/************************************************************
*			Stones											*
*			======											*
************************************************************/

INSTANCE OW_COB_BOULDER_SMALL (C_MOB)
{
	name =				"OW_COB_BOULDER_SMALL";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_TAKEABLE;									
	damage =			5;
	material =			MAT_STONE;

	visual =			"OW_COB_BOULDER_SMALL.3ds";
	visual_destroyed =	"";
};

INSTANCE MIN_COB_STONE_V1_10 (C_MOB)
{
	name =				"MIN_COB_STONE_V1_10";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_TAKEABLE;									
	damage =			5;
	material =			MAT_STONE;

	visual =			"MIN_COB_STONE_V1_10.3ds";
	visual_destroyed =	"";
};

INSTANCE MIN_COB_STONE_V2_10 (C_MOB)
{
	name =				"MIN_COB_STONE_V2_10";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_TAKEABLE;									
	damage =			5;
	material =			MAT_STONE;

	visual =			"MIN_COB_STONE_V2_10.3ds";
	visual_destroyed =	"";
};

INSTANCE MIN_COB_STONE_V3_10 (C_MOB)
{
	name =				"MIN_COB_STONE_V3_10";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_TAKEABLE;									
	damage =			5;
	material =			MAT_STONE;

	visual =			"MIN_COB_STONE_V3_10.3ds";
	visual_destroyed =	"";
};

INSTANCE MIN_LOB_STONE_V1_30 (C_MOB)
{
	name =				"MIN_LOB_STONE_V1_30";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_TAKEABLE;									
	damage =			5;
	material =			MAT_STONE;

	visual =			"MIN_LOB_STONE_V1_30.3ds";
	visual_destroyed =	"";
};

INSTANCE MIN_LOB_STONE_V2_30 (C_MOB)
{
	name =				"MIN_LOB_STONE_V2_30";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_TAKEABLE;									
	damage =			5;
	material =			MAT_STONE;

	visual =			"MIN_LOB_STONE_V2_30.3ds";
	visual_destroyed =	"";
};

INSTANCE MIN_LOB_STONE_V3_30 (C_MOB)
{
	name =				"MIN_LOB_STONE_V3_30";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_TAKEABLE;									
	damage =			5;
	material =			MAT_STONE;

	visual =			"MIN_LOB_STONE_V3_30.3ds";
	visual_destroyed =	"";
};

INSTANCE MIN_MOB_STONE_V1_20 (C_MOB)
{
	name =				"MIN_MOB_STONE_V1_20";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_MOVEABLE;									
	damage =			5;
	material =			MAT_STONE;

	visual =			"MIN_MOB_STONE_V1_20.3ds";
	visual_destroyed =	"";
};

INSTANCE MIN_MOB_STONE_V2_20 (C_MOB)
{
	name =				"MIN_MOB_STONE_V2_20";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_MOVEABLE;									
	damage =			5;
	material =			MAT_STONE;

	visual =			"MIN_MOB_STONE_V2_20.3ds";
	visual_destroyed =	"";
};

INSTANCE MIN_MOB_STONE_V3_20 (C_MOB)
{
	name =				"MIN_MOB_STONE_V3_20";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_MOVEABLE;									
	damage =			5;
	material =			MAT_STONE;

	visual =			"MIN_MOB_STONE_V3_20.3ds";
	visual_destroyed =	"";
};

INSTANCE OC_LOB_STONEBROKEN (C_MOB)
{
	name =				"OC_LOB_STONEBROKEN";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_MOVEABLE;									
	damage =			5;
	material =			MAT_STONE;

	visual =			"OC_LOB_STONEBROKEN.3DS";
	visual_destroyed =	"";
};

INSTANCE OC_LOB_STONE (C_MOB)
{
	name =				"OC_LOB_STONE";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_MOVEABLE;									
	damage =			5;
	material =			MAT_STONE;

	visual =			"OC_LOB_STONE.3DS";
	visual_destroyed =	"";
};