/************************************************************
*			Lights											*
*			======											*
************************************************************/

INSTANCE OC_LOB_CAMPFIRE (C_MOB)
{
	name =				"Ognisko";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_STONE;

	visual =			"OC_LOB_CAMPFIRE.3DS";
	visual_destroyed =	"";
};			

INSTANCE OC_LOB_FIREBOWL_BIG (C_MOB)
{
	name =				"Filar";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_STONE;

	visual =			"OC_LOB_FIREBOWL_BIG.3DS";
	visual_destroyed =	"";
};		

INSTANCE OC_LOB_FIREPILLAR (C_MOB)
{
	name =				"Filar";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_STONE;

	visual =			"OC_LOB_FIREPILLAR.3DS";
	visual_destroyed =	"";
};				
INSTANCE OC_LOB_FIREPLACE_INROOM (C_MOB)
{
	name =				"Kominek";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_STONE;

	visual =			"OC_LOB_FIREPLACE_INROOM.3DS";
	visual_destroyed =	"";
};			
INSTANCE OC_LOB_FIREPLACE_HUGE (C_MOB)
{
	name =				"Palenisko";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_STONE;

	visual =			"OC_LOB_FIREPLACE_HUGE.3DS";
	visual_destroyed =	"";
};			
INSTANCE OC_LOB_FIREPLACE_MANYSTONES (C_MOB)
{
	name =				"Ognisko";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_STONE;

	visual =			"OC_LOB_FIREPLACE_MANYSTONES.3DS";
	visual_destroyed =	"";
};			
INSTANCE OC_LOB_FIREPLACE_VARIATION1 (C_MOB)
{
	name =				"Palenisko";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_STONE;

	visual =			"OC_LOB_FIREPLACE_VARIATION1.3DS";
	visual_destroyed =	"";
};			


INSTANCE OC_LOB_FIREPLACE_VARIATION (C_MOB)
{
	name =				"Palenisko";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_STONE;

	visual =			"OC_LOB_FIREPLACE_VARIATION.3DS";
	visual_destroyed =	"";
};			
INSTANCE OC_LOB_FIREPLACE_VARIATION2 (C_MOB)
{
	name =				"Palenisko";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_STONE;

	visual =			"OC_LOB_FIREPLACE_VARIATION2.3DS";
	visual_destroyed =	"";
};			
		
INSTANCE OC_LOB_FIREPLACE_WALL (C_MOB)
{
	name =				"Kominek";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_STONE;

	visual =			"OC_LOB_FIREPLACE_WALL.3DS";
	visual_destroyed =	"";
};			

INSTANCE OC_LOB_LIGHTER_HUGE (C_MOB)
{
	name =				"Pochodnia";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_WOOD;

	visual =			"OC_LOB_LIGHTER_HUGE.3DS";
	visual_destroyed =	"";
};

INSTANCE OC_LOB_LIGHTER_HUGE2 (C_MOB)
{
	name =				"Pochodnia";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_WOOD;

	visual =			"OC_LOB_LIGHTER_HUGE2.3DS";
	visual_destroyed =	"";
};

INSTANCE OC_LOB_LIGHTER_HUGE3 (C_MOB)
{
	name =				"Pochodnia";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_WOOD;

	visual =			"OC_LOB_LIGHTER_HUGE3.3DS";
	visual_destroyed =	"";
};

INSTANCE OC_LOB_TORCHHOLDER_EMPTY (C_MOB)
{
	name =				"Pusta Pochodnia";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_WOOD;

	visual =			"OC_LOB_TORCHHOLDER_EMPTY.3DS";
	visual_destroyed =	"";
};

INSTANCE OC_LOB_TORCHHOLDER_FILLED (C_MOB)
{
	name =				"Pochodnia";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_WOOD;

	visual =			"OC_LOB_TORCHHOLDER_FILLED.3DS";
	visual_destroyed =	"";
};	
		
INSTANCE NC_LOB_FIREPLACE_MANYSTONES (C_MOB)
{
	name =				"Ognisko";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_WOOD;

	visual =			"NC_LOB_FIREPLACE_MANYSTONES.3DS";
	visual_destroyed =	"";
};				