
INSTANCE Focus_Normal (C_Focus)
{
	// NSCs
	npc_longrange = 2000.0;			// Nur im Normalmodus gueltig

	npc_range1	= 0.0;				
	npc_range2	= 300.0;
	npc_azi		= 45.0;				// +-
	npc_elevup	= 45.0;
	npc_elevdo	= -45.0;
	// ITEMs
	item_range1	= 0.0;				
	item_range2	= 150.0;
	item_azi	= 45.0;				// +-
	item_elevup	= 10.0;
	item_elevdo	= -100.0;
	// MOBs
	mob_range1	= 0.0;				
	mob_range2	= 150.0;
	mob_azi		= 45.0;				// +-
	mob_elevup	= 60.0;
	mob_elevdo	= -100.0;
};

INSTANCE Focus_Melee (C_Focus)
{
	// NSCs
	npc_range1	= 0.0;				
	npc_range2	= 400.0;
	npc_azi		= 30.0;				// +-
	npc_elevup	= 45.0;
	npc_elevdo	= -45.0;
	npc_prio	= 1;				// NPCs(1) before MOBs(0)

	// No ITEMs
	item_prio	= -1;
	
	// MOBs
	mob_range1	=   0.0;				
	mob_range2	= 150.0;
	mob_azi		=  30.0;			// +-
	mob_elevup	=  45.0;
	mob_elevdo	= -45.0;
	mob_prio	=     0;			// MOBs(0) after NPCs(1)
};

INSTANCE Focus_Ranged (C_Focus)
{
	// NSCs
	npc_range1	= 0.0;				
	npc_range2	= 3000.0;
	npc_azi		= 20.0;				// +-
	npc_elevup	= 45.0;
	npc_elevdo	= -45.0;
	npc_prio	= 1;				// NSCs werden bevorzugt
	// ITEMs
	item_range1	= 0.0;				
	item_range2	= 3000.0;
	item_azi	= 45.0;				// +-
	item_elevup	= 45.0;
	item_elevdo	= -45.0;
	item_prio	= 0;
	// MOBs
	mob_range1	= 0.0;				
	mob_range2	= 3000.0;
	mob_azi		= 45.0;				// +-
	mob_elevup	= 45.0;
	mob_elevdo	= -45.0;
	mob_prio	= 0;
};

INSTANCE Focus_Throw_Item (C_Focus)
{
	// NSCs
	npc_range1	= 300.0;				
	npc_range2	= 1500.0;
	npc_azi		= 20.0;				// +-
	npc_elevup	= 45.0;
	npc_elevdo	= -45.0;
	// ITEMs
	item_range1	= 300.0;				
	item_range2	= 1500.0;
	item_azi	= 20.0;				// +-
	item_elevup	= 45.0;
	item_elevdo	= -45.0;
	// MOBs
	mob_range1	= 300.0;				
	mob_range2	= 1500.0;
	mob_azi		= 20.0;				// +-
	mob_elevup	= 45.0;
	mob_elevdo	= -45.0;
};

INSTANCE Focus_Throw_Mob (C_Focus)
{
	// NSCs
	npc_range1	= 50.0;				
	npc_range2	= 200.0;
	npc_azi		= 20.0;				// +-
	npc_elevup	= 45.0;
	npc_elevdo	= -45.0;
	// ITEMs
	item_range1	= 50.0;				
	item_range2	= 200.0;
	item_azi	= 20.0;				// +-
	item_elevup	= 45.0;
	item_elevdo	= -45.0;
	// MOBs
	mob_range1	= 50.0;				
	mob_range2	= 200.0;
	mob_azi		= 20.0;				// +-
	mob_elevup	= 45.0;
	mob_elevdo	= -45.0;
};

