/************************************************************
*			Stairs											*
*			=====											*
************************************************************/


INSTANCE OC_LOB_STAIRS_01 (C_MOB)
{
	name =				"Schody";
	hp =				100;
	hp_max =			100;							// Strukturpunkte
	flags =				0;		
	damage =			4;
	material =			MAT_WOOD;
	
	visual =			"OC_LOB_STAIRS_01.3DS";
};

INSTANCE OC_LOB_STAIRS_02 (C_MOB)
{
	name =				"Schody";
	hp =				100;
	hp_max =			100;							// Strukturpunkte
	flags =				0;		
	damage =			4;
	material =			MAT_WOOD;
	
	visual =			"OC_LOB_STAIRS_02.3DS";
};

INSTANCE OC_LOB_STAIRS_03 (C_MOB)
{
	name =				"Schody";
	hp =				100;
	hp_max =			100;							// Strukturpunkte
	flags =				0;		
	damage =			4;
	material =			MAT_WOOD;
	
	visual =			"OC_LOB_STAIRS_03.3DS";
};

INSTANCE OC_LOB_STAIRS_04 (C_MOB)
{
	name =				"Schody";
	hp =				100;
	hp_max =			100;							// Strukturpunkte
	flags =				0;		
	damage =			4;
	material =			MAT_WOOD;
	
	visual =			"OC_LOB_STAIRS_05.3DS";
};

INSTANCE OC_LOB_STAIRS_05 (C_MOB)
{
	name =				"Schody";
	hp =				100;
	hp_max =			100;							// Strukturpunkte
	flags =				0;		
	damage =			4;
	material =			MAT_WOOD;
	
	visual =			"OC_LOB_STAIRS_05.3DS";
};


INSTANCE OC_LOB_STAIRS_06 (C_MOB)
{
	name =				"Schody";
	hp =				100;
	hp_max =			100;							// Strukturpunkte
	flags =				0;		
	damage =			4;
	material =			MAT_WOOD;
	
	visual =			"OC_LOB_STAIRS_06.3DS";
};

INSTANCE OC_LOB_STAIRS_10 (C_MOB)
{
	name =				"Schody";
	hp =				100;
	hp_max =			100;							// Strukturpunkte
	flags =				0;		
	damage =			4;
	material =			MAT_WOOD;
	
	visual =			"OC_LOB_STAIRS_10.3DS";
};

INSTANCE OC_LOB_LADDER_BROAD (C_MOB)
{
	name =				"Drabina";
	hp =				100;
	hp_max =			100;							// Strukturpunkte
	flags =				0;		
	damage =			4;
	material =			MAT_WOOD;
	
	visual =			"OC_LOB_LADDER_BROAD.3DS";
};

INSTANCE OC_LOB_LADDER_BROAD_GATE (C_MOB)
{
	name =				"Drabina";
	hp =				100;
	hp_max =			100;							// Strukturpunkte
	flags =				0;		
	damage =			4;
	material =			MAT_WOOD;
	
	visual =			"OC_LOB_LADDER_BROAD_GATE.3DS";
};

INSTANCE OC_LOB_LADDER_NARROW (C_MOB)
{
	name =				"Drabina";
	hp =				100;
	hp_max =			100;							// Strukturpunkte
	flags =				0;		
	damage =			4;
	material =			MAT_WOOD;
	
	visual =			"OC_LOB_LADDER_NARROW.3DS";
};






