instance	PCH_0_QCook						(C_SFX_DEF)	{file="PCH_0_QCook.WAV";};
instance	PCH_0_QDefault					(C_SFX_DEF)	{file="PCH_0_QDefault.WAV";};
instance	PCH_0_QEat						(C_SFX_DEF)	{file="PCH_0_QEat.WAV";};
instance	PCH_0_QGuard					(C_SFX_DEF)	{file="PCH_0_QGuard.WAV";};
instance	PCH_0_QGotoWP					(C_SFX_DEF)	{file="PCH_0_QGotoWP.WAV";};
instance	PCH_0_QHangAround				(C_SFX_DEF)	{file="PCH_0_QHangAround.WAV";};
instance	PCH_0_QListen					(C_SFX_DEF)	{file="PCH_0_QListen.WAV";};
instance	PCH_0_QPickOre					(C_SFX_DEF)	{file="PCH_0_QPickOre.WAV";};
instance	PCH_0_QPlayMusic				(C_SFX_DEF)	{file="PCH_0_QPlayMusic.WAV";};
instance	PCH_0_QRepairHut				(C_SFX_DEF)	{file="PCH_0_QRepairHut.WAV";};
instance	PCH_0_QSharpenBlade				(C_SFX_DEF)	{file="PCH_0_QSharpenBlade.WAV";};
instance	PCH_0_QSleep					(C_SFX_DEF)	{file="PCH_0_QSleep.WAV";};
instance	PCH_0_QSmalltalk				(C_SFX_DEF)	{file="PCH_0_QSmalltalk.WAV";};
instance	PCH_0_QSpeech					(C_SFX_DEF)	{file="PCH_0_QSpeech.WAV";};
instance 	PCH_0_Q3						(C_SFX_DEF)	{file="PCH_0_Q3.WAV";};

instance	SLD_20_Aargh					(C_SFX_DEF)	{file="SLD_20_Aargh.WAV";};
instance	SLD_20_Uuuf						(C_SFX_DEF)	{file="SLD_20_Uuuf.WAV";};
instance	SLD_20_Wrstlfjx					(C_SFX_DEF)	{file="SLD_20_Wrstlfjx.WAV";};
instance	SLD_20_Laalalaa					(C_SFX_DEF)	{file="SLD_20_Laalalaa.WAV";};
instance	SLD_20_Snore					(C_SFX_DEF)	{file="SLD_20_Snore.WAV";};
instance	SLD_20_Awake					(C_SFX_DEF)	{file="SLD_20_Awake.WAV";};
instance	SLD_20_Haahaa					(C_SFX_DEF)	{file="SLD_20_Haahaa.WAV";};
instance	SLD_20_Harhar					(C_SFX_DEF)	{file="SLD_20_Harhar.WAV";};
instance	SLD_20_Curse					(C_SFX_DEF)	{file="SLD_20_Curse.WAV";};
instance	SLD_20_CheerChamp				(C_SFX_DEF)	{file="SLD_20_CheerChamp.WAV";};
instance	SLD_20_CheerChamp2				(C_SFX_DEF)	{file="SLD_20_CheerChamp2.WAV";};
instance	SLD_20_CheerChamp3				(C_SFX_DEF)	{file="SLD_20_CheerChamp3.WAV";};
instance	SLD_20_CheerChamp4				(C_SFX_DEF)	{file="SLD_20_CheerChamp4.WAV";};
instance	SLD_20_ChampWasHit				(C_SFX_DEF)	{file="SLD_20_ChampWasHit.WAV";};
instance	SLD_20_ChampWasHit2				(C_SFX_DEF)	{file="SLD_20_ChampWasHit2.WAV";};
instance	SLD_20_ChampWasHit3				(C_SFX_DEF)	{file="SLD_20_ChampWasHit3.WAV";};
instance	SLD_20_ChampHitLoser			(C_SFX_DEF)	{file="SLD_20_ChampHitLoser.WAV";};
instance	SLD_20_ChampHitLoser2			(C_SFX_DEF)	{file="SLD_20_ChampHitLoser2.WAV";};
instance	SLD_20_ChampHitLoser3			(C_SFX_DEF)	{file="SLD_20_ChampHitLoser3.WAV";};
instance	SLD_20_YouGonnaDie				(C_SFX_DEF)	{file="SLD_20_YouGonnaDie.WAV";};
instance	SLD_20_BehindYou				(C_SFX_DEF)	{file="SLD_20_BehindYou.WAV";};
instance	SLD_20_WhoIsThisSucker			(C_SFX_DEF)	{file="SLD_20_WhoIsThisSucker.WAV";};
instance	SLD_20_BeGone					(C_SFX_DEF)	{file="SLD_20_BeGone.WAV";};
instance	SLD_20_BeGoneOrSuffer			(C_SFX_DEF)	{file="SLD_20_BeGoneOrSuffer.WAV";};
instance	SLD_20_YouAskedForIt			(C_SFX_DEF)	{file="SLD_20_YouAskedForIt.WAV";};
instance	SLD_20_WhatAreYouDoing			(C_SFX_DEF)	{file="SLD_20_WhatAreYouDoing.WAV";};
instance	SLD_20_WannaBrawl				(C_SFX_DEF)	{file="SLD_20_WannaBrawl.WAV";};
instance	SLD_20_WatchYourAim				(C_SFX_DEF)	{file="SLD_20_WatchYourAim.WAV";};
instance	SLD_20_YouBrazenBastard			(C_SFX_DEF)	{file="SLD_20_YouBrazenBastard.WAV";};
instance	SLD_20_MagicMakesMeNervous		(C_SFX_DEF)	{file="SLD_20_MagicMakesMeNervous.WAV";};
instance	SLD_20_StopSpellcasting			(C_SFX_DEF)	{file="SLD_20_StopSpellcasting.WAV";};
instance	SLD_20_ISaidStopSpellcastin		(C_SFX_DEF)	{file="SLD_20_ISaidStopSpellcasting.WAV";};
instance	SLD_20_PutYourWeaponAway		(C_SFX_DEF)	{file="SLD_20_PutYourWeaponAway.WAV";};
instance	SLD_20_ISaidPutYourWeaponAway	(C_SFX_DEF)	{file="SLD_20_ISaidPutYourWeaponAway.WAV";};
instance	SLD_20_WiseMove					(C_SFX_DEF)	{file="SLD_20_WiseMove.WAV";};
instance	SLD_20_LeaveMeAlone				(C_SFX_DEF)	{file="SLD_20_LeaveMeAlone.WAV";};
instance	SLD_20_DefeatedYou				(C_SFX_DEF)	{file="SLD_20_DefeatedYou.WAV";};
instance	SLD_20_WhatDoYouWant			(C_SFX_DEF)	{file="SLD_20_WhatDoYouWant.WAV";};
instance	SLD_20_TooClose					(C_SFX_DEF)	{file="SLD_20_TooClose.WAV";};
instance	SLD_20_OutOfMyWay				(C_SFX_DEF)	{file="SLD_20_OutOfMyWay.WAV";};
instance	SLD_20_LetMePass				(C_SFX_DEF)	{file="SLD_20_LetMePass.WAV";};
instance	SLD_20_StopThief				(C_SFX_DEF)	{file="SLD_20_StopThief.WAV";};
instance	SLD_20_HandsOff					(C_SFX_DEF)	{file="SLD_20_HandsOff.WAV";};
instance	SLD_20_WhereAreYouGoing			(C_SFX_DEF)	{file="SLD_20_WhereAreYouGoing.WAV";};
instance	SLD_20_Freeze					(C_SFX_DEF)	{file="SLD_20_Freeze.WAV";};
instance	SLD_20_HoldHim					(C_SFX_DEF)	{file="SLD_20_HoldHim.WAV";};
instance	SLD_20_ThereHeIs				(C_SFX_DEF)	{file="SLD_20_ThereHeIs.WAV";};
instance	SLD_20_Thanks					(C_SFX_DEF)	{file="SLD_20_Thanks.WAV";};
