// ********************************************************************************************
//	Meatbug
//	=========================
//	- Ambient Monster ala Ratte, mit ähnlichem Verhalten
//	- wenig	Lp aber	sehr robust
//	- 
// ********************************************************************************************
INSTANCE Meatbug (Bea_Default)						
{
	//-------- primary data	--------
	
	name					=		"Chrzaszcz";				
	slot					=		"Meatbug";		
	guild					=		GIL_MEATBUG;	
	level					=		1;				
	
	//---------	abilities --------
	
	attribute[ATR_STRENGTH]	=		1;				
	attribute[ATR_DEXTERITY]=		1;				
	attribute[ATR_MANA_MAX]	=		0;				
	attribute[ATR_MANA]		=		0;				
	attribute[ATR_MADNESS_MAX]=		0;				
	attribute[ATR_MADNESS]	=		0;				
	attribute[ATR_HITPOINTS_MAX]=	1;				
	attribute[ATR_HITPOINTS]=		1;				
	attribute[ATR_PROTECTION] =		7;				
	
	talents	=						0;				
	fight_talents =					0;																			

	//-------- visuals --------
	
	//					animations
	Mdl_SetVisual		(self,"meatbug.mds");			
	
	//					body mesh,		head mesh,	hairmesh,	face-tex,	hair-tex,	skin	
	Mdl_SetVisualBody	(self,"Mbg_Body.asc",	"",			"",			DEFAULT,	DEFAULT,	DEFAULT);
																
	//-------- ai --------
	fight_tactic		=	FAI_ATTACK;						
	Npc_SetToFistMode(self);

	//---------	Senses-----------------
	senses = SENSE_SMELL | SENSE_HEAR;
	senses_range = 2000;
};

