
// ****************
// Neuer NSC
// ****************

INSTANCE Npc_Babe (Npc_Default)
{
	//-------- primary data --------
	name =							"Elvira";
	guild =							GIL_NONE;
	level =							1;
	voice =							0;
	id =							100;
		
	//-------- abilities --------
	attribute[ATR_STRENGTH] =		2;
	attribute[ATR_DEXTERITY] =		2;
	attribute[ATR_MANA_MAX] =		2;
	attribute[ATR_MANA] =			2;
	attribute[ATR_MADNESS_MAX] =	2;
	attribute[ATR_MADNESS] =		2;
	attribute[ATR_HITPOINTS_MAX] =	5;
	attribute[ATR_HITPOINTS] =		5;

	talents	=						0;

	//-------- visuals --------
	// 					animations
	Mdl_SetVisual		(self,"babe.mds");
	// 						   body mesh,				head mesh,				hairmesh,	face-tex,	hair-tex,	skin	
	Mdl_SetVisualMesh	(self,"bab_body_u01.asc",		"",						"",			DEFAULT,	DEFAULT,	DEFAULT);

	//-------- inventory --------
	
	observeIntruder		= ZS_BabeIntruder;
	assessItem			=	ZS_AssessItem;	

	daily_routine = Rtn_New;
	
	//-------- senses --------
	senses			=	SENSE_HEAR | SENSE_SEE;
	senses_range	=	2000;

	Mdl_ApplyRandomAni		(self,"S_RUN","R_SEXY1");
	Mdl_ApplyRandomAni		(self,"S_WALK","R_SEXY1");
	Mdl_ApplyRandomAniFreq	(self,"S_RUN",7.0);

};

// *****************
// Tagesablauf
// *****************

//FUNC VOID Rtn_New()
//{
//	TA		(self,	00, 01, ZS_GotoWP,		"pool_front");
// 	TA		(self,	01, 02, ZS_GotoWP,		"trollcave_ramp_top");
//	TA		(self,  02, 04, ZS_HangAround,	"orc_hut77_straw");
//	TA		(self,	04, 05, ZS_GotoWP,		"pool_front");
//	TA		(self,	05, 06, ZS_GotoWP,		"trollcave_ramp_top");
//	TA		(self,  06, 08, ZS_HangAround,	"orc_hut77_straw");
//	TA		(self,	08, 09, ZS_GotoWP,		"pool_front");
//	TA		(self,	09, 10, ZS_GotoWP,		"trollcave_ramp_top");
//	TA		(self,  10, 14, ZS_HangAround,	"orc_hut77_straw");
//	TA		(self,	14, 15, ZS_GotoWP,		"pool_front");
//	TA		(self,	15, 16, ZS_GotoWP,		"trollcave_ramp_top");
//	TA		(self,  16, 20, ZS_HangAround,	"orc_hut77_straw");
//};