instance	SLD_20_YouWasted				(C_SFX_DEF)	{file="SLD_20_YouWasted.WAV";};
instance	SLD_20_GotCoolItem				(C_SFX_DEF)	{file="SLD_20_GotCoolItem.WAV";};
instance	SLD_20_GotExcuseItem			(C_SFX_DEF)	{file="SLD_20_GotExcuseItem.WAV";};
instance	SLD_20_GotCrapFriendly			(C_SFX_DEF)	{file="SLD_20_GotCrapFriendly.WAV";};
instance	SLD_20_GotCrapUnfriendly		(C_SFX_DEF)	{file="SLD_20_GotCrapUnfriendly.WAV";};
instance	SLD_20_FoundCoolItem			(C_SFX_DEF)	{file="SLD_20_FoundCoolItem.WAV";};
instance	SLD_20_RecognizeDisguise		(C_SFX_DEF)	{file="SLD_20_RecognizeDisguise.WAV";};
instance	SLD_20_RemoveDisguise			(C_SFX_DEF)	{file="SLD_20_RemoveDisguise.WAV";};
instance	SLD_20_YouLookBad				(C_SFX_DEF)	{file="SLD_20_YouLookBad.WAV";};
instance	SLD_20_YouLookTired				(C_SFX_DEF)	{file="SLD_20_YouLookTired.WAV";};
instance	SLD_20_DrunkenBastard			(C_SFX_DEF)	{file="SLD_20_DrunkenBastard.WAV";};
instance	SLD_20_GladYouAreAlive			(C_SFX_DEF)	{file="SLD_20_GladYouAreAlive.WAV";};
instance	SLD_20_GladYouWereDead			(C_SFX_DEF)	{file="SLD_20_GladYouWereDead.WAV";};
instance	SLD_20_FriendKilledMyGuild		(C_SFX_DEF)	{file="SLD_20_FriendKilledMyGuild.WAV";};
instance	SLD_20_FoeKilledMyGuild			(C_SFX_DEF)	{file="SLD_20_FoeKilledMyGuild.WAV";};
instance	SLD_20_YouAttackedMe			(C_SFX_DEF)	{file="SLD_20_YouAttackedMe.WAV";};
instance	SLD_20_YouStoleFromMe			(C_SFX_DEF)	{file="SLD_20_YouStoleFromMe.WAV";};
instance	SLD_20_FoeStoleFromMyGuild		(C_SFX_DEF)	{file="SLD_20_FoeStoleFromMyGuild.WAV";};
instance	SLD_20_FriendKilledMage			(C_SFX_DEF)	{file="SLD_20_FriendKilledMage.WAV";};
instance	SLD_20_FriendAttackedKdF		(C_SFX_DEF)	{file="SLD_20_FriendAttackedKdF.WAV";};
instance	SLD_20_YouPissedMeOff			(C_SFX_DEF)	{file="SLD_20_YouPissedMeOff.WAV";};
instance	SLD_20_FriendKilledDigger		(C_SFX_DEF)	{file="SLD_20_FriendKilledDigger.WAV";};
instance	SLD_20_FoeKilledDigger			(C_SFX_DEF)	{file="SLD_20_FoeKilledDigger.WAV";};
instance	SLD_20_FriendKilledSectSucker	(C_SFX_DEF)	{file="SLD_20_FriendKilledSectSucker.WAV";};
instance	SLD_20_FriendDefeatedByVlk		(C_SFX_DEF)	{file="SLD_20_FriendDefeatedByVlk.WAV";};
instance	SLD_20_FriendWonInArena			(C_SFX_DEF)	{file="SLD_20_FriendWonInArena.WAV";};
instance	SLD_20_FriendLostInArena		(C_SFX_DEF)	{file="SLD_20_FriendLostInArena.WAV";};
instance	SLD_20_YouAreNew				(C_SFX_DEF)	{file="SLD_20_YouAreNew.WAV";};
instance	SLD_20_YouAreNew2				(C_SFX_DEF)	{file="SLD_20_YouAreNew2.WAV";};
instance	SLD_20_NSCADefault				(C_SFX_DEF)	{file="SLD_20_NSCADefault.WAV";};
instance	SLD_20_ENDDefault				(C_SFX_DEF)	{file="SLD_20_ENDDefault.WAV";};
instance	SLD_20_RTDefault				(C_SFX_DEF)	{file="SLD_20_RTDefault.WAV";};
instance	SLD_20_NSCAGotoWP				(C_SFX_DEF)	{file="SLD_20_NSCAGotoWP.WAV";};
instance	SLD_20_ENDGotoWP				(C_SFX_DEF)	{file="SLD_20_ENDGotoWP.WAV";};
instance	SLD_20_NSCAGuard				(C_SFX_DEF)	{file="SLD_20_NSCAGuard.WAV";};
instance	SLD_20_ENDGuard					(C_SFX_DEF)	{file="SLD_20_ENDGuard.WAV";};
instance	SLD_20_RTGuard					(C_SFX_DEF)	{file="SLD_20_RTGuard.WAV";};
instance	SLD_20_NSCAEat					(C_SFX_DEF)	{file="SLD_20_NSCAEat.WAV";};
instance	SLD_20_ENDEat					(C_SFX_DEF)	{file="SLD_20_ENDEat.WAV";};
instance	SLD_20_RTListen					(C_SFX_DEF)	{file="SLD_20_RTListen.WAV";};
instance	SLD_20_ENDHangAround			(C_SFX_DEF)	{file="SLD_20_ENDHangAround.WAV";};
instance	SLD_20_NSCASmalltalk			(C_SFX_DEF)	{file="SLD_20_NSCASmalltalk.WAV";};
instance	SLD_20_ENDSmalltalk				(C_SFX_DEF)	{file="SLD_20_ENDSmalltalk.WAV";};
instance	SLD_20_NSCASharpenBlade			(C_SFX_DEF)	{file="SLD_20_NSCASharpenBlade.WAV";};
instance	SLD_20_ENDSharpenBlade			(C_SFX_DEF)	{file="SLD_20_ENDSharpenBlade.WAV";};
instance	SLD_20_NSCASleep				(C_SFX_DEF)	{file="SLD_20_NSCASleep.WAV";};
instance	SLD_20_ENDSleep					(C_SFX_DEF)	{file="SLD_20_ENDSleep.WAV";};
instance	SLD_20_BoPrTooClose				(C_SFX_DEF)	{file="SLD_20_BoPrTooClose.WAV";};
instance	SLD_20_BoPrTooClose2			(C_SFX_DEF)	{file="SLD_20_BoPrTooClose2.WAV";};
instance	SLD_20_BoPrWannaShoot			(C_SFX_DEF)	{file="SLD_20_BoPrWannaShoot.WAV";};
instance	SLD_20_BoPrWait					(C_SFX_DEF)	{file="SLD_20_BoPrWait.WAV";};
instance	SLD_20_BoPrNow					(C_SFX_DEF)	{file="SLD_20_BoPrNow.WAV";};
instance	SLD_20_BoPrYawn					(C_SFX_DEF)	{file="SLD_20_BoPrYawn.WAV";};
instance	SLD_20_BoPrOutOfWay				(C_SFX_DEF)	{file="SLD_20_BoPrOutOfWay.WAV";};
instance	SLD_20_BoPrHandsOffAim			(C_SFX_DEF)	{file="SLD_20_BoPrHandsOffAim.WAV";};
instance	SLD_20_BoPrLose					(C_SFX_DEF)	{file="SLD_20_BoPrLose.WAV";};
instance	SLD_20_BoPrLose2				(C_SFX_DEF)	{file="SLD_20_BoPrLose2.WAV";};
instance	SLD_20_BoPrWin					(C_SFX_DEF)	{file="SLD_20_BoPrWin.WAV";};
instance	SLD_20_BoPrLetMe				(C_SFX_DEF)	{file="SLD_20_BoPrLetMe.WAV";};
instance	SLD_20_BoPrLetMeOrSuffer		(C_SFX_DEF)	{file="SLD_20_BoPrLetMeOrSuffer.WAV";};
