instance Vlk_505_Grumpy (Npc_Default)
{
	//-------- primary data --------
	name =							"Grumpy";
	guild =							GIL_VLK;
	level =							0;
	memory =						SC_UNKNOWN;
	regrow =						0;
	voice =							50;
	id =							505;
		
	//-------- abilities --------
	attribute[ATR_STRENGTH] =		2;
	attribute[ATR_DEXTERITY] =		2;
	attribute[ATR_MANA_MAX] =		0;
	attribute[ATR_MANA] =			0;
	attribute[ATR_MADNESS_MAX] =	3;
	attribute[ATR_MADNESS] =		3;
	attribute[ATR_HITPOINTS_MAX] =	5;
	attribute[ATR_HITPOINTS] =		5;

	talents =						0;

	//-------- visuals --------
	// 					animations
	Mdl_SetVisual		(self,"humanS.mds");
	// 					body mesh,					head mesh,			hairmesh,		face-tex,		hair-tex,		skin	
	Mdl_SetVisualMesh	(self,"HuS_Body_Naked2_U01.asc",	"Hum_Head_hair12.mms",	"",			DEFAULT,	DEFAULT,	DEFAULT);

	Mdl_ApplyRandomAni		(self,"S_COOK","R_COOK_SWEAT");
	Mdl_ApplyRandomAniFreq	(self,"S_COOK",20.0);
	
	//-------- inventory --------
	CreateInvItem	(self, Club);
	CreateInvItem	(self, Loaf);
	CreateInvItem	(self, Cheese);
		
	//-------------Daily Routine-------------
	daily_routine = Rtn_505;
};

FUNC VOID Rtn_505 ()
{	
	TA_Cook			(10,13,"OCR_CAULDRON_1");
	TA_GotoWP		(13,14,"OCR_OUTSIDE_HUT_19");
	TA_Cook			(14,21,"OCR_CAULDRON_1");
	TA_HangAround	(21,22,"OCR_OUTSIDE_HUT_4");
	TA_Sleep		(22,10,"OCR_HUT_3");
};