
// Werte für Dauer der Temp-Attituden ANNOYED / FURIOUS in Sekunden
CONST INT NPC_ANNOYED_TIME = 20;
CONST INT NPC_FURIOUS_TIME = 20;

INSTANCE Gil_Values(C_GILVALUES)
{
////////////////////
// HUMAN
	SWIM_TIME		 		[GIL_HUMAN] = TIME_INFINITE;
	DIVE_TIME		 		[GIL_HUMAN] = 30;				// Sekunden
	WATER_DEPTH_KNEE 		[GIL_HUMAN] = 50;
	WATER_DEPTH_CHEST		[GIL_HUMAN] = 150;
	JUMPUP_FORCE	 		[GIL_HUMAN] = 50000;			// Zentinewton?
	STEP_HEIGHT		 		[GIL_HUMAN] = 55;				// cm
	JUMPLOW_HEIGHT	 		[GIL_HUMAN] = 105;
	JUMPMID_HEIGHT	 		[GIL_HUMAN] = 205;
	SLIDE_ANGLE		 		[GIL_HUMAN] = 45;

	// Kletterkanten - Winkel
	CLIMB_HEADING_ANGLE		[GIL_HUMAN] = 45;
	CLIMB_HORIZ_ANGLE		[GIL_HUMAN] = 30;
	CLIMB_GROUND_ANGLE  	[GIL_HUMAN] = 30;

	// Kampf
	FIGHT_RANGE_FIST		[GIL_HUMAN] = 85;				// Reichweite Faustkampf (vom Körpermittelpunkt bis zum "Attack-Limb")
	FIGHT_RANGE_1HS			[GIL_HUMAN] = 130;				// Reichweite 1hS (Komplettrange, keine Kombination von Waffenlänge und Fist-Range!)
	FIGHT_RANGE_1HA			[GIL_HUMAN] = 130;
	FIGHT_RANGE_2HS			[GIL_HUMAN] = 180;
	FIGHT_RANGE_2HA			[GIL_HUMAN] = 160;
	FIGHT_STEP_LENGTH		[GIL_HUMAN] = 50;				// Länge eines Kampfsteps
	FIGHT_RUN2WALK_LENGTH	[GIL_HUMAN] = 400;				// Entfernung zum Gegner, ab der Kampfsteps benutzt werden
	FIGHT_ATTACK_LENGTH		[GIL_HUMAN]	= 100;				// Entfernung, die bei Attacke mit Ausfallschritt zurückgelegt wird


//////////////////////
// ZOMBIE
	SWIM_TIME		 		[GIL_ZOMBIE] = 0;
	DIVE_TIME		 		[GIL_ZOMBIE] = 0;
	WATER_DEPTH_KNEE 		[GIL_ZOMBIE] = 50;
	WATER_DEPTH_CHEST		[GIL_ZOMBIE] = 150;
	JUMPUP_FORCE	 		[GIL_ZOMBIE] = 60000;
	STEP_HEIGHT		 		[GIL_ZOMBIE] = 55;
	JUMPLOW_HEIGHT	 		[GIL_ZOMBIE] = 105;
	JUMPMID_HEIGHT	 		[GIL_ZOMBIE] = 205;
	SLIDE_ANGLE		 		[GIL_ZOMBIE] = 45;

	// Kampf                                    
	FIGHT_RANGE_FIST		[GIL_ZOMBIE] = 85;	
	FIGHT_RANGE_1HS			[GIL_ZOMBIE] = 130;	
	FIGHT_RANGE_1HA			[GIL_ZOMBIE] = 130;  
	FIGHT_RANGE_2HS			[GIL_ZOMBIE] = 180;  
	FIGHT_RANGE_2HA			[GIL_ZOMBIE] = 160;  
	FIGHT_STEP_LENGTH		[GIL_ZOMBIE] = 50;	
	FIGHT_RUN2WALK_LENGTH	[GIL_ZOMBIE] = 400;	
	FIGHT_ATTACK_LENGTH		[GIL_ZOMBIE] = 100;	


/////////////////////
// Skeleton 100;	
	SWIM_TIME		 		[GIL_SKELETON] = 5;
	DIVE_TIME		 		[GIL_SKELETON] = 0;
	WATER_DEPTH_KNEE 		[GIL_SKELETON] = 50;
	WATER_DEPTH_CHEST		[GIL_SKELETON] = 150;
	JUMPUP_FORCE	 		[GIL_SKELETON] = 50000;
	STEP_HEIGHT		 		[GIL_SKELETON] = 55;
	JUMPLOW_HEIGHT	 		[GIL_SKELETON] = 105;
	JUMPMID_HEIGHT	 		[GIL_SKELETON] = 205;
	SLIDE_ANGLE		 		[GIL_SKELETON] = 45;