instance	SLD_20_BoPrShotBetween			(C_SFX_DEF)	{file="SLD_20_BoPrShotBetween.WAV";};
instance	SLD_20_StopIt 					(C_SFX_DEF)	{file="SLD_20_StopIt SVM.WAV";};
instance	SLD_20_StopIt2					(C_SFX_DEF)	{file="SLD_20_StopIt2 SVM.WAV";};

instance	SLD_21_Aargh					(C_SFX_DEF)	{file="SLD_21_Aargh.WAV";};
instance	SLD_21_Uuuf						(C_SFX_DEF)	{file="SLD_21_Uuuf.WAV";};
instance	SLD_21_Wrstlfjx					(C_SFX_DEF)	{file="SLD_21_Wrstlfjx.WAV";};
instance	SLD_21_Laalalaa					(C_SFX_DEF)	{file="SLD_21_Laalalaa.WAV";};
instance	SLD_21_Snore					(C_SFX_DEF)	{file="SLD_21_Snore.WAV";};
instance	SLD_21_Awake					(C_SFX_DEF)	{file="SLD_21_Awake.WAV";};
instance	SLD_21_Haahaa					(C_SFX_DEF)	{file="SLD_21_Haahaa.WAV";};
instance	SLD_21_Harhar					(C_SFX_DEF)	{file="SLD_21_Harhar.WAV";};
instance	SLD_21_Curse					(C_SFX_DEF)	{file="SLD_21_Curse.WAV";};
instance	SLD_21_CheerChamp				(C_SFX_DEF)	{file="SLD_21_CheerChamp.WAV";};
instance	SLD_21_CheerChamp2				(C_SFX_DEF)	{file="SLD_21_CheerChamp2.WAV";};
instance	SLD_21_CheerChamp3				(C_SFX_DEF)	{file="SLD_21_CheerChamp3.WAV";};
instance	SLD_21_CheerChamp4				(C_SFX_DEF)	{file="SLD_21_CheerChamp4.WAV";};
instance	SLD_21_ChampWasHit				(C_SFX_DEF)	{file="SLD_21_ChampWasHit.WAV";};
instance	SLD_21_ChampWasHit2				(C_SFX_DEF)	{file="SLD_21_ChampWasHit2.WAV";};
instance	SLD_21_ChampWasHit3				(C_SFX_DEF)	{file="SLD_21_ChampWasHit3.WAV";};
instance	SLD_21_ChampHitLoser			(C_SFX_DEF)	{file="SLD_21_ChampHitLoser.WAV";};
instance	SLD_21_ChampHitLoser2			(C_SFX_DEF)	{file="SLD_21_ChampHitLoser2.WAV";};
instance	SLD_21_ChampHitLoser3			(C_SFX_DEF)	{file="SLD_21_ChampHitLoser3.WAV";};
instance	SLD_21_YouGonnaDie				(C_SFX_DEF)	{file="SLD_21_YouGonnaDie.WAV";};
instance	SLD_21_BehindYou				(C_SFX_DEF)	{file="SLD_21_BehindYou.WAV";};
instance	SLD_21_WhoIsThisSucker			(C_SFX_DEF)	{file="SLD_21_WhoIsThisSucker.WAV";};
instance	SLD_21_BeGone					(C_SFX_DEF)	{file="SLD_21_BeGone.WAV";};
instance	SLD_21_BeGoneOrSuffer			(C_SFX_DEF)	{file="SLD_21_BeGoneOrSuffer.WAV";};
instance	SLD_21_YouAskedForIt			(C_SFX_DEF)	{file="SLD_21_YouAskedForIt.WAV";};
instance	SLD_21_WhatAreYouDoing			(C_SFX_DEF)	{file="SLD_21_WhatAreYouDoing.WAV";};
instance	SLD_21_WannaBrawl				(C_SFX_DEF)	{file="SLD_21_WannaBrawl.WAV";};
instance	SLD_21_WatchYourAim				(C_SFX_DEF)	{file="SLD_21_WatchYourAim.WAV";};
instance	SLD_21_YouBrazenBastard			(C_SFX_DEF)	{file="SLD_21_YouBrazenBastard.WAV";};
instance	SLD_21_MagicMakesMeNervous		(C_SFX_DEF)	{file="SLD_21_MagicMakesMeNervous.WAV";};
instance	SLD_21_StopSpellcasting			(C_SFX_DEF)	{file="SLD_21_StopSpellcasting.WAV";};
instance	SLD_21_ISaidStopSpellcasting	(C_SFX_DEF)	{file="SLD_21_ISaidStopSpellcasting.WAV";};
instance	SLD_21_PutYourWeaponAway		(C_SFX_DEF)	{file="SLD_21_PutYourWeaponAway.WAV";};
instance	SLD_21_ISaidPutYourWeaponAway	(C_SFX_DEF)	{file="SLD_21_ISaidPutYourWeaponAway.WAV";};
instance	SLD_21_WiseMove					(C_SFX_DEF)	{file="SLD_21_WiseMove.WAV";};
instance	SLD_21_LeaveMeAlone				(C_SFX_DEF)	{file="SLD_21_LeaveMeAlone.WAV";};
instance	SLD_21_DefeatedYou				(C_SFX_DEF)	{file="SLD_21_DefeatedYou.WAV";};
instance	SLD_21_WhatDoYouWant			(C_SFX_DEF)	{file="SLD_21_WhatDoYouWant.WAV";};
instance	SLD_21_TooClose					(C_SFX_DEF)	{file="SLD_21_TooClose.WAV";};
instance	SLD_21_OutOfMyWay				(C_SFX_DEF)	{file="SLD_21_OutOfMyWay.WAV";};
instance	SLD_21_LetMePass				(C_SFX_DEF)	{file="SLD_21_LetMePass.WAV";};
instance	SLD_21_StopThief				(C_SFX_DEF)	{file="SLD_21_StopThief.WAV";};
instance	SLD_21_HandsOff					(C_SFX_DEF)	{file="SLD_21_HandsOff.WAV";};
instance	SLD_21_WhereAreYouGoing			(C_SFX_DEF)	{file="SLD_21_WhereAreYouGoing.WAV";};
instance	SLD_21_Freeze					(C_SFX_DEF)	{file="SLD_21_Freeze.WAV";};
instance	SLD_21_HoldHim					(C_SFX_DEF)	{file="SLD_21_HoldHim.WAV";};
instance	SLD_21_ThereHeIs				(C_SFX_DEF)	{file="SLD_21_ThereHeIs.WAV";};
instance	SLD_21_Thanks					(C_SFX_DEF)	{file="SLD_21_Thanks.WAV";};
instance	SLD_21_YouWasted				(C_SFX_DEF)	{file="SLD_21_YouWasted.WAV";};
instance	SLD_21_GotCoolItem				(C_SFX_DEF)	{file="SLD_21_GotCoolItem.WAV";};
instance	SLD_21_GotExcuseItem			(C_SFX_DEF)	{file="SLD_21_GotExcuseItem.WAV";};
instance	SLD_21_GotCrapFriendly			(C_SFX_DEF)	{file="SLD_21_GotCrapFriendly.WAV";};
instance	SLD_21_GotCrapUnfriendly		(C_SFX_DEF)	{file="SLD_21_GotCrapUnfriendly.WAV";};
instance	SLD_21_FoundCoolItem			(C_SFX_DEF)	{file="SLD_21_FoundCoolItem.WAV";};
instance	SLD_21_RecognizeDisguise		(C_SFX_DEF)	{file="SLD_21_RecognizeDisguise.WAV";};
instance	SLD_21_RemoveDisguise			(C_SFX_DEF)	{file="SLD_21_RemoveDisguise.WAV";};
instance	SLD_21_YouLookBad				(C_SFX_DEF)	{file="SLD_21_YouLookBad.WAV";};
instance	SLD_21_YouLookTired				(C_SFX_DEF)	{file="SLD_21_YouLookTired.WAV";};
instance	SLD_21_DrunkenBastard			(C_SFX_DEF)	{file="SLD_21_DrunkenBastard.WAV";};
