/************************************************************
*			Chests											*
*			======											*
************************************************************/

instance OC_COB_Bucket (C_Mob)
{
	name =				"Wiadro";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_MOVEABLE;
	material =			MAT_WOOD;

	visual =			"OC_COB_Bucket.3ds";
	visual_destroyed =	"";
};


INSTANCE OC_MOB_ChestLarge (C_MOB)
{
	name =				"Duża Kufer";
	hp =				20;
	hp_max =			20;
	flags =				OBJ_FLAG_MOVEABLE;									
	material =			MAT_WOOD;

	visual =			"OC_MOB_CHEST_LARGE.3DS";
	visual_destroyed =	"";
};					

INSTANCE OC_MOB_CrateLarge (C_MOB)
{
	name =				"Duża Skrzynia";
	hp =				20;
	hp_max =			20;
	flags =				OBJ_FLAG_MOVEABLE;									
	material =			MAT_WOOD;

	visual =			"OC_MOB_CRATE_LARGE.3DS";
	visual_destroyed =	"";
};					

INSTANCE OC_COB_CHEST_CLOSED_SMALL (C_MOB)
{
	name =				"Mały Kufer";
	hp =				20;
	hp_max =			20;
	flags =				OBJ_FLAG_MOVEABLE;									
	material =			MAT_WOOD;

	visual =			"OC_COB_CHEST_CLOSED_SMALL.3DS";
	visual_destroyed =	"";
};					


INSTANCE OC_COB_CRATE_CLOSED_SMALL (C_MOB)
{
	name =				"Mała Skrzynia";
	hp =				20;
	hp_max =			20;
	flags =				OBJ_FLAG_MOVEABLE;									
	material =			MAT_WOOD;

	visual =			"OC_COB_CRATE_CLOSED_SMALL.3DS";
	visual_destroyed =	"";
};					


INSTANCE OC_COB_VASE (C_MOB)
{
	name =				"Wazon";
	hp =				20;
	hp_max =			20;
	flags =				OBJ_FLAG_TAKEABLE;									
	material =			MAT_STONE;
        damage =			5;
	visual =			"OC_COB_VASE.3DS";
	visual_destroyed =	"";
};

INSTANCE OC_LOB_BARREL_MOUNTED (C_MOB)
{
	name =				"Beczka";
	hp =				20;
	hp_max =			20;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_WOOD;

	visual =			"OC_LOB_BARREL_MOUNTED.3DS";
	visual_destroyed =	"";
};
					
INSTANCE OC_LOB_BARREL_MOUNTED_DEFECT (C_MOB)
{
	name =				"Pęknięta Beczka";
	hp =				20;
	hp_max =			20;
	flags =				OBJ_FLAG_MOVEABLE;									
	material =			MAT_WOOD;

	visual =			"OC_LOB_BARREL_MOUNTED_DEFECT.3DS";
	visual_destroyed =	"";
};					

INSTANCE OC_MOB_BARREL (C_MOB)
{
	name =				"Beczka";
	hp =				20;
	hp_max =			20;
	flags =				OBJ_FLAG_MOVEABLE;									
	material =			MAT_WOOD;

	visual =			"OC_MOB_BARREL.3DS";
	visual_destroyed =	"";
};					

INSTANCE OC_MOB_BARREL2 (C_MOB)
{
	name =				"Beczka";
	hp =				20;
	hp_max =			20;
	flags =				OBJ_FLAG_MOVEABLE;									
	material =			MAT_WOOD;

	visual =			"OC_MOB_BARREL2.3DS";
	visual_destroyed =	"";
};					

INSTANCE OC_MOB_CHEST_CLOSED_BIG (C_MOB)
{
	name =				"Duży Kufer";
	hp =				20;
	hp_max =			20;
	flags =				OBJ_FLAG_MOVEABLE;									
	material =			MAT_WOOD;

	visual =			"OC_MOB_CHEST_CLOSED_BIG.3DS";
	visual_destroyed =	"";
};					

INSTANCE OC_MOB_CHEST_LARGE (C_MOB)
{
	name =				"Duża Skrzynia";
	hp =				20;
	hp_max =			20;
	flags =				OBJ_FLAG_MOVEABLE;									
	material =			MAT_WOOD;

	visual =			"OC_MOB_CHEST_LARGE.3DS";
	visual_destroyed =	"";
};					

INSTANCE OC_MOB_CRATE_CLOSED_BIG (C_MOB)
{
	name =				"Duża Skrzynia";
	hp =				20;
	hp_max =			20;
	flags =				OBJ_FLAG_MOVEABLE;									
	material =			MAT_WOOD;

	visual =			"OC_MOB_CRATE_CLOSED_BIG.3DS";
	visual_destroyed =	"";
};					
	
INSTANCE OC_MOB_CRATE_LARGE_FISH (C_MOB)
{
	name =				"UAEHHHHHHHHH";
	hp =				20;
	hp_max =			20;
	flags =				OBJ_FLAG_MOVEABLE;									
	material =			MAT_WOOD;

	visual =			"OC_MOB_CRATE_LARGE_FISH.3DS";
	visual_destroyed =	"";
};				