/*************************************************************************
*																		 *
*			Wolf    													 *
*			====														 *
*************************************************************************/

INSTANCE Wolf(Mst_Default)
{
	//-------- primary data --------
	name =							"Wilk";
	guild =							GIL_WOLF;
	level =							1;
	memory =						SC_UNKNOWN;
	regrow =						0;
	
	//-------- abilities --------
	attribute[ATR_STRENGTH] =		4;
	attribute[ATR_DEXTERITY] =		2;
	attribute[ATR_MANA_MAX] =		2;
	attribute[ATR_MANA] =			2;
	attribute[ATR_MADNESS_MAX] =	2;
	attribute[ATR_MADNESS] =		2;
	attribute[ATR_HITPOINTS_MAX] =	11;
	attribute[ATR_HITPOINTS] =		11;

	talents	=						0;

	//-------- visuals --------
	// 					animations
	Mdl_SetVisual		(self,"wolf.mds");
	// 						   body mesh,		head mesh,				hairmesh,	face-tex,	hair-tex,	skin	
	Mdl_SetVisualBody	(self,"wol_body.asc",	"",	"",			DEFAULT,	DEFAULT,	DEFAULT);

	//-------- senses --------
	senses			=	SENSE_HEAR | SENSE_SEE;
	senses_range	=	2000;
	
	//----------- ai ---------------
	Npc_SetAttitude(self, ATT_HOSTILE);
	Npc_SetToFistMode(self);
	fight_tactic        = FAI_wolf;

};

