instance MST_NEW (Npc_Default)
{
	//-------- primary data --------
	name =							"Mistrz";
	slot =							"Meister";
	guild =							GIL_MST;
	level =							3;
	memory =						SC_UNKNOWN;
	regrow =						0;
	voice =							40;
	id =							40;
		
	//-------- abilities --------
	attribute[ATR_STRENGTH] =		4;
	attribute[ATR_DEXTERITY] =		3;
	attribute[ATR_MANA_MAX] =		2;
	attribute[ATR_MANA] =			2;
	attribute[ATR_MADNESS_MAX] =	2;
	attribute[ATR_MADNESS] =		2;
	attribute[ATR_HITPOINTS_MAX] =	7;
	attribute[ATR_HITPOINTS] =		7;

	talents	=						TAL_SNEAK|TAL_STEAL|TAL_SNEAK;

	//-------- visuals --------
	// 					animations
	Mdl_SetVisual		(self,"humans.mds");
	// 						   body mesh,				head mesh,				hairmesh,	face-tex,	hair-tex,	skin	
	Mdl_SetVisualMesh	(self,"hus_body_Naked8_u01.asc",	"Hum_Head_Hair9.mms",	"",			DEFAULT,	DEFAULT,	DEFAULT);

	//-------- inventory --------
	EquipItem		(self, Dagger);
	
	CreateInvItem	(self, Loaf);
	CreateInvItem	(self, Cheese);
	CreateInvItem	(self, Wine);
	CreateInvItem	(self, Lockpick);
};
