
instance Crawler(Mst_Default)										//Crawler
{
	//--------primaryData-------------
	
	name						=		"Pelzacz";
	slot						=		"Crawler";
	guild						=		GIL_CRAWLER;
	
	level						=	3;
	
	//-------Abilities---------------
	
	attribute[ATR_STRENGTH]		=		1;
	attribute[ATR_DEXTERITY]	=		1;
	attribute[ATR_MANA_MAX]		=		1;
	attribute[ATR_MANA]			=		1;
	attribute[ATR_MADNESS_MAX]	=		1;
	attribute[ATR_MADNESS]		=		1;
	attribute[ATR_HITPOINTS_MAX]=		20;
	attribute[ATR_HITPOINTS]	=		20;
	
	talents	 = 0;
	
	//-------visuals-----------------
	
	Mdl_SetVisual		(self,"crawler.mds");
	Mdl_SetVisualBody	(self,"Crw_Body.asc","","",DEFAULT,DEFAULT,DEFAULT);
	
	//-------ai----------------------
	assessdamage 		=	ZS_MonsterReactToDamage;
	assessEnemy			=	ZS_MonsterAssessEnemy;
	assessFriendsDamage =	ZS_MonsterAssessFriendsDamage;
	observeIntruder		=	ZS_MonsterObserveIntruder;	

	
	fight_tactic				=		FAI_CRAWLER;

	Npc_SetToFistMode(self);

	
	//-------- Senses --------
	senses						=		SENSE_HEAR | SENSE_SMELL;
	senses_range				=		500;						// 30m
	
};
			
