instance STT_302_Lefty (Npc_Default)
{
	//-------- primary data	--------
	name =							"Lewus";
	guild =							GIL_STT;
	level =							1;
	memory =						SC_UNKNOWN;
	regrow =						0;
	voice =							20;
	id =							302;
		
	//-------- abilities --------
	attribute[ATR_STRENGTH]	=		2;
	attribute[ATR_DEXTERITY] =		3;
	attribute[ATR_MANA_MAX]	=		0;
	attribute[ATR_MANA]	=			0;
	attribute[ATR_MADNESS_MAX] =	3;
	attribute[ATR_MADNESS] =		3;
	attribute[ATR_HITPOINTS_MAX] =	5;
	attribute[ATR_HITPOINTS] =		5;

	talents	=						TAL_SNEAK|TAL_BOW;

	//-------- visuals --------
	//					animations
	Mdl_SetVisual		(self,"humanS.mds");
	//					body mesh,					head mesh,			hairmesh,		face-tex,		hair-tex,		skin	
	Mdl_SetVisualMesh	(self,"HuS_Body_Naked5_U01.asc",	"Hum_Head_hair2.mms",	"",			DEFAULT,	DEFAULT,	DEFAULT);

	
	//-------- inventory --------
	EquipItem		(self, LongBow);
	CreateInvItems	(self, arrow, 100);

	CreateInvItem	(self, Loaf);
	CreateInvItem	(self, Cheese);
	CreateInvItem	(self, Wine);
	
	//-------------Daily Routine-------------
	daily_routine =	Rtn_302;
};

FUNC VOID Rtn_302 ()
{
	TA_HangAround	(09,13,"OCR_OUTSIDE_HUT_76");
	TA_HangAround	(12,13,"OCR_OUTSIDE_HUT_12");
	TA_HangAround	(13,14,"OCR_BEHIND_HUT_17");
	TA_HangAround	(14,21,"OCR_OUTSIDE_HUT_11");
	TA_Sleep		(21,09,"OCR_HUT_76");
};