	// Kampf                                    
	FIGHT_RANGE_FIST		[GIL_SKELETON] = 85;	
	FIGHT_RANGE_1HS			[GIL_SKELETON] = 130;	
	FIGHT_RANGE_1HA			[GIL_SKELETON] = 130;  
	FIGHT_RANGE_2HS			[GIL_SKELETON] = 180;  
	FIGHT_RANGE_2HA			[GIL_SKELETON] = 160;  
	FIGHT_STEP_LENGTH		[GIL_SKELETON] = 50;	
	FIGHT_RUN2WALK_LENGTH	[GIL_SKELETON] = 400;	
	FIGHT_ATTACK_LENGTH		[GIL_SKELETON] = 100;	


//////////////////////
// GOBBO
	SWIM_TIME				[GIL_GOBBO] = TIME_INFINITE;
	DIVE_TIME				[GIL_GOBBO] = 30;
	WATER_DEPTH_KNEE 		[GIL_GOBBO] = 30;
	WATER_DEPTH_CHEST		[GIL_GOBBO] = 80;
	JUMPUP_FORCE			[GIL_GOBBO] = 50000;
	STEP_HEIGHT				[GIL_GOBBO] = 25;
	JUMPLOW_HEIGHT			[GIL_GOBBO] = 105;
	JUMPMID_HEIGHT			[GIL_GOBBO] = 155;
	SLIDE_ANGLE		 		[GIL_GOBBO] = 45;

	// Kletterkanten - Winkel
	CLIMB_HEADING_ANGLE		[GIL_GOBBO] = 45;
	CLIMB_HORIZ_ANGLE		[GIL_GOBBO] = 30;
	CLIMB_GROUND_ANGLE  	[GIL_GOBBO] = 30;

	// Kampf
	FIGHT_RANGE_FIST		[GIL_GOBBO] = 60;
	FIGHT_RANGE_1HS			[GIL_GOBBO] = 110;
	FIGHT_STEP_LENGTH		[GIL_GOBBO] = 50;
	FIGHT_RUN2WALK_LENGTH	[GIL_GOBBO] = 200;
	FIGHT_ATTACK_LENGTH		[GIL_GOBBO]	= 100;


//////////////////////
// ORC
	SWIM_TIME		 		[GIL_ORC] = TIME_INFINITE;
	DIVE_TIME		 		[GIL_ORC] = 30;
	WATER_DEPTH_KNEE 		[GIL_ORC] = 50;
	WATER_DEPTH_CHEST		[GIL_ORC] = 150;
	JUMPUP_FORCE	 		[GIL_ORC] = 50000;
	STEP_HEIGHT		 		[GIL_ORC] = 55;
	JUMPLOW_HEIGHT	 		[GIL_ORC] = 105;
	JUMPMID_HEIGHT	 		[GIL_ORC] = 205;
	SLIDE_ANGLE		 		[GIL_ORC] = 45;

	// Kletterkanten - Winkel
	CLIMB_HEADING_ANGLE		[GIL_ORC] = 45;
	CLIMB_HORIZ_ANGLE		[GIL_ORC] = 30;
	CLIMB_GROUND_ANGLE  	[GIL_ORC] = 30;

	// Kampf
	FIGHT_RANGE_FIST		[GIL_ORC] = 140;
	FIGHT_RANGE_1HS			[GIL_ORC] = 140;				// Reichweite 1hS (Komplettrange, keine Kombination von Waffenlänge und Fist-Range!)
	FIGHT_RANGE_1HA			[GIL_ORC] = 130;
	FIGHT_RANGE_2HS			[GIL_ORC] = 190;
	FIGHT_RANGE_2HA			[GIL_ORC] = 170;
	FIGHT_STEP_LENGTH		[GIL_ORC] = 50;
	FIGHT_RUN2WALK_LENGTH	[GIL_ORC] = 400;
	FIGHT_ATTACK_LENGTH		[GIL_ORC] = 110;