instance	SLD_21_GladYouAreAlive			(C_SFX_DEF)	{file="SLD_21_GladYouAreAlive.WAV";};
instance	SLD_21_GladYouWereDead			(C_SFX_DEF)	{file="SLD_21_GladYouWereDead.WAV";};
instance	SLD_21_FriendKilledMyGuild		(C_SFX_DEF)	{file="SLD_21_FriendKilledMyGuild.WAV";};
instance	SLD_21_FoeKilledMyGuild			(C_SFX_DEF)	{file="SLD_21_FoeKilledMyGuild.WAV";};
instance	SLD_21_YouAttackedMe			(C_SFX_DEF)	{file="SLD_21_YouAttackedMe.WAV";};
instance	SLD_21_YouStoleFromMe			(C_SFX_DEF)	{file="SLD_21_YouStoleFromMe.WAV";};
instance	SLD_21_FoeStoleFromMyGuild		(C_SFX_DEF)	{file="SLD_21_FoeStoleFromMyGuild.WAV";};
instance	SLD_21_FriendKilledMage			(C_SFX_DEF)	{file="SLD_21_FriendKilledMage.WAV";};
instance	SLD_21_FriendAttackedKdF		(C_SFX_DEF)	{file="SLD_21_FriendAttackedKdF.WAV";};
instance	SLD_21_YouPissedMeOff			(C_SFX_DEF)	{file="SLD_21_YouPissedMeOff.WAV";};
instance	SLD_21_FriendKilledDigger		(C_SFX_DEF)	{file="SLD_21_FriendKilledDigger.WAV";};
instance	SLD_21_FoeKilledDigger			(C_SFX_DEF)	{file="SLD_21_FoeKilledDigger.WAV";};
instance	SLD_21_FriendKilledSectSucker	(C_SFX_DEF)	{file="SLD_21_FriendKilledSectSucker.WAV";};
instance	SLD_21_FriendDefeatedByVlk		(C_SFX_DEF)	{file="SLD_21_FriendDefeatedByVlk.WAV";};
instance	SLD_21_FriendWonInArena			(C_SFX_DEF)	{file="SLD_21_FriendWonInArena.WAV";};
instance	SLD_21_FriendLostInArena		(C_SFX_DEF)	{file="SLD_21_FriendLostInArena.WAV";};
instance	SLD_21_YouAreNew				(C_SFX_DEF)	{file="SLD_21_YouAreNew.WAV";};
instance	SLD_21_YouAreNew2				(C_SFX_DEF)	{file="SLD_21_YouAreNew2.WAV";};
instance	SLD_21_NSCADefault				(C_SFX_DEF)	{file="SLD_21_NSCADefault.WAV";};
instance	SLD_21_ENDDefault				(C_SFX_DEF)	{file="SLD_21_ENDDefault.WAV";};
instance	SLD_21_RTDefault				(C_SFX_DEF)	{file="SLD_21_RTDefault.WAV";};
instance	SLD_21_NSCAGotoWP				(C_SFX_DEF)	{file="SLD_21_NSCAGotoWP.WAV";};
instance	SLD_21_ENDGotoWP				(C_SFX_DEF)	{file="SLD_21_ENDGotoWP.WAV";};
instance	SLD_21_NSCAGuard				(C_SFX_DEF)	{file="SLD_21_NSCAGuard.WAV";};
instance	SLD_21_ENDGuard					(C_SFX_DEF)	{file="SLD_21_ENDGuard.WAV";};
instance	SLD_21_RTGuard					(C_SFX_DEF)	{file="SLD_21_RTGuard.WAV";};
instance	SLD_21_NSCAEat					(C_SFX_DEF)	{file="SLD_21_NSCAEat.WAV";};
instance	SLD_21_ENDEat					(C_SFX_DEF)	{file="SLD_21_ENDEat.WAV";};
instance	SLD_21_RTListen					(C_SFX_DEF)	{file="SLD_21_RTListen.WAV";};
instance	SLD_21_ENDHangAround			(C_SFX_DEF)	{file="SLD_21_ENDHangAround.WAV";};
instance	SLD_21_NSCASmalltalk			(C_SFX_DEF)	{file="SLD_21_NSCASmalltalk.WAV";};
instance	SLD_21_ENDSmalltalk				(C_SFX_DEF)	{file="SLD_21_ENDSmalltalk.WAV";};
instance	SLD_21_NSCASharpenBlade			(C_SFX_DEF)	{file="SLD_21_NSCASharpenBlade.WAV";};
instance	SLD_21_ENDSharpenBlade			(C_SFX_DEF)	{file="SLD_21_ENDSharpenBlade.WAV";};
instance	SLD_21_NSCASleep				(C_SFX_DEF)	{file="SLD_21_NSCASleep.WAV";};
instance	SLD_21_ENDSleep					(C_SFX_DEF)	{file="SLD_21_ENDSleep.WAV";};
instance	SLD_21_BoPrTooClose				(C_SFX_DEF)	{file="SLD_21_BoPrTooClose.WAV";};
instance	SLD_21_BoPrTooClose2			(C_SFX_DEF)	{file="SLD_21_BoPrTooClose2.WAV";};
instance	SLD_21_BoPrWannaShoot			(C_SFX_DEF)	{file="SLD_21_BoPrWannaShoot.WAV";};
instance	SLD_21_BoPrWait					(C_SFX_DEF)	{file="SLD_21_BoPrWait.WAV";};
instance	SLD_21_BoPrNow					(C_SFX_DEF)	{file="SLD_21_BoPrNow.WAV";};
instance	SLD_21_BoPrYawn					(C_SFX_DEF)	{file="SLD_21_BoPrYawn.WAV";};
instance	SLD_21_BoPrOutOfWay				(C_SFX_DEF)	{file="SLD_21_BoPrOutOfWay.WAV";};
instance	SLD_21_BoPrHandsOffAim			(C_SFX_DEF)	{file="SLD_21_BoPrHandsOffAim.WAV";};
instance	SLD_21_BoPrLose					(C_SFX_DEF)	{file="SLD_21_BoPrLose.WAV";};
instance	SLD_21_BoPrLose2				(C_SFX_DEF)	{file="SLD_21_BoPrLose2.WAV";};
instance	SLD_21_BoPrWin					(C_SFX_DEF)	{file="SLD_21_BoPrWin.WAV";};
instance	SLD_21_BoPrLetMe				(C_SFX_DEF)	{file="SLD_21_BoPrLetMe.WAV";};
instance	SLD_21_BoPrLetMeOrSuffer		(C_SFX_DEF)	{file="SLD_21_BoPrLetMeOrSuffer.WAV";};
instance	SLD_21_BoPrShotBetween			(C_SFX_DEF)	{file="SLD_21_BoPrShotBetween.WAV";};
instance	SLD_21_StopIt 					(C_SFX_DEF)	{file="SLD_21_StopIt SVM.WAV";};
instance	SLD_21_StopIt2					(C_SFX_DEF)	{file="SLD_21_StopIt2 SVM.WAV";};



instance	NOV_130_Aargh					(C_SFX_DEF)	{file="NOV_130_Aargh.WAV";};
instance	NOV_130_Uuuf						(C_SFX_DEF)	{file="NOV_130_Uuuf.WAV";};
instance	NOV_130_Wrstlfjx					(C_SFX_DEF)	{file="NOV_130_Wrstlfjx.WAV";};
instance	NOV_130_Laalalaa					(C_SFX_DEF)	{file="NOV_130_Laalalaa.WAV";};
instance	NOV_130_Snore					(C_SFX_DEF)	{file="NOV_130_Snore.WAV";};
instance	NOV_130_Awake					(C_SFX_DEF)	{file="NOV_130_Awake.WAV";};
instance	NOV_130_Haahaa					(C_SFX_DEF)	{file="NOV_130_Haahaa.WAV";};
instance	NOV_130_Harhar					(C_SFX_DEF)	{file="NOV_130_Harhar.WAV";};
instance	NOV_130_Curse					(C_SFX_DEF)	{file="NOV_130_Curse.WAV";};
