/************************************************************
*			Planks											*
*			======											*
************************************************************/

INSTANCE MIN_LOB_DOORPLANK_SIDES1_10 (C_MOB)
{
	name =				"MIN_LOB_DOORPLANK_SIDES1_10";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_WOOD;

	visual =			"MIN_LOB_DOORPLANK_SIDES1_10.3DS";
	visual_destroyed =	"";
};			

INSTANCE MIN_LOB_DOORPLANK_SIDES2_10 (C_MOB)
{
	name =				"MIN_LOB_DOORPLANK_SIDES2_10";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_WOOD;

	visual =			"MIN_LOB_DOORPLANK_SIDES2_10.3DS";
	visual_destroyed =	"";
};

INSTANCE MIN_LOB_DOORPLANK_TOP1_10 (C_MOB)
{
	name =				"MIN_LOB_DOORPLANK_TOP1_10";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_WOOD;

	visual =			"MIN_LOB_DOORPLANK_TOP1_10.3DS";
	visual_destroyed =	"";
};

INSTANCE MIN_LOB_DOORPLANK_TOP2_10 (C_MOB)
{
	name =				"MIN_LOB_DOORPLANK_TOP2_10";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_WOOD;

	visual =			"MIN_LOB_DOORPLANK_TOP2_10.3DS";
	visual_destroyed =	"";
};			

INSTANCE MIN_LOB_WOODPILLAR_CROSS1_10 (C_MOB)
{
	name =				"MIN_LOB_WOODPILLAR_CROSS1_10";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_WOOD;

	visual =			"MIN_LOB_WOODPILLAR_CROSS1_10.3DS";
	visual_destroyed =	"";
};

INSTANCE MIN_LOB_WOODPILLAR_CROSS1_20 (C_MOB)
{
	name =				"MIN_LOB_WOODPILLAR_CROSS1_20";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_WOOD;

	visual =			"MIN_LOB_WOODPILLAR_CROSS1_20.3DS";
	visual_destroyed =	"";
};
INSTANCE MIN_LOB_WOODPILLAR_CROSS1_30 (C_MOB)
{
	name =				"MIN_LOB_WOODPILLAR_CROSS1_30";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_WOOD;

	visual =			"MIN_LOB_WOODPILLAR_CROSS1_30.3DS";
	visual_destroyed =	"";
};			

INSTANCE MIN_LOB_WOODPILLAR_CROSS2_10 (C_MOB)
{
	name =				"MIN_LOB_WOODPILLAR_CROSS2_10";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_WOOD;

	visual =			"MIN_LOB_WOODPILLAR_CROSS2_10.3DS";
	visual_destroyed =	"";
};

INSTANCE MIN_LOB_WOODPILLAR_CROSS2_20 (C_MOB)
{
	name =				"MIN_LOB_WOODPILLAR_CROSS2_20";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_WOOD;

	visual =			"MIN_LOB_WOODPILLAR_CROSS2_20.3DS";
	visual_destroyed =	"";
};
INSTANCE MIN_LOB_WOODPILLAR_CROSS2_30 (C_MOB)
{
	name =				"MIN_LOB_WOODPILLAR_CROSS2_30";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_WOOD;

	visual =			"MIN_LOB_WOODPILLAR_CROSS2_30.3DS";
	visual_destroyed =	"";
};			

INSTANCE MIN_LOB_WOODPILLAR_MAIN1_10 (C_MOB)
{
	name =				"MIN_LOB_WOODPILLAR_MAIN1_10";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_WOOD;

	visual =			"MIN_LOB_WOODPILLAR_MAIN1_10.3DS";
	visual_destroyed =	"";
};

INSTANCE MIN_LOB_WOODPILLAR_MAIN1_20 (C_MOB)
{
	name =				"MIN_LOB_WOODPILLAR_MAIN1_20";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_WOOD;

	visual =			"MIN_LOB_WOODPILLAR_MAIN1_20.3DS";
	visual_destroyed =	"";
};


INSTANCE MIN_LOB_WOODPILLAR_MAIN1_30 (C_MOB)
{
	name =				"MIN_LOB_WOODPILLAR_MAIN1_30";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_WOOD;

	visual =			"MIN_LOB_WOODPILLAR_MAIN1_30.3DS";
	visual_destroyed =	"";
};

INSTANCE MIN_LOB_WOODPILLAR_MAIN2_10 (C_MOB)
{
	name =				"MIN_LOB_WOODPILLAR_MAIN2_10";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_WOOD;

	visual =			"MIN_LOB_WOODPILLAR_MAIN2_10.3DS";
	visual_destroyed =	"";
};
INSTANCE MIN_LOB_WOODPILLAR_MAIN2_20 (C_MOB)
{
	name =				"MIN_LOB_WOODPILLAR_MAIN2_20";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_WOOD;

	visual =			"MIN_LOB_WOODPILLAR_MAIN2_20.3DS";
	visual_destroyed =	"";
};			