////////////////////
// SCAVENGER
	SWIM_TIME		 		[GIL_SCAVENGER] = TIME_INFINITE;
	DIVE_TIME		 		[GIL_SCAVENGER] = 0;
	WATER_DEPTH_KNEE 		[GIL_SCAVENGER] = 50;
	WATER_DEPTH_CHEST		[GIL_SCAVENGER] = 120;
	JUMPUP_FORCE	 		[GIL_SCAVENGER] = 60000;
	STEP_HEIGHT		 		[GIL_SCAVENGER] = 50;
	JUMPLOW_HEIGHT	 		[GIL_SCAVENGER] = 100;
//	JUMPMID_HEIGHT	 		[GIL_SCAVENGER] = 200;
	SLIDE_ANGLE		 		[GIL_SCAVENGER] = 45;

	// Kamp
	FIGHT_RANGE_FIST		[GIL_SCAVENGER] = 150;
	FIGHT_STEP_LENGTH		[GIL_SCAVENGER] = 50;
	FIGHT_RUN2WALK_LENGTH	[GIL_SCAVENGER] = 400;
	FIGHT_ATTACK_LENGTH		[GIL_SCAVENGER]	= 50;


//////////////////////
// Orcdog
	SWIM_TIME				[GIL_ORCDOG] = 5;
	DIVE_TIME				[GIL_ORCDOG] = 0;
	WATER_DEPTH_KNEE 		[GIL_ORCDOG] = 0;
	WATER_DEPTH_CHEST		[GIL_ORCDOG] = 80;
	JUMPUP_FORCE			[GIL_ORCDOG] = 50000;
	STEP_HEIGHT				[GIL_ORCDOG] = 25;
	JUMPLOW_HEIGHT			[GIL_ORCDOG] = 300;
//	JUMPMID_HEIGHT			[GIL_ORCDOG] = 155;
	SLIDE_ANGLE		 		[GIL_ORCDOG] = 45;

	// Kampf
	FIGHT_RANGE_FIST		[GIL_ORCDOG] = 60;
	FIGHT_STEP_LENGTH		[GIL_ORCDOG] = 50;
	FIGHT_RUN2WALK_LENGTH	[GIL_ORCDOG] = 200;
	FIGHT_ATTACK_LENGTH		[GIL_ORCDOG] = 100;


///////////////////
// TROLL
	SWIM_TIME				[GIL_TROLL] = 0;
	DIVE_TIME		 		[GIL_TROLL] = 0;
	WATER_DEPTH_KNEE 		[GIL_TROLL] = 100;
	WATER_DEPTH_CHEST		[GIL_TROLL] = 300;
	JUMPUP_FORCE	 		[GIL_TROLL] = 0;
	STEP_HEIGHT		 		[GIL_TROLL] = 100;
//	JUMPLOW_HEIGHT	 		[GIL_TROLL] = 100;
//	JUMPMID_HEIGHT	 		[GIL_TROLL] = 200;
	SLIDE_ANGLE		 		[GIL_TROLL] = 45;

	// Kampf
	FIGHT_RANGE_FIST		[GIL_TROLL] = 350;
	FIGHT_STEP_LENGTH		[GIL_TROLL] = 150;
	FIGHT_RUN2WALK_LENGTH	[GIL_TROLL] = 600;
	FIGHT_ATTACK_LENGTH		[GIL_TROLL]	= 100;



//////////////////////
// SHADOW
	SWIM_TIME		 		[GIL_SHADOW] = TIME_INFINITE;
	DIVE_TIME		 		[GIL_SHADOW] = 0;
	WATER_DEPTH_KNEE 		[GIL_SHADOW] = 50;
	WATER_DEPTH_CHEST		[GIL_SHADOW] = 120;
	JUMPUP_FORCE	 		[GIL_SHADOW] = 60000;
	STEP_HEIGHT		 		[GIL_SHADOW] = 50;
	JUMPLOW_HEIGHT	 		[GIL_SHADOW] = 100;
//	JUMPMID_HEIGHT	 		[GIL_SHADOW] = 200;
	SLIDE_ANGLE		 		[GIL_SHADOW] = 45;
	DISABLE_AUTOROLL 		[GIL_SHADOW] = 1;
	SURFACE_ALIGN	 		[GIL_SHADOW] = 1;

	// Kampf
	FIGHT_RANGE_FIST		[GIL_SHADOW] = 240;
	FIGHT_STEP_LENGTH		[GIL_SHADOW] = 120;
	FIGHT_RUN2WALK_LENGTH	[GIL_SHADOW] = 400;
	FIGHT_ATTACK_LENGTH		[GIL_SHADOW] = 50;