instance	NOV_130_YouGonnaDie				(C_SFX_DEF)	{file="NOV_130_YouGonnaDie.WAV";};
instance	NOV_130_BehindYou				(C_SFX_DEF)	{file="NOV_130_BehindYou.WAV";};
instance	NOV_130_WhoIsThisSucker			(C_SFX_DEF)	{file="NOV_130_WhoIsThisSucker.WAV";};
instance	NOV_130_BeGone					(C_SFX_DEF)	{file="NOV_130_BeGone.WAV";};
instance	NOV_130_BeGoneOrSuffer			(C_SFX_DEF)	{file="NOV_130_BeGoneOrSuffer.WAV";};
instance	NOV_130_YouAskedForIt			(C_SFX_DEF)	{file="NOV_130_YouAskedForIt.WAV";};
instance	NOV_130_WhatAreYouDoing			(C_SFX_DEF)	{file="NOV_130_WhatAreYouDoing.WAV";};
instance	NOV_130_WannaBrawl				(C_SFX_DEF)	{file="NOV_130_WannaBrawl.WAV";};
instance	NOV_130_WatchYourAim				(C_SFX_DEF)	{file="NOV_130_WatchYourAim.WAV";};
instance	NOV_130_YouBrazenBastard			(C_SFX_DEF)	{file="NOV_130_YouBrazenBastard.WAV";};
instance	NOV_130_ThisSpellIsDangerous		(C_SFX_DEF)	{file="NOV_130_ThisSpellIsDangerous.WAV";};
instance	NOV_130_StopSpellcasting			(C_SFX_DEF)	{file="NOV_130_StopSpellcasting.WAV";};
instance	NOV_130_ISaidStopSpellcasting	(C_SFX_DEF)	{file="NOV_130_ISaidStopSpellcasting.WAV";};
instance	NOV_130_PutYourWeaponAway		(C_SFX_DEF)	{file="NOV_130_PutYourWeaponAway.WAV";};
instance	NOV_130_ISaidPutYourWeaponAway	(C_SFX_DEF)	{file="NOV_130_ISaidPutYourWeaponAway.WAV";};
instance	NOV_130_WiseMove					(C_SFX_DEF)	{file="NOV_130_WiseMove.WAV";};
instance	NOV_130_LeaveMeAlone				(C_SFX_DEF)	{file="NOV_130_LeaveMeAlone.WAV";};
instance	NOV_130_DefeatedYou				(C_SFX_DEF)	{file="NOV_130_DefeatedYou.WAV";};
instance	NOV_130_WhatDoYouWant			(C_SFX_DEF)	{file="NOV_130_WhatDoYouWant.WAV";};
instance	NOV_130_TooClose					(C_SFX_DEF)	{file="NOV_130_TooClose.WAV";};
instance	NOV_130_OutOfMyWay				(C_SFX_DEF)	{file="NOV_130_OutOfMyWay.WAV";};
instance	NOV_130_LetMePass				(C_SFX_DEF)	{file="NOV_130_LetMePass.WAV";};
instance	NOV_130_StopThief				(C_SFX_DEF)	{file="NOV_130_StopThief.WAV";};
instance	NOV_130_HandsOff					(C_SFX_DEF)	{file="NOV_130_HandsOff.WAV";};
instance	NOV_130_WhereAreYouGoing			(C_SFX_DEF)	{file="NOV_130_WhereAreYouGoing.WAV";};
instance	NOV_130_Freeze					(C_SFX_DEF)	{file="NOV_130_Freeze.WAV";};
instance	NOV_130_HoldHim					(C_SFX_DEF)	{file="NOV_130_HoldHim.WAV";};
instance	NOV_130_ThereHeIs				(C_SFX_DEF)	{file="NOV_130_ThereHeIs.WAV";};
instance	NOV_130_Thanks					(C_SFX_DEF)	{file="NOV_130_Thanks.WAV";};
instance	NOV_130_YouWasted				(C_SFX_DEF)	{file="NOV_130_YouWasted.WAV";};
instance	NOV_130_GotCoolItem				(C_SFX_DEF)	{file="NOV_130_GotCoolItem.WAV";};
instance	NOV_130_GotExcuseItem			(C_SFX_DEF)	{file="NOV_130_GotExcuseItem.WAV";};
instance	NOV_130_GotCrapFriendly			(C_SFX_DEF)	{file="NOV_130_GotCrapFriendly.WAV";};
instance	NOV_130_GotCrapUnfriendly		(C_SFX_DEF)	{file="NOV_130_GotCrapUnfriendly.WAV";};
instance	NOV_130_FoundCoolItem			(C_SFX_DEF)	{file="NOV_130_FoundCoolItem.WAV";};
instance	NOV_130_RecognizeDisguise		(C_SFX_DEF)	{file="NOV_130_RecognizeDisguise.WAV";};
instance	NOV_130_RemoveDisguise			(C_SFX_DEF)	{file="NOV_130_RemoveDisguise.WAV";};
instance	NOV_130_YouLookBad				(C_SFX_DEF)	{file="NOV_130_YouLookBad.WAV";};
instance	NOV_130_YouLookTired				(C_SFX_DEF)	{file="NOV_130_YouLookTired.WAV";};
instance	NOV_130_DrunkenBastard			(C_SFX_DEF)	{file="NOV_130_DrunkenBastard.WAV";};
instance	NOV_130_GladYouAreAlive			(C_SFX_DEF)	{file="NOV_130_GladYouAreAlive.WAV";};
instance	NOV_130_GladYouWereDead			(C_SFX_DEF)	{file="NOV_130_GladYouWereDead.WAV";};
instance	NOV_130_FriendKilledMyGuild		(C_SFX_DEF)	{file="NOV_130_FriendKilledMyGuild.WAV";};
instance	NOV_130_FoeKilledMyGuild			(C_SFX_DEF)	{file="NOV_130_FoeKilledMyGuild.WAV";};
instance	NOV_130_YouAttackedMe			(C_SFX_DEF)	{file="NOV_130_YouAttackedMe.WAV";};
instance	NOV_130_YouStoleFromMe			(C_SFX_DEF)	{file="NOV_130_YouStoleFromMe.WAV";};
instance	NOV_130_FoeStoleFromMyGuild		(C_SFX_DEF)	{file="NOV_130_FoeStoleFromMyGuild.WAV";};
instance	NOV_130_FriendKilledMage			(C_SFX_DEF)	{file="NOV_130_FriendKilledMage.WAV";};
instance	NOV_130_YouPissedMeOff			(C_SFX_DEF)	{file="NOV_130_YouPissedMeOff.WAV";};
instance	NOV_130_YouAreNew				(C_SFX_DEF)	{file="NOV_130_YouAreNew.WAV";};
instance	NOV_130_NSCADefault				(C_SFX_DEF)	{file="NOV_130_NSCADefault.WAV";};
instance	NOV_130_ENDDefault				(C_SFX_DEF)	{file="NOV_130_ENDDefault.WAV";};
instance	NOV_130_RTDefault				(C_SFX_DEF)	{file="NOV_130_RTDefault.WAV";};
instance	NOV_130_NSCAGotoWP				(C_SFX_DEF)	{file="NOV_130_NSCAGotoWP.WAV";};
instance	NOV_130_ENDGotoWP				(C_SFX_DEF)	{file="NOV_130_ENDGotoWP.WAV";};
instance	NOV_130_NSCAEat					(C_SFX_DEF)	{file="NOV_130_NSCAEat.WAV";};
instance	NOV_130_ENDEat					(C_SFX_DEF)	{file="NOV_130_ENDEat.WAV";};
instance	NOV_130_RTListen					(C_SFX_DEF)	{file="NOV_130_RTListen.WAV";};
