/************************************************************
*			Household										*
*			=========										*
************************************************************/

INSTANCE OC_COB_CHAIR (C_MOB)
{
	name =				"Krzesło";
	hp =				5;
	hp_max =			5;
	flags =				OBJ_FLAG_TAKEABLE|OBJ_FLAG_SITDOWN;									
	material =			MAT_WOOD;

	visual =			"OC_COB_CHAIR_REC.3DS";
	visual_destroyed =	"OC_COB_CHAIR_DEFECT.3DS";
};

INSTANCE OC_COB_CHAIR_DEFECT (C_MOB)
{
	name =				"Krzesło";
	hp =				5;
	hp_max =			5;
	flags =				0;									
	material =			MAT_WOOD;

	visual =			"OC_COB_CHAIR_DEFECT.3DS";
	visual_destroyed =	"";
};

INSTANCE OC_COB_CHAIR_ROUND (C_MOB)
{
	name =				"Krzesło";
	hp =				5;
	hp_max =			5;
	flags =				OBJ_FLAG_TAKEABLE|OBJ_FLAG_SITDOWN;									
	material =			MAT_WOOD;

	visual =			"OC_COB_CHAIR_ROUND.3DS";
	visual_destroyed =	"";
};


INSTANCE OC_COB_CHAIR_BLOCK (C_MOB)
{
	name =				"Krzesło";
	hp =				5;
	hp_max =			5;
	flags =				OBJ_FLAG_TAKEABLE|OBJ_FLAG_SITDOWN;									
	material =			MAT_WOOD;

	visual =			"OC_COB_CHAIR_BLOCK.3DS";
	visual_destroyed =	"";
};

INSTANCE OC_COB_CHAIR_VARIATION (C_MOB)
{
	name =				"Krzesło";
	hp =				5;
	hp_max =			5;
	flags =				OBJ_FLAG_TAKEABLE|OBJ_FLAG_SITDOWN;									
	material =			MAT_WOOD;

	visual =			"OC_COB_CHAIR_VARIATION.3DS";
	visual_destroyed =	"";
};

INSTANCE OC_COB_STOOL (C_MOB)
{
	name =				"Krzesło";
	hp =				3;
	hp_max =			3;
	flags =				OBJ_FLAG_TAKEABLE|OBJ_FLAG_SITDOWN;		
	damage =			1;									
	material =			MAT_WOOD;
	
	visual =			"OC_COB_STOOL.3DS";
	visual_destroyed =	"";
};

INSTANCE OC_LOB_BED_LUXUS (C_MOB)
{
	name =				"Łóżko";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_INDESTRUCTABLE|OBJ_FLAG_LIEDOWN|OBJ_FLAG_SITDOWN;									
	material =			MAT_WOOD;

	visual =			"OC_LOB_BED_LUXUS.3DS";
	visual_destroyed =	"";
};

INSTANCE OC_LOB_BED_SIMPLE (C_MOB)
{
	name =				"Łóżko";
	hp =				8;
	hp_max =			8;
	flags =				OBJ_FLAG_INDESTRUCTABLE|OBJ_FLAG_LIEDOWN|OBJ_FLAG_SITDOWN;									
	material =			MAT_WOOD;
	
	damage =			4;
	
	visual =			"OC_LOB_BED_SIMPLE.3DS";
	visual_destroyed =	"";
};

INSTANCE OC_LOB_BED_STRAW (C_MOB)
{
	name =				"Łóżko";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_INDESTRUCTABLE|OBJ_FLAG_LIEDOWN;									
	material =			MAT_CLAY;

	visual =			"OC_LOB_BED_STRAW.3DS";
	visual_destroyed =	"";
};

INSTANCE OC_LOB_BENCH_HALFTREE (C_MOB)
{
	name =				"Ławka";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_INDESTRUCTABLE|OBJ_FLAG_SITDOWN;									
	material =			MAT_WOOD;

	visual =			"OC_LOB_BENCH_HALFTREE.3DS";
	visual_destroyed =	"";
};	

INSTANCE OC_LOB_BENCH_STONES (C_MOB)
{
	name =				"Ławka";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_INDESTRUCTABLE|OBJ_FLAG_SITDOWN;									
	material =			MAT_WOOD;

	visual =			"OC_LOB_BENCH_STONES.3DS";
	visual_destroyed =	"";
};	

INSTANCE OC_LOB_BENCH_BLOCKS (C_MOB)
{
	name =				"Ławka";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_INDESTRUCTABLE|OBJ_FLAG_SITDOWN;									
	material =			MAT_WOOD;

	visual =			"OC_LOB_BENCH_BLOCKS.3DS";
	visual_destroyed =	"";
};	

