/*********************************************
**	Helm									**
*********************************************/
INSTANCE Helmet(C_Item)
{	
	name =			"Helm";

	mainflag =		ITEM_RU;
	flags =			0;	

	hp =			50;
	hp_max =		50;
	weight =		50;
	value =			100;

	protection =	3;
	wear =			WEAR_HEAD;
	false_guild =	GIL_SLD;
	
	visual =		"helmet.3ds";
	material =		MAT_METAL;
};

INSTANCE FullHelmet(C_Item)
{	
	name =			"Pelny Helm";

	mainflag =		ITEM_RU;
	flags =			0;	

	hp =			50;
	hp_max =		50;
	weight =		50;
	value =			100;

	protection =	3;
	wear =			WEAR_HEAD;
	cloak =			0;
	
	visual =		"fullhelm.3ds";
	material =		MAT_METAL;
};

INSTANCE HornedHelmet(C_Item)
{	
	name =			"Rogaty Helm";

	mainflag =		ITEM_RU;
	flags =			0;	

	hp =			50;
	hp_max =		50;
	weight =		50;
	value =			100;

	protection =	3;
	wear =			WEAR_HEAD;
	cloak =			0;
	
	visual =		"hornhelm.3ds";
	material =		MAT_METAL;
};

/*********************************************
**	Helm									**
*********************************************/
INSTANCE MageCoif(C_Item)
{	
	name =			"Kaptur Maga";

	mainflag =		ITEM_RU;
	flags =			0;	

	hp =			50;
	hp_max =		50;
	weight =		50;
	value =			100;

	protection =	0;
	wear =			WEAR_HEAD;
	cloak =			0;
	
	visual =		"magecoif.3ds";
	material =		MAT_LEATHER;
};

