inne.);
STRING (VLK_50_FriendKilledSectSucker);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_FriendStoleFromEBr);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Zlodziejstwo nigdy nie jest dobre, ale w tym przypadku ukradles cos nalezace do naszych przelozonych i wszyscy zaplacimy.);
STRING (VLK_50_FriendStoleFromEBr);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_GladYouAreAlive);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Jestem tak szczesliwy, ze cie widze.);
STRING (VLK_50_GladYouAreAlive);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_HoldHim);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Ktos musi zatrzymac tego drania.);
STRING (VLK_50_HoldHim);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_NSCAGuard);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Szukam za takimi lumpami jak ty by ich przegonic.);
STRING (VLK_50_NSCAGuard);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_NSCAPlayDice);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Oh Tak lubie grac w kosci.);
STRING (VLK_50_NSCAPlayDice);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_NSCASharpenBlade);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Musi byc ostry i czysty.);
STRING (VLK_50_NSCASharpenBlade);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_NSCASpeech);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Zapominiani ludzie powstana.);
STRING (VLK_50_NSCASpeech);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_NSCATalk);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Milo cie widziec.);
STRING (VLK_50_NSCATalk);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_NovSpeech1);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (;);
STRING (VLK_50_NovSpeech1);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_NovSpeech2);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (;);
STRING (VLK_50_NovSpeech2);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_NovSpeech3);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (;);
STRING (VLK_50_NovSpeech3);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_NovSpeech4);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (;);
STRING (VLK_50_NovSpeech4);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_NovSpeech5);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (;);
STRING (VLK_50_NovSpeech5);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_NovSpeech6);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (;);
STRING (VLK_50_NovSpeech6);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_NovSpeech7);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (;);
STRING (VLK_50_NovSpeech7);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_RTPlayDice);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Tym razem wygram.);
STRING (VLK_50_RTPlayDice);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_Snore);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (;);
STRING (VLK_50_Snore);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_ThisSpellIsDangerous);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Wydaje mi sie, ze ten czar jest niebezpieczny, zaprzestan tego.);
STRING (VLK_50_ThisSpellIsDangerous);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_VlkSpeech1);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Posluchaj sie mnie, a bedzie ci sie dobrze wodzilo.);
STRING (VLK_50_VlkSpeech1);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_VlkSpeech2);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Jesli nie bedzie lepszych czasow swiat padnie na swe kolana i sie wywroci.);
STRING (VLK_50_VlkSpeech2);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_VlkSpeech3);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Albo gwiazdy pospadaja.);
STRING (VLK_50_VlkSpeech3);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_WhereAreYouGoing);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Gdzie kroczysz?);
STRING (VLK_50_WhereAreYouGoing);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_WhoIsThisSucker);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Kogo przyprowadzasz tym razem?);
STRING (VLK_50_WhoIsThisSucker);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_YouAreNew2);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Jestes tutaj nowy, dobra wskazowka jest zebys mial oczy dookola glowy.);
STRING (VLK_50_YouAreNew2);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_YouGonnaDie);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Do your last prayer.);
STRING (VLK_50_YouGonnaDie);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (VLK_50_YouPissedOffEBr);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Nasz przywodca jest bardzo cierpliwy, ale to chyba bylo za duzo.);
STRING (VLK_50_YouPissedOffEBr);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_ChampHitLoser);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Przemoc to niejedyna droga.);
STRING (NOV_130_ChampHitLoser);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_ChampHitLoser2);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Co za krwawa laznia.);
STRING (NOV_130_ChampHitLoser2);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_ChampHitLoser3);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Swiat nie jest tak zly.);
STRING (NOV_130_ChampHitLoser3);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_ChampWasHit);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Ani jeden, ani drugi nie wygra tej walki.);
STRING (NOV_130_ChampWasHit);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_ChampWasHit2);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Nastepny bezsensu cios.);
STRING (NOV_130_ChampWasHit2);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_ChampWasHit3);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Moze zdechnie.);
STRING (NOV_130_ChampWasHit3);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_CheerChamp);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Nie wzniose oklaskow do tego.);
STRING (NOV_130_CheerChamp);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_CheerChamp2);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Nie popieram tego.);
STRING (NOV_130_CheerChamp2);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_CheerChamp3);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Nie mam nic dobrego do powiedzenia o tym.);
STRING (NOV_130_CheerChamp3);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_CheerChamp4);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Nie fajnie.);
STRING (NOV_130_CheerChamp4);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_ENDCook);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Z drogi Sniacy czeka na swoja wieczerze.);
STRING (NOV_130_ENDCook);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_ENDGuard);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Na Sniacego, nie powiedzieli ci, ze bronie tylko tego ?);
STRING (NOV_130_ENDGuard);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_ENDPlayMusic);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Muzyka to dusza Sniacego.);
STRING (NOV_130_ENDPlayMusic);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_ENDSharpenBlade);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Nie wiem po co to robie, bo bronie i tak sa slabe.);
STRING (NOV_130_ENDSharpenBlade);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_ENDSpeech);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Odejdz i pozwol mi medytowac.);
STRING (NOV_130_ENDSpeech);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_ENDTalk);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Nie chce z toba rozmawiac.);