INSTANCE OC_LOB_FIREWOOD_1 (C_MOB)
{
	name =				"Drewno Opałowe";
	hp =				10;
	hp_max =			10;
	flags =				0;									
	material =			MAT_WOOD;

	visual =			"OC_LOB_FIREWOOD_1.3DS";
	visual_destroyed =	"";
};
			
INSTANCE OC_LOB_FIREWOOD_2 (C_MOB)
{
	name =				"Drewno Opałowe";
	hp =				10;
	hp_max =			10;
	flags =				0;									
	material =			MAT_WOOD;

	visual =			"OC_LOB_FIREWOOD_2.3DS";
	visual_destroyed =	"";
};

INSTANCE OC_LOB_OVEN (C_MOB)
{
	name =				"Piec";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_STONE;

	visual =			"OC_LOB_OVEN.3DS";
	visual_destroyed =	"";
};		

INSTANCE OC_LOB_SHELF_1 (C_MOB)
{
	name =				"Półka";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_WOOD;

	visual =			"OC_LOB_SHELF_1.3DS";
	visual_destroyed =	"";
};

INSTANCE OC_LOB_SHELF_2 (C_MOB)
{
	name =				"Półka";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_WOOD;

	visual =			"OC_LOB_SHELF_2.3DS";
	visual_destroyed =	"";
};			
	
INSTANCE OC_LOB_TABLE_EBA (C_MOB)
{
	name =				"Stół";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_WOOD;

	visual =			"OC_LOB_TABLE_EBA.3DS";
	visual_destroyed =	"";
};		

INSTANCE OC_LOB_TABLE_HEAVY (C_MOB)
{
	name =				"Stół";
	hp =				6;
	hp_max =			6;							// Strukturpunkte
	flags =				OBJ_FLAG_INDESTRUCTABLE;		
	damage =			3;
	material =			MAT_WOOD;
	visual =			"OC_LOB_TABLE_HEAVY.3DS";
	visual_destroyed =	"";
};		

INSTANCE OC_LOB_TABLE_HEAVY_LONG (C_MOB)
{
	name =				"Stół";
	hp =				8;
	hp_max =			8;							// Strukturpunkte
	flags =				OBJ_FLAG_INDESTRUCTABLE;		
	damage =			4;
	material =			MAT_WOOD;

	visual =			"OC_LOB_TABLE_HEAVY_LONG.3DS";
	visual_destroyed =	"";
};		

INSTANCE OC_MOB_RACK(C_MOB)
{
	name =				"Regał";
	hp =				4;
	hp_max =			4;							// Strukturpunkte
	flags =				OBJ_FLAG_INDESTRUCTABLE;		
	damage =			2;
	material =			MAT_WOOD;
	
	visual =			"OC_MOB_RACK.3ds";
	visual_destroyed =	"";
};

INSTANCE OC_MOB_DESK (C_MOB)
{
	name =				"Pulpit";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_MOVEABLE;									
	material =			MAT_WOOD;

	visual =			"OC_MOB_DESK.3DS";
	visual_destroyed =	"";
};	

INSTANCE OC_MOB_TABLE_CROSS (C_MOB)
{
	name =				"Stół";
	hp =				6;
	hp_max =			6;							// Strukturpunkte
	flags =				OBJ_FLAG_MOVEABLE;		
	damage =			3;
	material =			MAT_WOOD;

	visual =			"OC_MOB_TABLE_CROSS.3DS";
	visual_destroyed =	"";
};		

INSTANCE OC_MOB_TABLE_GOODLOOK (C_MOB)
{
	name =				"Stół";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_MOVEABLE;									
	material =			MAT_WOOD;

	visual =			"OC_MOB_TABLE_GOODLOOK.3DS";
	visual_destroyed =	"OC_MOB_TABLE_GOODLOOK_DEFECT.3ds";
};		

INSTANCE OC_MOB_TABLE_GOODLOOK_DEFECT (C_MOB)
{
	name =				"Stół";
	hp =				10;
	hp_max =			10;
	flags =				0;								
	material =			MAT_WOOD;

	visual =			"OC_MOB_TABLE_GOODLOOK_DEFECT.3DS";
	visual_destroyed =	"";
};		

INSTANCE OC_MOB_TABLE_LIGHT (C_MOB)
{
	name =				"Stół";
	hp =				5;
	hp_max =			5;							// Strukturpunkte
	flags =				OBJ_FLAG_MOVEABLE;		
	damage =			2;
	material =			MAT_WOOD;

	visual =			"OC_MOB_TABLE_LIGHT.3DS";
	visual_destroyed =	"";
};	
INSTANCE OC_MOB_TABLE_NORMAL (C_MOB)
{
	name =				"Stół";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_MOVEABLE;									
	material =			MAT_WOOD;

	visual =			"OC_MOB_TABLE_NORMAL.3DS";
	visual_destroyed =	"OC_MOB_TABLE_NORMAL_DEFECT.3ds";
};		

