INSTANCE Orc_Shaman (Mst_Default)											// Orc_Shaman
{
	//-------- primary data	--------
	
	name						=		"Ork-Szaman";
	slot						=		"Orc_Shaman";
	guild						=		GIL_ORC;

	//---------	abilities --------
	
	attribute[ATR_STRENGTH]		=		8;
	attribute[ATR_DEXTERITY]	=		8;
	attribute[ATR_MANA_MAX]		=		5;
	attribute[ATR_MANA]			=		5;
	attribute[ATR_MADNESS_MAX]	=		5;
	attribute[ATR_MADNESS]		=		5;
	attribute[ATR_HITPOINTS_MAX]=		15;
	attribute[ATR_HITPOINTS]	=		15;

	talents						=		0;

	Npc_LearnSpell(self, SPL_LIGHT);
	Npc_LearnSpell(self, SPL_FIREBALL);
	Npc_LearnSpell(self, SPL_TRANSFORM);
	Npc_LearnSpell(self, SPL_HEAL);
	Npc_LearnSpell(self, SPL_TELEPORTATION);
	
	//-------- visuals --------
	Mdl_SetVisual		(self,"orc.mds");
	Mdl_SetVisualBody	(self,"Orc_Body_Shaman.asc","Orc_Head.mms","",DEFAULT,DEFAULT,DEFAULT);

	//-------- ai --------
	Npc_SetAttitude(self, ATT_HOSTILE);
	//Npc_SetToFightMode (self, OrcStaff);
	fight_tactic				=		FAI_ORC;

	//---------	Senses-----------------
	senses						=		SENSE_SEE|SENSE_HEAR;
	senses_range				=		2000;						// 20m
	
	//-------- visuals --------
	//EquipItem (self, OrcStaff);
	
};

INSTANCE ORC_Scout (Mst_Default)											// Orc_Scout
{
	//-------- primary data	--------
	name[0]						=		"Ork-Zwiadowca";
	slot						=		"Orc_Scout";
	guild						=		GIL_ORC;

	//---------	abilities -------- 
	attribute[ATR_STRENGTH]		=		3;
	attribute[ATR_DEXTERITY]	=		2;
	attribute[ATR_MANA_MAX]		=		5;
	attribute[ATR_MANA]			=		5;
	attribute[ATR_MADNESS_MAX]	=		5;
	attribute[ATR_MADNESS]		=		5;
	attribute[ATR_HITPOINTS_MAX]=		10;
	attribute[ATR_HITPOINTS]	=		10;

	talents						=		0;

	//-------- visuals --------
	Mdl_SetVisual		(self,"orc.mds");
	Mdl_SetVisualBody	(self,"Orc_Body_Scout.asc","Orc_Head.mms","",DEFAULT,DEFAULT,DEFAULT);
	//Mdl_SetModelScale	(self,	1.5,	1.5,	1.5);

	//-------- ai --------
	Npc_SetAttitude(self, ATT_HOSTILE);
	fight_tactic				=		FAI_ORC;
	
	//---------	Senses-----------------
	senses						=	SENSE_SEE|SENSE_HEAR;
	senses_range				=	3000;							// 30m
		
	//---------	inventory -----------------
	EquipItem (self, Broadsword);
};

INSTANCE Orc_Warrior (Mst_Default)											// Orc_Warrior
{
	//-------- primary data	--------
	name[0]						=		"Ork-Wojownik";
	slot						=		"Orc_Warrior";
	guild						=		GIL_ORC;

	//---------	abilities --------
	attribute[ATR_STRENGTH]		=		8;
	attribute[ATR_DEXTERITY]	=		3;
	attribute[ATR_MANA_MAX]		=		5;
	attribute[ATR_MANA]			=		5;
	attribute[ATR_MADNESS_MAX]	=		5;
	attribute[ATR_MADNESS]		=		5;
	attribute[ATR_HITPOINTS_MAX]=		20;
	attribute[ATR_HITPOINTS]	=		20;

	talents						=		0;

	//-------- visuals --------
	Mdl_SetVisual		(self,"orc.mds");
	Mdl_SetVisualBody	(self,"Orc_Body_Warrior.asc","Orc_Head.mms","",DEFAULT,DEFAULT,DEFAULT);
//	Mdl_SetModelScale	(self,	1.5,	1.5,	1.5);

	//-------- ai --------
	Npc_SetAttitude(self, ATT_HOSTILE);
	fight_tactic				=		FAI_ORC;
	
	//---------	Senses-----------------
	senses						=	SENSE_SEE|SENSE_HEAR;
	senses_range				=	1000;							// 10m
	
	//---------	inventory -----------------
	EquipItem (self, Greataxe5);
};