STRING (NOV_130_ENDTalk);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_FoeAttackedEBr);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Nie lubie magnatow, ale przemoc jest zla.);
STRING (NOV_130_FoeAttackedEBr);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_FoeKilledDigger);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Sprowadzasz dyshonor na Sniacego zabijajac kopaczy.);
STRING (NOV_130_FoeKilledDigger);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_FoeKilledEBr);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Jestes platny zabojca a jak nie to po co zabiles magnata ?);
STRING (NOV_130_FoeKilledEBr);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_FoeStoleFromEBr);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Takie przekrety jak ta kradziez doprowadza magnata do bialej goraczki. );
STRING (NOV_130_FoeStoleFromEBr);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_FriendAttackedEBr);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Jestes glupi albo odwazny, mozliwe ze oba. Magnateria nie bedzie tego tolerowac.);
STRING (NOV_130_FriendAttackedEBr);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_FriendAttackedKdF);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Wiem sa wrogami, ale nieruszalbym nikogo wiecej na twoim miejscu, nawet magow.);
STRING (NOV_130_FriendAttackedKdF);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_FriendDefeatedByVlk);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Jak to sie wydarzylo? Przegrales ze zwyklym robolem.);
STRING (NOV_130_FriendDefeatedByVlk);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_FriendKilledDigger);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Ty idioto, kto bedzie kopal ruda jak wybijesz wszystkich kopaczy?);
STRING (NOV_130_FriendKilledDigger);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_FriendKilledEBr);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Nigdy nie zaznasz wolnosci po tym jak zamordowales jednego z magnatow.);
STRING (NOV_130_FriendKilledEBr);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_FriendKilledGrd);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Dlaczego tak mordujesz wszystkich ? Zostaw straznikow w spokoju.);
STRING (NOV_130_FriendKilledGrd);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_FriendKilledOrg);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Nastepny martwy smiec.);
STRING (NOV_130_FriendKilledOrg);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_FriendKilledSectSucker);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Hej, zabiles naszego przyjaciela, pros Sniacego o wybaczenie.);
STRING (NOV_130_FriendKilledSectSucker);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_FriendLostInArena);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Nie wiem dlaczego podjales sie tej walki, gdybys da se spokoj nie przegralbys.);
STRING (NOV_130_FriendLostInArena);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_FriendStoleFromEBr);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Ty tepa dynio, okradasz magnatow i nasza gildia za to zaplaci.);
STRING (NOV_130_FriendStoleFromEBr);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_FriendWonInArena);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Kto by pomyslal, wygrales.);
STRING (NOV_130_FriendWonInArena);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_MagicMakesMeNervous);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Stoj! Zaraz nie wytrzymam z tym.);
STRING (NOV_130_MagicMakesMeNervous);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_NSCACook);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Posilek dla Sniacego i jego zwolennikow.);
STRING (NOV_130_NSCACook);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_NSCAGuard);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Nie interesuje mnie czy ludzie chca wejsc.);
STRING (NOV_130_NSCAGuard);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_NSCAPlayDice);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Kosci ? Kosci!);
STRING (NOV_130_NSCAPlayDice);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_NSCAPlayMusic);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Ten utwor jest hymnem dla Sniacego.);
STRING (NOV_130_NSCAPlayMusic);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_NSCARepairHut);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Jesli nikt tego nie robi, ja to zrobie.);
STRING (NOV_130_NSCARepairHut);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_NSCASharpenBlade);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Nienawidze tego robic, a musi to zostac zrobione.);
STRING (NOV_130_NSCASharpenBlade);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_NSCASpeech);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Podazaj za Sniacym.);
STRING (NOV_130_NSCASpeech);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_NSCATalk);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Nie moge rozmawiac z innowiercami.);
STRING (NOV_130_NSCATalk);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_RTPickOre);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (O Sniacy, pozwol tym kopacza dokonac tego w przyszlosci.);
STRING (NOV_130_RTPickOre);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_RTPlayDice);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Wysoki wyniki, Sniacy prosze pozwol...);
STRING (NOV_130_RTPlayDice);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_RTRepairHut);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Ktokolwiek moze to zrobic.);
STRING (NOV_130_RTRepairHut);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_VlkSpeech1);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Bla);
STRING (NOV_130_VlkSpeech1);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_VlkSpeech2);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Bli);
STRING (NOV_130_VlkSpeech2);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_VlkSpeech3);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Blubv);
STRING (NOV_130_VlkSpeech3);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_YouAreNew2);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Hej, nigdy cie tu jeszcze nie widzialem, podazaj za mna i podazaj za Sniacy.);
STRING (NOV_130_YouAreNew2);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (NOV_130_YouPissedOffEBr);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Magnat jest zdenerwowany przez twoje dziwne zachowanie.);
STRING (NOV_130_YouPissedOffEBr);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (PCH_0_q3);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Jak sie sprawy maja?);
STRING (PCH_0_q3);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (PCH_0_Q3);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Jak sie sprawy maja?);
STRING (PCH_0_Q3);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (PCH_0_QSpeech2);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Ja ?? Ehh.......);
STRING (PCH_0_QSpeech2);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (PCH_0_QSpeech3);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Kobieta? Tylko Magnat moze miec kobiete.);
STRING (PCH_0_QSpeech3);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (PCH_0_QSpeech4);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Powiedz mi wiecej.);
STRING (PCH_0_QSpeech4);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
zCCSBlock ()
{
Role (PCH_0_QSpeech5);
zCCSAtomicBlock (AI_PLAYSND)
{
STRING (Sa jeszcze jakies informacje?);
STRING (PCH_0_QSpeech5);
}
zCCSAtomicBlock (AI_PLAYANI)
{
}
}
