/********************************************
**  Langbogen                              **
********************************************/
INSTANCE LongBow (C_Item)
{	
	name =		"Dlugi Luk";

	mainflag =		ITEM_FF;
	flags =			ITEM_BB|ITEM_SB|ITEM_BOW;	
	material =		MAT_WOOD;

	hp =			15;
	hp_max =		15;
	weight =		20;
	value =			35;

	dam_weapon =	1;
	dam_fire =		0;
	dam_poison =	0;
	dam_magic =		0;

	attack_bonus =	-15;
	parry_bonus =	0;

	range =			35;
	reload_time =	500;
	munition =		MUN_PFL;

	visual =		"bow.3ds";
};

/*************************************
**	OrcZauberstab		    **
*************************************/
INSTANCE OrcStaff (C_Item)
{	
	name =			"Orkowa Laska";

	mainflag =		ITEM_NF;
	flags =			ITEM_BOW;	
	material =		MAT_METAL;

	hp =			25;
	hp_max =		25;
	weight =		15;
	value =			30;

	dam_weapon =	2;
	dam_fire =		0;
	dam_poison =	0;
	dam_magic =		0;

	visual =		"IT_W_BOW_ORCSTAFF.3DS";
};

/********************************************
**  Metallbogen                            **
********************************************/
INSTANCE CompositeBow (C_Item)
{	
	name =			"Luk Kompozytowy";
	material =		MAT_METAL;

	mainflag =		ITEM_FF;
	flags =			ITEM_BOW;	

	hp =			20;
	hp_max =		20;
	weight =		35;
	value =			45;

	dam_weapon =	2;
	dam_fire =		0;
	dam_poison =	0;
	dam_magic =		0;

	attack_bonus =	-15;
	parry_bonus =	0;

	range =			50;
	reload_time =	500;
	munition =		MUN_PFL;

	visual =		"bow_old.3ds";
};

/********************************************
**  Spannhebelarmbrust  		           **
********************************************/
INSTANCE Crossbow(C_Item)
{	
	name =		"Kusza";

	mainflag =		ITEM_FF;
	flags =			ITEM_BB|ITEM_SB|ITEM_CROSSBOW;	
	material =		MAT_WOOD;

	hp =			25;
	hp_max =		25;
	weight =		25;
	value =			40;

	dam_weapon =	3;
	dam_fire =		0;
	dam_poison =	0;
	dam_magic =		0;

	range =			30;
	reload_time =	2500;
	munition =		MUN_BLZ;

	visual =		"crossbow.3ds";
};

/********************************************
**  Armbrust  		                   **
********************************************/
INSTANCE 2Crossbow(C_Item)
{	
	name =		"Kusza";

	mainflag =		ITEM_FF;
	flags =			ITEM_BB|ITEM_SB|ITEM_CROSSBOW;	
	material =		MAT_WOOD;

	hp =			25;
	hp_max =		25;
	weight =		25;
	value =			40;

	dam_weapon =	3;
	dam_fire =		0;
	dam_poison =	0;
	dam_magic =		0;

	range =			30;
	reload_time =	2500;
	munition =		MUN_BLZ;

	visual =		"crossbow1.3ds";
};
