/*************************************************************************
*																		 *
*			Mst_Skeleton												 *
*			===========													 *
*************************************************************************/

INSTANCE Skeleton(Mst_Default)
{
	//-------- primary data	-------- 
	name					=		"Szkielet";
	slot						=		"Skeleton";
	guild						=		GIL_SKELETON;
	level						=		1;
	//memory					=		SC_UNKNOWN;
	regrow						=		80;
		
	//-------- abilities -----------
	attribute[ATR_STRENGTH]		=		3;
	attribute[ATR_DEXTERITY]	=		3;
	attribute[ATR_MANA_MAX]		=		2;
	attribute[ATR_MANA]			=		2;
	attribute[ATR_MADNESS_MAX]	=		2;
	attribute[ATR_MADNESS]		=		2;
	attribute[ATR_HITPOINTS_MAX]=		20;
	attribute[ATR_HITPOINTS]	=		20;
	attribute[ATR_PROTECTION]	=		2;
	
	talents						=		0;
	
	//----------- visuals ----------
	Mdl_SetVisual		(self,"humans.mds");
	Mdl_SetVisualBody	(self,"Ske_Body_U01.asc",   "", "",DEFAULT,DEFAULT,DEFAULT);
	
	//-------- ai --------
	Npc_SetAttitude(self, ATT_HOSTILE);
	Npc_SetToFightMode(self, BroadSword);
	fight_tactic				=		FAI_SKELETON;
	MDL_APPLYOVERLAYMDS (self,"human_skeleton.mds");

	//----------- Senses-------------
	senses						=		SENSE_SMELL;
	senses_range				=		2000;
};

	