// ************************************************
//      Constants for visuals of NPCs 
// ************************************************

// General constants throughout all scripts (be careful!)
CONST INT DEFAULT =				0;

// Constants for Armor
//CONST INT NAKED =				0;
//CONST INT TEMPLAR_ARMOR =		1;
//CONST INT SCALE_ARMOR =			2;

// Constants for Face Texture
CONST INT FACE_NORMAL =			0;
CONST INT FACE_MAGE =			1;
CONST INT FACE_FIGHTER =		2;
CONST INT FACE_THIEF =			3;
CONST INT FACE_GURU =			4;
CONST INT FACE_NOVICE =			5;


func void Mdl_SetVisualMesh(var C_NPC self, var string body_mesh, var string head_mesh, var string head_shape, var int par1, var int par2, var int par3)
{
	Mdl_SetVisualBody	(self,body_mesh,	head_mesh,	head_shape,			par1,	par2,	par3);
};
