instance GRD_New (Npc_Default)
{
	//-------- primary data --------
	name =							"Straznik";
	guild =							GIL_GRD;
	level =							1;
	memory =						SC_UNKNOWN;
	regrow =						0;
	voice =							20;
	id =							20;
		
	//-------- abilities --------
	attribute[ATR_STRENGTH] =		2;
	attribute[ATR_DEXTERITY] =		2;
	attribute[ATR_MANA_MAX] =		2;
	attribute[ATR_MANA] =			2;
	attribute[ATR_MADNESS_MAX] =	2;
	attribute[ATR_MADNESS] =		2;
	attribute[ATR_HITPOINTS_MAX] =	5;
	attribute[ATR_HITPOINTS] =		5;

	talents =						TAL_1H_SWORD;

	//-------- visuals --------
	// 					animations
	Mdl_SetVisual		(self,"humans.mds");
	// 						   body mesh,				head mesh,				hairmesh,	face-tex,	hair-tex,	skin	
	Mdl_SetVisualMesh	(self,"HuS_Body_Wache_U01.asc",	"Hum_Head_Hair3.mms",	"",			DEFAULT,	DEFAULT,	DEFAULT);
	
	//-------- inventory --------
	CreateInvItem     (self, BroadSword);
	CreateInvItems(self, HealingPotion, 1);
};