instance	NOV_130_NSCAHangAround			(C_SFX_DEF)	{file="NOV_130_NSCAHangAround.WAV";};
instance	NOV_130_ENDHangAround			(C_SFX_DEF)	{file="NOV_130_ENDHangAround.WAV";};
instance	NOV_130_NSCASmalltalk			(C_SFX_DEF)	{file="NOV_130_NSCASmalltalk.WAV";};
instance	NOV_130_ENDSmalltalk				(C_SFX_DEF)	{file="NOV_130_ENDSmalltalk.WAV";};
instance	NOV_130_NSCASleep				(C_SFX_DEF)	{file="NOV_130_NSCASleep.WAV";};
instance	NOV_130_ENDSleep					(C_SFX_DEF)	{file="NOV_130_ENDSleep.WAV";};
instance	NOV_130_NovSpeech1				(C_SFX_DEF)	{file="NOV_130_NovSpeech1.WAV";};
instance	NOV_130_NovSpeech2				(C_SFX_DEF)	{file="NOV_130_NovSpeech2.WAV";};
instance	NOV_130_NovSpeech3				(C_SFX_DEF)	{file="NOV_130_NovSpeech3.WAV";};
instance	NOV_130_NovSpeech4				(C_SFX_DEF)	{file="NOV_130_NovSpeech4.WAV";};
instance	NOV_130_NovSpeech5				(C_SFX_DEF)	{file="NOV_130_NovSpeech5.WAV";};
instance	NOV_130_NovSpeech6				(C_SFX_DEF)	{file="NOV_130_NovSpeech6.WAV";};
instance	NOV_130_NovSpeech7				(C_SFX_DEF)	{file="NOV_130_NovSpeech7.WAV";};



instance	VLK_50_Aargh					(C_SFX_DEF)	{file="VLK_50_Aargh.WAV";};
instance	VLK_50_Uuuf						(C_SFX_DEF)	{file="VLK_50_Uuuf.WAV";};
instance	VLK_50_Wrstlfjx					(C_SFX_DEF)	{file="VLK_50_Wrstlfjx.WAV";};
instance	VLK_50_Laalalaa					(C_SFX_DEF)	{file="VLK_50_Laalalaa.WAV";};
instance	VLK_50_Snore					(C_SFX_DEF)	{file="VLK_50_Snore.WAV";};
instance	VLK_50_Awake					(C_SFX_DEF)	{file="VLK_50_Awake.WAV";};
instance	VLK_50_Haahaa					(C_SFX_DEF)	{file="VLK_50_Haahaa.WAV";};
instance	VLK_50_Harhar					(C_SFX_DEF)	{file="VLK_50_Harhar.WAV";};
instance	VLK_50_Curse					(C_SFX_DEF)	{file="VLK_50_Curse.WAV";};
instance	VLK_50_CheerChamp				(C_SFX_DEF)	{file="VLK_50_CheerChamp.WAV";};
instance	VLK_50_CheerChamp2				(C_SFX_DEF)	{file="VLK_50_CheerChamp2.WAV";};
instance	VLK_50_CheerChamp3				(C_SFX_DEF)	{file="VLK_50_CheerChamp3.WAV";};
instance	VLK_50_ChampWasHit				(C_SFX_DEF)	{file="VLK_50_ChampWasHit.WAV";};
instance	VLK_50_ChampWasHit2				(C_SFX_DEF)	{file="VLK_50_ChampWasHit2.WAV";};
instance	VLK_50_ChampWasHit3				(C_SFX_DEF)	{file="VLK_50_ChampWasHit3.WAV";};
instance	VLK_50_ChampHitLoser			(C_SFX_DEF)	{file="VLK_50_ChampHitLoser.WAV";};
instance	VLK_50_ChampHitLoser2			(C_SFX_DEF)	{file="VLK_50_ChampHitLoser2.WAV";};
instance	VLK_50_ChampHitLoser3			(C_SFX_DEF)	{file="VLK_50_ChampHitLoser3.WAV";};
instance	VLK_50_BehindYou				(C_SFX_DEF)	{file="VLK_50_BehindYou.WAV";};
instance	VLK_50_BeGone					(C_SFX_DEF)	{file="VLK_50_BeGone.WAV";};
instance	VLK_50_BeGoneOrSuffer			(C_SFX_DEF)	{file="VLK_50_BeGoneOrSuffer.WAV";};
instance	VLK_50_YouAskedForIt			(C_SFX_DEF)	{file="VLK_50_YouAskedForIt.WAV";};
instance	VLK_50_WhatAreYouDoing			(C_SFX_DEF)	{file="VLK_50_WhatAreYouDoing.WAV";};
instance	VLK_50_WannaBrawl				(C_SFX_DEF)	{file="VLK_50_WannaBrawl.WAV";};
instance	VLK_50_WatchYourAim				(C_SFX_DEF)	{file="VLK_50_WatchYourAim.WAV";};
instance	VLK_50_YouBrazenBastard			(C_SFX_DEF)	{file="VLK_50_YouBrazenBastard.WAV";};
instance	VLK_50_MagicMakesMeNervous		(C_SFX_DEF)	{file="VLK_50_MagicMakesMeNervous.WAV";};
instance	VLK_50_StopSpellcasting			(C_SFX_DEF)	{file="VLK_50_StopSpellcasting.WAV";};
instance	VLK_50_ISaidStopSpellcasting	(C_SFX_DEF)	{file="VLK_50_ISaidStopSpellcasting.WAV";};
instance	VLK_50_PutYourWeaponAway		(C_SFX_DEF)	{file="VLK_50_PutYourWeaponAway.WAV";};
instance	VLK_50_ISaidPutYourWeaponAway	(C_SFX_DEF)	{file="VLK_50_ISaidPutYourWeaponAway.WAV";};
instance	VLK_50_WiseMove					(C_SFX_DEF)	{file="VLK_50_WiseMove.WAV";};
instance	VLK_50_LeaveMeAlone				(C_SFX_DEF)	{file="VLK_50_LeaveMeAlone.WAV";};
instance	VLK_50_DefeatedYou				(C_SFX_DEF)	{file="VLK_50_DefeatedYou.WAV";};
instance	VLK_50_WhatDoYouWant			(C_SFX_DEF)	{file="VLK_50_WhatDoYouWant.WAV";};
instance	VLK_50_TooClose					(C_SFX_DEF)	{file="VLK_50_TooClose.WAV";};
instance	VLK_50_OutOfMyWay				(C_SFX_DEF)	{file="VLK_50_OutOfMyWay.WAV";};
instance	VLK_50_LetMePass				(C_SFX_DEF)	{file="VLK_50_LetMePass.WAV";};
instance	VLK_50_StopThief				(C_SFX_DEF)	{file="VLK_50_StopThief.WAV";};
instance	VLK_50_HandsOff					(C_SFX_DEF)	{file="VLK_50_HandsOff.WAV";};
instance	VLK_50_ThereHeIs				(C_SFX_DEF)	{file="VLK_50_ThereHeIs.WAV";};
instance	VLK_50_Thanks					(C_SFX_DEF)	{file="VLK_50_Thanks.WAV";};
instance	VLK_50_YouWasted				(C_SFX_DEF)	{file="VLK_50_YouWasted.WAV";};
instance	VLK_50_GotCoolItem				(C_SFX_DEF)	{file="VLK_50_GotCoolItem.WAV";};
instance	VLK_50_GotExcuseItem			(C_SFX_DEF)	{file="VLK_50_GotExcuseItem.WAV";};
instance	VLK_50_GotCrapFriendly			(C_SFX_DEF)	{file="VLK_50_GotCrapFriendly.WAV";};
instance	VLK_50_GotCrapUnfriendly		(C_SFX_DEF)	{file="VLK_50_GotCrapUnfriendly.WAV";};
instance	VLK_50_FoundCoolItem			(C_SFX_DEF)	{file="VLK_50_FoundCoolItem.WAV";};
