instance STT_300_Raven (Npc_Default)
{
	//-------- primary data --------
	name =							"Kruk";
	guild =							GIL_STT;
	level =							1;
	memory =						SC_UNKNOWN;
	regrow =						0;
	voice =							20;
	id =							300;
		
	//-------- abilities --------
	attribute[ATR_STRENGTH] =		2;
	attribute[ATR_DEXTERITY] =		3;
	attribute[ATR_MANA_MAX] =		0;
	attribute[ATR_MANA] =			0;
	attribute[ATR_MADNESS_MAX] =	3;
	attribute[ATR_MADNESS] =		3;
	attribute[ATR_HITPOINTS_MAX] =	5;
	attribute[ATR_HITPOINTS] =		5;

	talents =						TAL_SNEAK|TAL_BOW;

	//-------- visuals --------
	// 					animations
	Mdl_SetVisual		(self,"humanS.mds");
	// 					body mesh,					head mesh,			hairmesh,		face-tex,		hair-tex,		skin	
	Mdl_SetVisualMesh	(self,"HuS_Body_Naked2_U01.asc",	"Hum_Head_hair6.mms",	"",			DEFAULT,	DEFAULT,	DEFAULT);

	//-------- inventory --------
	EquipItem		(self, LongBow);
	EquipItem		(self, Mace);
	CreateInvItems	(self, arrow, 100);

	CreateInvItem	(self, Loaf);
	CreateInvItem	(self, Cheese);
	CreateInvItem	(self, Wine);
	
	//-------------Daily Routine-------------
	daily_routine = Rtn_300;
	
	senses_range	= 500;
};

FUNC VOID Rtn_300 ()
{
	
};