instance Vlk_501_Brownie (Npc_Default)
{
	//-------- primary data	--------
	name =							"Brownie";
	guild =							GIL_VLK;
	level =							0;
	memory =						SC_UNKNOWN;
	regrow =						0;
	voice =							50;
	id =							501;
		
	//-------- abilities --------
	attribute[ATR_STRENGTH]	=		2;
	attribute[ATR_DEXTERITY] =		2;
	attribute[ATR_MANA_MAX]	=		0;
	attribute[ATR_MANA]	=			0;
	attribute[ATR_MADNESS_MAX] =	3;
	attribute[ATR_MADNESS] =		3;
	attribute[ATR_HITPOINTS_MAX] =	5;
	attribute[ATR_HITPOINTS] =		5;

	talents	=						0;

	//-------- visuals --------
	//					animations
	Mdl_SetVisual		(self,"humanS.mds");
	//					body mesh,					head mesh,			hairmesh,		face-tex,		hair-tex,		skin	
	Mdl_SetVisualMesh	(self,"HuS_Body_Naked6_U01.asc",	"Hum_Head_hair8.mms",	"",			DEFAULT,	DEFAULT,	DEFAULT);

	//-------- inventory --------
	EquipItem		(self, Mace);
	
	CreateInvItem	(self, Loaf);
	CreateInvItem	(self, Cheese);
		
	//-------------Daily Routine-------------
	daily_routine =	Rtn_501;
};

FUNC VOID Rtn_501 ()
{
	TA_HangAround	(09,10,"OCR_OUTSIDE_HUT_2");
	TA_GotoWp		(10,13,"OCR_SPEAKERS_LISTENER_1");
	TA_GotoWp		(13,14,"OCR_OUTSIDE_HUT_14");
	TA_Sleep		(14,17,"OCR_HUT_2");
	TA_HangAround	(17,22,"OCR_OUTSIDE_HUT_1");
	TA_Sleep		(22,09,"OCR_HUT_1");
};