//////////////////////
// WOLF
	SWIM_TIME		 		[GIL_WOLF] = TIME_INFINITE;
	DIVE_TIME		 		[GIL_WOLF] = 0;
	WATER_DEPTH_KNEE 		[GIL_WOLF] = 50;
	WATER_DEPTH_CHEST		[GIL_WOLF] = 120;
	JUMPUP_FORCE	 		[GIL_WOLF] = 60000;
	STEP_HEIGHT		 		[GIL_WOLF] = 50;
	JUMPLOW_HEIGHT	 		[GIL_WOLF] = 100;
//	JUMPMID_HEIGHT	 		[GIL_WOLF] = 200;
	SLIDE_ANGLE		 		[GIL_WOLF] = 45;
	DISABLE_AUTOROLL 		[GIL_WOLF] = 1;
	SURFACE_ALIGN	 		[GIL_WOLF] = 1;

	// Kampf
	FIGHT_RANGE_FIST		[GIL_WOLF] = 240;
	FIGHT_STEP_LENGTH		[GIL_WOLF] = 120;
	FIGHT_RUN2WALK_LENGTH	[GIL_WOLF] = 400;
	FIGHT_ATTACK_LENGTH		[GIL_WOLF] = 50;
	
	
//////////////////
// SNAPPER
	SWIM_TIME				[GIL_SNAPPER] = TIME_INFINITE;
	DIVE_TIME				[GIL_SNAPPER] = TIME_INFINITE;
	WATER_DEPTH_KNEE 		[GIL_SNAPPER] = 50;
	WATER_DEPTH_CHEST		[GIL_SNAPPER] = 120;
	JUMPUP_FORCE	 		[GIL_SNAPPER] = 60000;
	STEP_HEIGHT		 		[GIL_SNAPPER] = 55;
	JUMPLOW_HEIGHT	 		[GIL_SNAPPER] = 205;
//	JUMPMID_HEIGHT	 		[GIL_SNAPPER] = 205;
	SLIDE_ANGLE		 		[GIL_SNAPPER] = 45;
	DISABLE_AUTOROLL 		[GIL_SNAPPER] = 1;
	SURFACE_ALIGN	 		[GIL_SNAPPER] = 1;

	// Kampf
	FIGHT_RANGE_FIST		[GIL_SNAPPER] = 140;
	FIGHT_STEP_LENGTH		[GIL_SNAPPER] = 50;
	FIGHT_RUN2WALK_LENGTH	[GIL_SNAPPER] = 200;
	FIGHT_ATTACK_LENGTH		[GIL_SNAPPER] = 50;


//////////////////
// CRAWLER
	SWIM_TIME		 		[GIL_CRAWLER] = 5;
	DIVE_TIME		 		[GIL_CRAWLER] = 0;
	WATER_DEPTH_KNEE 		[GIL_CRAWLER] = 50;
	WATER_DEPTH_CHEST		[GIL_CRAWLER] = 150;
	JUMPUP_FORCE	 		[GIL_CRAWLER] = 0;
	SLIDE_ANGLE		 		[GIL_CRAWLER] = 70;
	DISABLE_AUTOROLL 		[GIL_CRAWLER] = 1;
	SURFACE_ALIGN	 		[GIL_CRAWLER] = 1;

	// Kampf
	FIGHT_RANGE_FIST		[GIL_CRAWLER] = 200;
	FIGHT_STEP_LENGTH		[GIL_CRAWLER] = 75;
	FIGHT_RUN2WALK_LENGTH	[GIL_CRAWLER] = 275;
	FIGHT_ATTACK_LENGTH		[GIL_CRAWLER] = 50;


//////////////////
// MEATBUG
	SWIM_TIME		 		[GIL_MEATBUG] = 5;
	DIVE_TIME		 		[GIL_MEATBUG] = 0;
	WATER_DEPTH_KNEE 		[GIL_MEATBUG] = 5;
	WATER_DEPTH_CHEST		[GIL_MEATBUG] = 10;
	JUMPUP_FORCE	 		[GIL_MEATBUG] = 100;
	SLIDE_ANGLE		 		[GIL_MEATBUG] = 90;
	DISABLE_AUTOROLL 		[GIL_MEATBUG] = 1;
	SURFACE_ALIGN	 		[GIL_MEATBUG] = 1;

	// Kampf
	FIGHT_RANGE_FIST		[GIL_MEATBUG] = 120;
	FIGHT_STEP_LENGTH		[GIL_MEATBUG] = 30;
	FIGHT_RUN2WALK_LENGTH	[GIL_MEATBUG] = 0;
	FIGHT_ATTACK_LENGTH		[GIL_MEATBUG] = 0;








	
};

