/*	
	Dolch 1-2hp
 	Schwerter 1hd  2-6
	Schwerter 2hd	5-9 hp
	Axte 1hd	3-7hp
	Axte 2hd 6-10hp
	Keulen 1hd 2-6
	Keulen 2hd 5-9
*/	

/***************************
**	Dolchwaffen           **
***************************/

INSTANCE Knife (C_Item)
{	
	name =			"Noz";

	mainflag =		ITEM_NF;
	flags =			ITEM_DAG;	
	material =		MAT_METAL;
	
	hp =			10;
	hp_max =		10; 
	weight =		4;
	value =			10;

	dam_weapon =	1;
	dam_fire =	0;
	dam_poison =	0;
	dam_magic =	0;

	visual =		"IT_W_DAG_KNIFE.3DS";
};

INSTANCE Butcherknife (C_Item)
{	
	name =			"Noz Rzezniczy";

	mainflag =		ITEM_NF;
	flags =			ITEM_DAG;	
	material =		MAT_METAL;
	
	hp =			10;
	hp_max =		10; 
	weight =		20;
	value =			10;

	dam_weapon =	2;
	dam_fire =	0;
	dam_poison =	0;
	dam_magic =	0;

	visual =		"IT_W_DAG_BUTCHERKNIFE.3DS";
};

INSTANCE Dagger (C_Item)
{	
	name =			"Sztylet";

	mainflag =		ITEM_NF;
	flags =			ITEM_DAG;	
	material =		MAT_METAL;

	hp =			10;
	hp_max =		10; 
	weight =		8;
	value =			20;

	dam_weapon =	2;
	dam_fire =	0;
	dam_poison =	0;
	dam_magic =	0;

	visual =		"IT_W_DAG_DAGGER.3DS";
};

INSTANCE Dagger2 (C_Item)
{	
	name =			"Noz Cienia";

	mainflag =		ITEM_NF;
	flags =			ITEM_DAG;	
	material =		MAT_METAL;
	
	hp =			10;
	hp_max =		10; 
	weight =		30;
	value =			10;

	dam_weapon =	2;
	dam_fire =	0;
	dam_poison =	0;
	dam_magic =	0;

	visual =		"IT_W_DAG_DAGGER2.3DS";
};
/***************************
**	Schwertwaffen 1H      **
***************************/

INSTANCE ShortSword (C_Item)
{	
	name =			"Krotki Miecz";

	mainflag =		ITEM_NF;
	flags =			ITEM_SWD;	
	material =		MAT_METAL;

	hp =			10;
	hp_max =		10;
	weight =		15;
	value =			30;

	dam_weapon =	2;
	dam_fire =	0;
	dam_poison =	0;
	dam_magic =	0;

	visual =		"IT_W_1HS_SHORT.3DS";
};

INSTANCE ShortSword2 (C_Item)
{	
	name =			"Krotki Miecz";

	mainflag =		ITEM_NF;
	flags =			ITEM_SWD;	
	material =		MAT_METAL;

	hp =			10;
	hp_max =		10;
	weight =		15;
	value =			30;

	dam_weapon =	2;
	dam_fire =	0;
	dam_poison =	0;
	dam_magic =	0;

	visual =		"IT_W_1HS_SHORT2.3DS";
};

INSTANCE Sword (C_Item)
{	
	name =			"Miecz";

	mainflag =		ITEM_NF;
	flags =			ITEM_SWD;	
	material =		MAT_METAL;

	hp =			14;
	hp_max =		14;
	weight =		35;
	value =			50;

	dam_weapon =	3;
	dam_fire =	0;
	dam_poison =	0;
	dam_magic =	0;

	visual =		"IT_W_1HS_SWORD.3DS";
};

INSTANCE Sword2 (C_Item)
{	
	name =			"Miecz";

	mainflag =		ITEM_NF;
	flags =			ITEM_SWD;	
	material =		MAT_METAL;

	hp =			14;
	hp_max =		14;
	weight =		35;
	value =			50;

	dam_weapon =	3;
	dam_fire =	0;
	dam_poison =	0;
	dam_magic =	0;

	visual =		"IT_W_1HS_SWORD2.3DS";
};

INSTANCE Sword3 (C_Item)
{	
	name =			"Miecz";

	mainflag =		ITEM_NF;
	flags =			ITEM_SWD;	
	material =		MAT_METAL;

	hp =			35;
	hp_max =		35;
	weight =		35;
	value =			50;

	dam_weapon =	4;
	dam_fire =	0;
	dam_poison =	0;
	dam_magic =	0;

	visual =		"IT_W_1HS_SWORD3.3DS";
};