instance	VLK_50_RecognizeDisguise		(C_SFX_DEF)	{file="VLK_50_RecognizeDisguise.WAV";};
instance	VLK_50_RemoveDisguise			(C_SFX_DEF)	{file="VLK_50_RemoveDisguise.WAV";};
instance	VLK_50_YouLookBad				(C_SFX_DEF)	{file="VLK_50_YouLookBad.WAV";};
instance	VLK_50_YouLookTired				(C_SFX_DEF)	{file="VLK_50_YouLookTired.WAV";};
instance	VLK_50_DrunkenBastard			(C_SFX_DEF)	{file="VLK_50_DrunkenBastard.WAV";};
instance	VLK_50_GladYouWereDead			(C_SFX_DEF)	{file="VLK_50_GladYouWereDead.WAV";};
instance	VLK_50_FoeKilledMyGuild			(C_SFX_DEF)	{file="VLK_50_FoeKilledMyGuild.WAV";};
instance	VLK_50_YouAttackedMe			(C_SFX_DEF)	{file="VLK_50_YouAttackedMe.WAV";};
instance	VLK_50_YouStoleFromMe			(C_SFX_DEF)	{file="VLK_50_YouStoleFromMe.WAV";};
instance	VLK_50_FriendKilledMage			(C_SFX_DEF)	{file="VLK_50_FriendKilledMage.WAV";};
instance	VLK_50_FriendAttackedKdF		(C_SFX_DEF)	{file="VLK_50_FriendAttackedKdF.WAV";};
instance	VLK_50_YouPissedMeOff			(C_SFX_DEF)	{file="VLK_50_YouPissedMeOff.WAV";};
instance	VLK_50_FriendWonInArena			(C_SFX_DEF)	{file="VLK_50_FriendWonInArena.WAV";};
instance	VLK_50_FriendLostInArena		(C_SFX_DEF)	{file="VLK_50_FriendLostInArena.WAV";};
instance	VLK_50_YouAreNew				(C_SFX_DEF)	{file="VLK_50_YouAreNew.WAV";};
instance	VLK_50_NSCADefault				(C_SFX_DEF)	{file="VLK_50_NSCADefault.WAV";};
instance	VLK_50_ENDDefault				(C_SFX_DEF)	{file="VLK_50_ENDDefault.WAV";};
instance	VLK_50_RTDefault				(C_SFX_DEF)	{file="VLK_50_RTDefault.WAV";};
instance	VLK_50_NSCAGotoWP				(C_SFX_DEF)	{file="VLK_50_NSCAGotoWP.WAV";};
instance	VLK_50_ENDGotoWP				(C_SFX_DEF)	{file="VLK_50_ENDGotoWP.WAV";};
instance	VLK_50_NSCACook					(C_SFX_DEF)	{file="VLK_50_NSCACook.WAV";};
instance	VLK_50_ENDCook					(C_SFX_DEF)	{file="VLK_50_ENDCook.WAV";};
instance	VLK_50_NSCAPlayMusic			(C_SFX_DEF)	{file="VLK_50_NSCAPlayMusic.WAV";};
instance	VLK_50_ENDPlayMusic				(C_SFX_DEF)	{file="VLK_50_ENDPlayMusic.WAV";};
instance	VLK_50_NSCAEat					(C_SFX_DEF)	{file="VLK_50_NSCAEat.WAV";};
instance	VLK_50_ENDEat					(C_SFX_DEF)	{file="VLK_50_50_ENDEat.WAV";};
instance	VLK_50_RTListen					(C_SFX_DEF)	{file="VLK_50_RTListen.WAV";};
instance	VLK_50_RTPickOre				(C_SFX_DEF)	{file="VLK_50_RTPickOre.WAV";};
instance	VLK_50_NSCARepairHut			(C_SFX_DEF)	{file="VLK_50_NSCARepairHut.WAV";};
instance	VLK_50_RTRepairHut				(C_SFX_DEF)	{file="VLK_50_RTRepairHut.WAV";};
instance	VLK_50_NSCAHangAround			(C_SFX_DEF)	{file="VLK_50_NSCAHangAround.WAV";};
instance	VLK_50_ENDHangAround			(C_SFX_DEF)	{file="VLK_50_ENDHangAround.WAV";};
instance	VLK_50_NSCASmalltalk			(C_SFX_DEF)	{file="VLK_50_NSCASmalltalk.WAV";};
instance	VLK_50_ENDSmalltalk				(C_SFX_DEF)	{file="VLK_50_ENDSmalltalk.WAV";};
instance	VLK_50_NSCASleep				(C_SFX_DEF)	{file="VLK_50_NSCASleep.WAV";};
instance	VLK_50_ENDSleep					(C_SFX_DEF)	{file="VLK_50_ENDSleep.WAV";};
instance	VLK_50_Smalltalk1				(C_SFX_DEF)	{file="VLK_50_Smalltalk1.WAV";};
instance	VLK_50_Smalltalk2				(C_SFX_DEF)	{file="VLK_50_Smalltalk2.WAV";};
instance	VLK_50_Smalltalk3				(C_SFX_DEF)	{file="VLK_50_Smalltalk3.WAV";};
instance	VLK_50_Smalltalk4				(C_SFX_DEF)	{file="VLK_50_Smalltalk4.WAV";};
instance	VLK_50_Smalltalk5				(C_SFX_DEF)	{file="VLK_50_Smalltalk5.WAV";};
instance	VLK_50_Smalltalk6				(C_SFX_DEF)	{file="VLK_50_Smalltalk6.WAV";};



instance	KDF_40_Aargh					(C_SFX_DEF)	{file="KDF_40_Aargh.WAV";};
instance	KDF_40_Uuuf						(C_SFX_DEF)	{file="KDF_40_Uuuf.WAV";};
instance	KDF_40_Wrstlfjx					(C_SFX_DEF)	{file="KDF_40_Wrstlfjx.WAV";};
instance	KDF_40_Laalalaa					(C_SFX_DEF)	{file="KDF_40_Laalalaa.WAV";};
instance	KDF_40_Snore					(C_SFX_DEF)	{file="KDF_40_Snore.WAV";};
instance	KDF_40_Awake					(C_SFX_DEF)	{file="KDF_40_Awake.WAV";};
instance	KDF_40_Haahaa					(C_SFX_DEF)	{file="KDF_40_Haahaa.WAV";};
instance	KDF_40_Harhar					(C_SFX_DEF)	{file="KDF_40_Harhar.WAV";};
instance	KDF_40_Curse					(C_SFX_DEF)	{file="KDF_40_Curse.WAV";};
instance	KDF_40_CheerChamp				(C_SFX_DEF)	{file="KDF_40_CheerChamp.WAV";};
instance	KDF_40_CheerChamp2				(C_SFX_DEF)	{file="KDF_40_CheerChamp2.WAV";};
instance	KDF_40_ChampWasHit				(C_SFX_DEF)	{file="KDF_40_ChampWasHit.WAV";};
instance	KDF_40_ChampWasHit2				(C_SFX_DEF)	{file="KDF_40_ChampWasHit2.WAV";};
instance	KDF_40_ChampHitLoser			(C_SFX_DEF)	{file="KDF_40_ChampHitLoser.WAV";};
instance	KDF_40_ChampHitLoser2			(C_SFX_DEF)	{file="KDF_40_ChampHitLoser2.WAV";};
instance	KDF_40_YouGonnaDie				(C_SFX_DEF)	{file="KDF_40_YouGonnaDie.WAV";};
instance	KDF_40_BehindYou				(C_SFX_DEF)	{file="KDF_40_BehindYou.WAV";};
instance	KDF_40_WhoIsThisSucker			(C_SFX_DEF)	{file="KDF_40_WhoIsThisSucker.WAV";};
instance	KDF_40_WhatAreYouDoing			(C_SFX_DEF)	{file="KDF_40_WhatAreYouDoing.WAV";};
instance	KDF_40_WannaBrawl				(C_SFX_DEF)	{file="KDF_40_WannaBrawl.WAV";};
instance	KDF_40_WatchYourAim				(C_SFX_DEF)	{file="KDF_40_WatchYourAim.WAV";};