INSTANCE MIN_LOB_WOODPILLAR_MAIN2_30 (C_MOB)
{
	name =				"MIN_LOB_WOODPILLAR_MAIN2_30";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_WOOD;

	visual =			"MIN_LOB_WOODPILLAR_MAIN2_30.3DS";
	visual_destroyed =	"";
};

INSTANCE OC_LOB_CEELING (C_MOB)
{
	name =				"OC_LOB_CEELING";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_WOOD;

	visual =			"OC_LOB_CEELING.3DS";
	visual_destroyed =	"";
};
INSTANCE OC_LOB_PLANK_BIG (C_MOB)
{
	name =				"OC_LOB_PLANK_BIG";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_WOOD;

	visual =			"OC_LOB_PLANK_BIG.3DS";
	visual_destroyed =	"";
};			

INSTANCE OC_LOB_PLANK_HUGE (C_MOB)
{
	name =				"OC_LOB_PLANK_HUGE";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_WOOD;

	visual =			"OC_LOB_PLANK_HUGE.3DS";
	visual_destroyed =	"";
};

INSTANCE OC_LOB_PLANK_INDOOR (C_MOB)
{
	name =				"OC_LOB_PLANK_INDOOR";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_WOOD;

	visual =			"OC_LOB_PLANK_INDOOR.3DS";
	visual_destroyed =	"";
};

INSTANCE OC_LOB_PLANK_INDOOR_BIG (C_MOB)
{
	name =				"OC_LOB_PLANK_INDOOR";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_WOOD;

	visual =			"OC_LOB_PLANK_INDOOR_BIG.3DS";
	visual_destroyed =	"";
};

INSTANCE OC_LOB_PLANK_INDOOR_LARGE (C_MOB)
{
	name =				"OC_LOB_PLANK_INDOOR";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_WOOD;

	visual =			"OC_LOB_PLANK_INDOOR_LARGE.3DS";
	visual_destroyed =	"";
};

INSTANCE OC_LOB_PLANKBROKEN_SMALL (C_MOB)
{
	name =				"OC_LOB_PLANKBROKEN_SMALL";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_WOOD;

	visual =			"OC_LOB_PLANKBROKEN_SMALL.3DS";
	visual_destroyed =	"";
};

INSTANCE OC_LOB_PLANKBROKEN_SMALL2 (C_MOB)
{
	name =				"OC_LOB_PLANKBROKEN_SMALL2";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_WOOD;

	visual =			"OC_LOB_PLANKBROKEN_SMALL2.3DS";
	visual_destroyed =	"";
};

INSTANCE NC_LOB_HOUSEPLANKS (C_MOB)
{
	name =				"NC_LOB_HOUSEPLANKS";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_WOOD;

	visual =			"NC_LOB_HOUSEPLANKS.3DS";
};

INSTANCE NC_LOB_LOG1 (C_MOB)
{
	name =				"LOG";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_WOOD;

	visual =			"NC_LOB_LOG1.3DS";
};

INSTANCE NC_LOB_LOG2 (C_MOB)
{
	name =				"LOG";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_WOOD;

	visual =			"NC_LOB_LOG2.3DS";
};

INSTANCE NC_BOSS_EMPORE (C_MOB)
{
	name =				"NC_BOSS_EMPORE";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_WOOD;

	visual =			"NC_BOSS_EMPORE.3DS";
};

INSTANCE PC_LOB_BRIDGE (C_MOB)
{
	name =				"PC_LOB_BRIDGE";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_WOOD;

	visual =			"PC_LOB_BRIDGE.3DS";
};

INSTANCE PC_LOB_BRIDGE2 (C_MOB)
{
	name =				"PC_LOB_BRIDGE2";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_WOOD;

	visual =			"PC_LOB_BRIDGE2.3DS";
};

INSTANCE PC_LOB_BRIDGE3 (C_MOB)
{
	name =				"PC_LOB_BRIDGE3";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_WOOD;

	visual =			"PC_LOB_BRIDGE3.3DS";
};

INSTANCE PC_LOB_BRIDGE_PLANK_BIG (C_MOB)
{
	name =				"PC_LOB_BRIDGE_PLANK_BIG";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_WOOD;

	visual =			"PC_LOB_BRIDGE_PLANK_BIG.3DS";
};

INSTANCE PC_LOB_BRIDGE_PLANK_SMALL (C_MOB)
{
	name =				"PC_LOB_BRIDGE_PLANK_SMALL";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_WOOD;

	visual =			"PC_LOB_BRIDGE_PLANK_SMALL.3DS";
};

INSTANCE PC_LOB_BRIDGE_PLANK_HUGE (C_MOB)
{
	name =				"PC_LOB_BRIDGE_PLANK_HUGE";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_WOOD;

	visual =			"PC_LOB_BRIDGE_PLANK_HUGE.3DS";
};

INSTANCE PC_LOB_LOG1 (C_MOB)
{
	name =				"LOG";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_WOOD;

	visual =			"PC_LOB_LOG1.3DS";
};

INSTANCE PC_LOB_LOG2 (C_MOB)
{
	name =				"LOG";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_WOOD;

	visual =			"PC_LOB_LOG2.3DS";
};