instance STT_301_Fingers (Npc_Default)
{
	//-------- primary data --------
	name =							"Raczka";
	guild =							GIL_STT;
	level =							1;
	memory =						SC_UNKNOWN;
	regrow =						0;
	voice =							20;
	id =							301;
		
	//-------- abilities --------
	attribute[ATR_STRENGTH] =		2;
	attribute[ATR_DEXTERITY] =		3;
	attribute[ATR_MANA_MAX] =		0;
	attribute[ATR_MANA] =			0;
	attribute[ATR_MADNESS_MAX] =	3;
	attribute[ATR_MADNESS] =		3;
	attribute[ATR_HITPOINTS_MAX] =	5;
	attribute[ATR_HITPOINTS] =		5;

	talents =						TAL_SNEAK|TAL_BOW;

	//-------- visuals --------
	// 					animations
	Mdl_SetVisual		(self,"humanS.mds");
	// 					body mesh,					head mesh,			hairmesh,		face-tex,		hair-tex,		skin	
	Mdl_SetVisualMesh	(self,"HuS_Body_Naked3_U01.asc",	"Hum_Head_hair3.mms",	"",			DEFAULT,	DEFAULT,	DEFAULT);

	//-------- inventory --------
	EquipItem		(self, LongBow);
	CreateInvItems	(self, arrow, 100);

	CreateInvItem	(self, Loaf);
	CreateInvItem	(self, Cheese);
	CreateInvItem	(self, Wine);
	
	//-------------Daily Routine-------------
	daily_routine = Rtn_301;
};

FUNC VOID Rtn_301 ()
{
	TA_HangAround	(10,13,"OCR_OUTSIDE_HUT_10");
	TA_Sleep		(13,14,"OCR_HUT_19");
	TA_HangAround	(14,21,"OCR_OUTSIDE_HUT_13");
	TA_Sleep		(21,10,"OCR_HUT_19");
};