instance	KDF_40_YouBrazenBastard			(C_SFX_DEF)	{file="KDF_40_YouBrazenBastard.WAV";};
instance	KDF_40_ThisSpellIsDangerous		(C_SFX_DEF)	{file="KDF_40_ThisSpellIsDangerous.WAV";};
instance	KDF_40_StopSpellcasting			(C_SFX_DEF)	{file="KDF_40_StopSpellcasting.WAV";};
instance	KDF_40_ISaidStopSpellcasting	(C_SFX_DEF)	{file="KDF_40_ISaidStopSpellcasting.WAV";};
instance	KDF_40_PutYourWeaponAway		(C_SFX_DEF)	{file="KDF_40_PutYourWeaponAway.WAV";};
instance	KDF_40_ISaidPutYourWeaponAway	(C_SFX_DEF)	{file="KDF_40_ISaidPutYourWeaponAway.WAV";};
instance	KDF_40_WiseMove					(C_SFX_DEF)	{file="KDF_40_WiseMove.WAV";};
instance	KDF_40_LeaveMeAlone				(C_SFX_DEF)	{file="KDF_40_LeaveMeAlone.WAV";};
instance	KDF_40_DefeatedYou				(C_SFX_DEF)	{file="KDF_40_DefeatedYou.WAV";};
instance	KDF_40_WhatDoYouWant			(C_SFX_DEF)	{file="KDF_40_WhatDoYouWant.WAV";};
instance	KDF_40_TooClose					(C_SFX_DEF)	{file="KDF_40_TooClose.WAV";};
instance	KDF_40_OutOfMyWay				(C_SFX_DEF)	{file="KDF_40_OutOfMyWay.WAV";};
instance	KDF_40_LetMePass				(C_SFX_DEF)	{file="KDF_40_LetMePass.WAV";};
instance	KDF_40_StopThief				(C_SFX_DEF)	{file="KDF_40_StopThief.WAV";};
instance	KDF_40_HandsOff					(C_SFX_DEF)	{file="KDF_40_HandsOff.WAV";};
instance	KDF_40_WhereAreYouGoing			(C_SFX_DEF)	{file="KDF_40_WhereAreYouGoing.WAV";};
instance	KDF_40_Freeze					(C_SFX_DEF)	{file="KDF_40_Freeze.WAV";};
instance	KDF_40_HoldHim					(C_SFX_DEF)	{file="KDF_40_HoldHim.WAV";};
instance	KDF_40_ThereHeIs				(C_SFX_DEF)	{file="KDF_40_ThereHeIs.WAV";};
instance	KDF_40_Thanks					(C_SFX_DEF)	{file="KDF_40_Thanks.WAV";};
instance	KDF_40_YouWasted				(C_SFX_DEF)	{file="KDF_40_YouWasted.WAV";};
instance	KDF_40_GotCoolItem				(C_SFX_DEF)	{file="KDF_40_GotCoolItem.WAV";};
instance	KDF_40_GotExcuseItem			(C_SFX_DEF)	{file="KDF_40_GotExcuseItem.WAV";};
instance	KDF_40_GotCrapFriendly			(C_SFX_DEF)	{file="KDF_40_GotCrapFriendly.WAV";};
instance	KDF_40_GotCrapUnfriendly		(C_SFX_DEF)	{file="KDF_40_GotCrapUnfriendly.WAV";};
instance	KDF_40_FoundCoolItem			(C_SFX_DEF)	{file="KDF_40_FoundCoolItem.WAV";};
instance	KDF_40_RecognizeDisguise		(C_SFX_DEF)	{file="KDF_40_RecognizeDisguise.WAV";};
instance	KDF_40_RemoveDisguise			(C_SFX_DEF)	{file="KDF_40_RemoveDisguise.WAV";};
instance	KDF_40_YouLookBad				(C_SFX_DEF)	{file="KDF_40_YouLookBad.WAV";};
instance	KDF_40_YouLookTired				(C_SFX_DEF)	{file="KDF_40_YouLookTired.WAV";};
instance	KDF_40_DrunkenBastard			(C_SFX_DEF)	{file="KDF_40_DrunkenBastard.WAV";};
instance	KDF_40_GladYouAreAlive			(C_SFX_DEF)	{file="KDF_40_GladYouAreAlive.WAV";};
instance	KDF_40_GladYouWereDead			(C_SFX_DEF)	{file="KDF_40_GladYouWereDead.WAV";};
instance	KDF_40_FriendKilledMyGuild		(C_SFX_DEF)	{file="KDF_40_FriendKilledMyGuild.WAV";};
instance	KDF_40_FoeKilledMyGuild			(C_SFX_DEF)	{file="KDF_40_FoeKilledMyGuild.WAV";};
instance	KDF_40_YouAttackedMe			(C_SFX_DEF)	{file="KDF_40_YouAttackedMe.WAV";};
instance	KDF_40_YouStoleFromMe			(C_SFX_DEF)	{file="KDF_40_YouStoleFromMe.WAV";};
instance	KDF_40_FoeStoleFromMyGuild		(C_SFX_DEF)	{file="KDF_40_FoeStoleFromMyGuild.WAV";};
instance	KDF_40_FriendKilledMage			(C_SFX_DEF)	{file="KDF_40_FriendKilledMage.WAV";};
instance	KDF_40_YouPissedMeOff			(C_SFX_DEF)	{file="KDF_40_YouPissedMeOff.WAV";};
instance	KDF_40_FriendKilledDigger		(C_SFX_DEF)	{file="KDF_40_FriendKilledDigger.WAV";};
instance	KDF_40_FoeKilledDigger			(C_SFX_DEF)	{file="KDF_40_FoeKilledDigger.WAV";};
instance	KDF_40_FriendKilledSectSucker	(C_SFX_DEF)	{file="KDF_40_FriendKilledSectSucker.WAV";};
instance	KDF_40_FriendDefeatedByVlk		(C_SFX_DEF)	{file="KDF_40_FriendDefeatedByVlk.WAV";};
instance	KDF_40_YouAreNew				(C_SFX_DEF)	{file="KDF_40_YouAreNew.WAV";};
instance	KDF_40_NSCADefault				(C_SFX_DEF)	{file="KDF_40_NSCADefault.WAV";};
instance	KDF_40_ENDDefault				(C_SFX_DEF)	{file="KDF_40_ENDDefault.WAV";};
instance	KDF_40_RTDefault				(C_SFX_DEF)	{file="KDF_40_RTDefault.WAV";};
instance	KDF_40_NSCAGotoWP				(C_SFX_DEF)	{file="KDF_40_NSCAGotoWP.WAV";};
instance	KDF_40_ENDGotoWP				(C_SFX_DEF)	{file="KDF_40_ENDGotoWP.WAV";};
instance	KDF_40_NSCAEat					(C_SFX_DEF)	{file="KDF_40_NSCAEat.WAV";};
instance	KDF_40_ENDEat					(C_SFX_DEF)	{file="KDF_40_ENDEat.WAV";};
instance	KDF_40_RTListen					(C_SFX_DEF)	{file="KDF_40_RTListen.WAV";};
instance	KDF_40_NSCAHangAround			(C_SFX_DEF)	{file="KDF_40_NSCAHangAround.WAV";};
instance	KDF_40_ENDHangAround			(C_SFX_DEF)	{file="KDF_40_ENDHangAround.WAV";};
instance	KDF_40_NSCATalk					(C_SFX_DEF)	{file="KDF_40_NSCATalk.WAV";};
instance	KDF_40_ENDTalk					(C_SFX_DEF)	{file="KDF_40_ENDTalk.WAV";};
instance	KDF_40_NSCASleep				(C_SFX_DEF)	{file="KDF_40_NSCASleep.WAV";};
instance	KDF_40_ENDSleep					(C_SFX_DEF)	{file="KDF_40_ENDSleep.WAV";};












