instance SLD_200_Borik (Npc_Default)	//GateGuard Südtor
{
	//-------- primary data --------
	name =							"Borik";
	guild =							GIL_SLD;
	level =							3;
	memory =						SC_UNKNOWN;
	regrow =						0;
	voice =							20;
	id = 							200;
		
	//-------- abilities --------
	attribute[ATR_STRENGTH] =		3;
	attribute[ATR_DEXTERITY] =		2;
	attribute[ATR_MANA_MAX] =		0;
	attribute[ATR_MANA] =			0;
	attribute[ATR_MADNESS_MAX] =	3;
	attribute[ATR_MADNESS] =		3;
	attribute[ATR_HITPOINTS_MAX] =	8;
	attribute[ATR_HITPOINTS] =		8;
	attribute[ATR_PROTECTION] =		2;

	talents =						TAL_1H_sword;

	//-------- visuals --------
	// 					animations
	Mdl_SetVisual		(self,"humanS.mds");
	// 						   body mesh,		head mesh,				hairmesh,	face-tex,	hair-tex,	skin	
	Mdl_SetVisualMesh	(self,"HuS_Body_Wache_U01.asc",	"Hum_Head_Bald4.mms",	"",			DEFAULT,	DEFAULT,	DEFAULT);

	//-------- inventory --------
	EquipItem     (self, Flamedsword);
	EquipItem     (self, FieryBow);
	// EquipItem     (self, LeatherArmor);
	CreateInvItems(self, HealingPotion, 1);
	CreateInvItems(self, Arrow, 30);
	
	//-------------Daily Routine-------------
	daily_routine = Rtn_200;
};

FUNC VOID Rtn_200 ()
{
	TA_Sleep	(03,06,"OCR_HUT_75");
	TA_Guard	(06,03,"OCR_MAINGATE_LEFT_GUARD");
};

