/*************************************
**	Fackel			    **
*************************************/
INSTANCE Torch(C_Item)
{	
	name =			"Pochodnia";

	mainflag =		ITEM_LS;
	flags =			ITEM_BB|ITEM_SB|ITEM_TORCH;
	material =		MAT_WOOD;

	hp =			10;
	hp_max =		10;
	weight =		15;
	value =			2;

	dam_weapon =	2;
	dam_fire =		0;
	dam_poison =	0;
	dam_magic =		0;

	brightness =	20 * 60;		// 20 Minuten Brenndauer
	light_mode =	0;

	visual =		"torch_unused.3ds";
};

INSTANCE TorchBurned(C_Item)
{	
	name =			"Wypalona Pochodnia";

	mainflag =		ITEM_LS;
	flags =			ITEM_BB|ITEM_SB|ITEM_TORCH|ITEM_THROW;
	material =		MAT_WOOD;

	hp =			10;
	hp_max =		10;
	weight =		15;
	value =			2;

	visual =		"torch_burned.3ds";
};

/*************************************
**	Ollampe1		    **
*************************************/
INSTANCE IT_I_OILLAMP_SMALL(C_Item)
{	
	name =			"Lampa Naftowa";

	mainflag =		ITEM_LS;
	flags =			ITEM_BB|ITEM_SB|ITEM_TORCH;
	material =		MAT_WOOD;

	hp =			10;
	hp_max =		10;
	weight =		15;
	value =			2;

	dam_weapon =	2;
	dam_fire =		0;
	dam_poison =	0;
	dam_magic =		0;

//	brightness =	20 * 60;		// 20 Minuten Brenndauer
//	light_mode =	0;

	visual =		"IT_I_OILLAMP_SMALL.3DS";
};

/*************************************
**	Ollampe2		    **
*************************************/
INSTANCE IT_I_OILLAMP2 (C_Item)
{	
	name =			"Lampa Naftowa";

	mainflag =		ITEM_LS;
	flags =			ITEM_BB|ITEM_SB|ITEM_TORCH;
	material =		MAT_WOOD;

	hp =			10;
	hp_max =		10;
	weight =		15;
	value =			2;

	dam_weapon =	2;
	dam_fire =		0;
	dam_poison =	0;
	dam_magic =		0;

//	brightness =	20 * 60;		// 20 Minuten Brenndauer
//	light_mode =	0;

	visual =		"IT_I_OILLAMP2.3DS";
};
