instance Nov_New (Npc_Default)
{
	//-------- primary data --------
	name =							"Nowicjusz";
	guild =							GIL_NOV;
	level =							4;
	memory =						SC_UNKNOWN;
	regrow =						0;
	voice =							20;
	id =							130;
		
	//-------- abilities --------
	attribute[ATR_STRENGTH] =		2;
	attribute[ATR_DEXTERITY] =		2;
	attribute[ATR_MANA_MAX] =		2;
	attribute[ATR_MANA] =			2;
	attribute[ATR_MADNESS_MAX] =	2;
	attribute[ATR_MADNESS] =		2;
	attribute[ATR_HITPOINTS_MAX] =	5;
	attribute[ATR_HITPOINTS] =		5;

	talents	=						0;

	//-------- visuals --------
	// 					animations
	Mdl_SetVisual		(self,"humans.mds");
	// 						   body mesh,				head mesh,				hairmesh,	face-tex,	hair-tex,	skin	
	Mdl_SetVisualMesh	(self,"hus_body_Naked9_u01.asc",	"Hum_Head_Bald0.mms",	"",			DEFAULT,	DEFAULT,	DEFAULT);

	//-------- inventory --------
	//EquipItem     (self, Club);

	CreateInvItems(self, PsiPotion, 3);
	CreateInvItems(self, HealingPotion, 10);

	//CreateInvItem (self, Loaf);	//CreateInvItem (self, Cheese);	CreateInvItem (self, Wine);
	daily_routine = Rtn_130;
};

FUNC VOID Rtn_130 ()
{
	TA_Drunk	(00,24,"OCR_MAINGATE_SQUARE");
	/*TA_Speech		(10,13,"OCR_TO_SPEAKERS_CRATE");
	TA_HangAround	(13,16,"OCR_OUTSIDE_HUT_4");
	TA_Speech		(16,19,"OCR_TO_SPEAKERS_CRATE");
	TA_HangAround	(19,21,"OCR_OUTSIDE_HUT_9");
	TA_Sleep		(21,09,"FT_Center");*/
};