instance Vlk_506_Smokie (Npc_Default)
{
	//-------- primary data --------
	name =							"Smokie";
	guild =							GIL_VLK;
	level =							0;
	memory =						SC_UNKNOWN;
	regrow =						0;
	voice =							50;
	id =							506;
		
	//-------- abilities --------
	attribute[ATR_STRENGTH] =		2;
	attribute[ATR_DEXTERITY] =		2;
	attribute[ATR_MANA_MAX] =		0;
	attribute[ATR_MANA] =			0;
	attribute[ATR_MADNESS_MAX] =	3;
	attribute[ATR_MADNESS] =		3;
	attribute[ATR_HITPOINTS_MAX] =	5;
	attribute[ATR_HITPOINTS] =		5;

	talents =						0;

	//-------- visuals --------
	// 					animations
	Mdl_SetVisual		(self,"humanS.mds");
	// 					body mesh,head mesh,				hairmesh,		face-tex,hair-tex,skin	
	Mdl_SetVisualMesh(self,"HuS_Body_Naked2_U01.asc","Hum_Head_hair13.mms","",DEFAULT,DEFAULT,DEFAULT);

	Mdl_ApplyRandomAni		(self,"S_COOK","R_COOK_SWEAT");
	Mdl_ApplyRandomAniFreq	(self,"S_COOK",20.0);
	
	Mdl_ApplyOverlayMds		(self,"HUMANS_WALKA1.mds");
	//-------- inventory --------
	CreateInvItem	(self, Club);
	CreateInvItem	(self, Loaf);
	CreateInvItem	(self, Cheese);
		
	//-------------Daily Routine-------------
	daily_routine = Rtn_506;
};

FUNC VOID Rtn_506 ()
{	
	TA_HangAround	(09,10,"OCR_OUTSIDE_HUT_13");
	TA_Cook			(10,14,"OCR_CAULDRON_2");
	TA_HangAround	(19,21,"OCR_OUTSIDE_HUT_12");
	TA_Sleep		(15,17,"OCR_HUT_13");
	TA_HangAround	(17,19,"OCR_SPEAKERS_LISTENER_3");
	TA_HangAround	(19,21,"OCR_OUTSIDE_HUT_2");
	TA_Sleep		(21,09,"OCR_HUT_14");
};