INSTANCE OC_MOB_TABLE_NORMAL_DEFECT (C_MOB)
{
	name =				"Stół";
	hp =				10;
	hp_max =			10;
	flags =				0;									
	material =			MAT_WOOD;

	visual =			"OC_MOB_TABLE_NORMAL_DEFECT.3DS";
	visual_destroyed =	"";
};	

INSTANCE OC_MOB_SHELVES_BIG (C_MOB)
{
	name =				"Półka";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_WOOD;

	visual =			"OC_MOB_SHELVES_BIG.3DS";
	visual_destroyed =	"";
};	

INSTANCE OC_MOB_SHELVES_MEDIUM (C_MOB)
{
	name =				"Półka";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_WOOD;

	visual =			"OC_MOB_SHELVES_MEDIUM.3DS";
	visual_destroyed =	"";
};	

INSTANCE OC_MOB_SHELVES_SMALL (C_MOB)
{
	name =				"Półka";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_WOOD;

	visual =			"OC_MOB_SHELVES_SMALL.3DS";
	visual_destroyed =	"";
};

INSTANCE OC_MOB_COULDRON (C_MOB)
{
	name =				"Kocioł";
	hp =				20;
	hp_max =			20;
	flags =				OBJ_FLAG_MOVEABLE;									
	material =			MAT_WOOD;

	visual =			"OC_MOB_COULDRON.3DS";
	visual_destroyed =	"";
};

INSTANCE NC_COB_CHAIR (C_MOB)
{
	name =				"Krzesło";
	hp =				20;
	hp_max =			20;
	flags =				OBJ_FLAG_TAKEABLE|OBJ_FLAG_SITDOWN;									
	material =			MAT_WOOD;

	visual =			"NC_COB_CHAIR.3DS";
	visual_destroyed =	"";
};

INSTANCE NC_COB_CHAIR2 (C_MOB)
{
	name =				"Krzesło";
	hp =				20;
	hp_max =			20;
	flags =				OBJ_FLAG_TAKEABLE|OBJ_FLAG_SITDOWN;									
	material =			MAT_WOOD;

	visual =			"NC_COB_CHAIR2.3DS";
	visual_destroyed =	"";
};

INSTANCE NC_LOB_BENCH_HALFTREE (C_MOB)
{
	name =				"Ławka";
	hp =				20;
	hp_max =			20;
	flags =				OBJ_FLAG_INDESTRUCTABLE|OBJ_FLAG_SITDOWN;									
	material =			MAT_WOOD;

	visual =			"NC_LOB_BENCH_HALFTREE.3DS";
	visual_destroyed =	"";
};

INSTANCE NC_LOB_TABLE1 (C_MOB)
{
	name =				"Stół";
	hp =				20;
	hp_max =			20;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_STONE;

	visual =			"NC_LOB_TABLE1.3DS";
	visual_destroyed =	"";
};

INSTANCE NC_LOB_TABLE2 (C_MOB)
{
	name =				"Stół";
	hp =				20;
	hp_max =			20;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_STONE;

	visual =			"NC_LOB_TABLE2.3DS";
	visual_destroyed =	"";
};

INSTANCE NC_LOB_BED_SIMPLE (C_MOB)
{
	name =				"Łóżko";
	hp =				20;
	hp_max =			20;
	flags =				OBJ_FLAG_INDESTRUCTABLE|OBJ_FLAG_LIEDOWN|OBJ_FLAG_SITDOWN;								
	material =			MAT_STONE;

	visual =			"NC_LOB_BED_SIMPLE.3DS";
	visual_destroyed =	"";
};

INSTANCE NC_LOB_NICE (C_MOB)
{
	name =				"Półka";
	hp =				20;
	hp_max =			20;
	flags =				OBJ_FLAG_INDESTRUCTABLE;								
	material =			MAT_WOOD;

	visual =			"NC_LOB_NICE.3DS";
	visual_destroyed =	"";
};

INSTANCE NC_LOB_NICE2 (C_MOB)
{
	name =				"Półka";
	hp =				20;
	hp_max =			20;
	flags =				OBJ_FLAG_INDESTRUCTABLE;								
	material =			MAT_WOOD;

	visual =			"NC_LOB_NICE2.3DS";
	visual_destroyed =	"";
};