instance Vlk_502_Woody (Npc_Default)
{
	//-------- primary data --------
	name =							"Woody";
	guild =							GIL_VLK;
	level =							0;
	memory =						SC_UNKNOWN;
	regrow =						0;
	voice =							50;
	id =							502;
		
	//-------- abilities --------
	attribute[ATR_STRENGTH] =		2;
	attribute[ATR_DEXTERITY] =		2;
	attribute[ATR_MANA_MAX] =		0;
	attribute[ATR_MANA] =			0;
	attribute[ATR_MADNESS_MAX] =	3;
	attribute[ATR_MADNESS] =		3;
	attribute[ATR_HITPOINTS_MAX] =	5;
	attribute[ATR_HITPOINTS] =		5;

	talents =						0;

	//-------- visuals --------
	// 					animations
	Mdl_SetVisual		(self,"humanS.mds");
	// 					body mesh,					head mesh,			hairmesh,		face-tex,		hair-tex,		skin	
	Mdl_SetVisualMesh	(self,"HuS_Body_Naked4_U01.asc",	"Hum_Head_hair9.mms",	"",			DEFAULT,	DEFAULT,	DEFAULT);
	
	Mdl_ApplyRandomAni		(self,"S_REPAIRHUT","R_REPAIRHUT_CHECK");
	Mdl_ApplyRandomAniFreq	(self,"S_REPAIRHUT",20.0);
	
	Mdl_ApplyOverlayMds		(self,"HUMANS_WALKA3.mds");
	//-------- inventory --------
	EquipItem		(self, Mace);
	
	CreateInvItem	(self, Loaf);
	CreateInvItem	(self, Cheese);
		
	//-------------Daily Routine-------------
	daily_routine = Rtn_502;
};

FUNC VOID Rtn_502 ()
{
	TA_HangAround	(09,10,"OCR_OUTSIDE_HUT_14");
	TA_RepairHut	(10,15,"OCR_REPAIR_HUT_14");
	TA_Sleep		(15,17,"OCR_HUT_14");
	TA_HangAround	(17,22,"OCR_OUTSIDE_HUT_2");
	TA_Sleep		(22,09,"OCR_HUT_2");
};