INSTANCE Sword4 (C_Item)
{	
	name =			"Miecz";

	mainflag =		ITEM_NF;
	flags =			ITEM_SWD;	
	material =		MAT_METAL;

	hp =			35;
	hp_max =		35;
	weight =		35;
	value =			50;

	dam_weapon =	4;
	dam_fire =	0;
	dam_poison =	0;
	dam_magic =	0;


	visual =		"IT_W_1HS_SWORD4.3DS";
};

INSTANCE BroadSword (C_Item)
{	
	name =			"Szeroki Miecz";

	mainflag =		ITEM_NF;
	flags =			ITEM_SWD;	
	material =		MAT_METAL;

	hp =			14;
	hp_max =		14;
	weight =		35;
	value =			50;

	dam_weapon =	5;
	dam_fire =	0;
	dam_poison =	0;
	dam_magic =	0;

	visual =		"IT_W_1HS_BROADSWORD.3DS";
};

INSTANCE BastardSword (C_Item)
{	
	name =			"Miecz Poltorareczny";

	mainflag =		ITEM_NF;
	flags =			ITEM_SWD;	
	material =		MAT_METAL;

	hp =			15;
	hp_max =		15;
	weight =		45;
	value =			70;

	dam_weapon =	5;
	dam_fire =	0;
	dam_poison =	0;
	dam_magic =	0;


	visual =		"IT_W_1HS_BASTARD.3DS";
};

INSTANCE BastardSword2 (C_Item)
{	
	name =			"Miecz Poltorareczny";

	mainflag =		ITEM_NF;
	flags =			ITEM_SWD;	
	material =		MAT_METAL;

	hp =			35;
	hp_max =		35;
	weight =		45;
	value =			100;

	dam_weapon =	6;
	dam_fire =	0;
	dam_poison =	0;
	dam_magic =	0;


	visual =		"IT_W_1HS_BASTARD2.3DS";
};

/***************************
**	Schwertwaffen 2H      **
***************************/

INSTANCE GreatSword (C_Item)
{	
	name =			"Duzy Miecz";

	mainflag =		ITEM_NF;
	flags =			ITEM_2HD_SWD;	
	material =		MAT_METAL;

	hp =			50;
	hp_max =		50;
	weight =		80;
	value =			150;

	dam_weapon =	5;
	dam_fire =	0;
	dam_poison =	0;
	dam_magic =	0;

	visual =		"IT_W_2HS_GREATSWORD.3DS";
};

INSTANCE GreatSword2 (C_Item)
{	
	name =			"Duzy Miecz";

	mainflag =		ITEM_NF;
	flags =			ITEM_2HD_SWD;	
	material =		MAT_METAL;

	hp =			50;
	hp_max =		50;
	weight =		80;
	value =			150;

	dam_weapon =	6;
	dam_fire =	0;
	dam_poison =	0;
	dam_magic =	0;

	visual =		"IT_W_2HS_GREATSWORD2.3DS";
};

INSTANCE GreatSword3 (C_Item)
{	
	name =			"Duzy Miecz";

	mainflag =		ITEM_NF;
	flags =			ITEM_2HD_SWD;	
	material =		MAT_METAL;

	hp =			50;
	hp_max =		50;
	weight =		80;
	value =			150;

	dam_weapon =	7;
	dam_fire =	0;
	dam_poison =	0;
	dam_magic =	0;

	visual =		"IT_W_2HS_GREATSWORD3.3DS";
};

INSTANCE GreatSword4 (C_Item)
{	
	name =			"Duzy Miecz";

	mainflag =		ITEM_NF;
	flags =			ITEM_2HD_SWD;	
	material =		MAT_METAL;

	hp =			50;
	hp_max =		50;
	weight =		80;
	value =			150;

	dam_weapon =	8;
	dam_fire =	0;
	dam_poison =	0;
	dam_magic =	0;

	visual =		"IT_W_2HS_GREATSWORD4.3DS";
};

INSTANCE FlamedSword (C_Item)
{	
	name =			"Ognisty Miecz";

	mainflag =		ITEM_NF;
	flags =			ITEM_2HD_SWD;	
	material =		MAT_METAL;

	hp =			50;
	hp_max =		50;
	weight =		80;
	value =			200;

	dam_weapon =	9;
	dam_fire =	0;
	dam_poison =	0;
	dam_magic =	0;

	visual =		"IT_W_2HS_FLAMEDSWORD.3DS";
};

INSTANCE OrcAxe1 (C_Item)
{	
	name =			"Orkowy Topor";

	mainflag =		ITEM_NF;
	flags =			ITEM_2HD_SWD;	
	material =		MAT_METAL;

	hp =			10;
	hp_max =		10;
	weight =		150;
	value =			200;

	dam_weapon =	10;
	dam_fire =	0;
	dam_poison =	0;
	dam_magic =	0;


	visual =		"IT_W_2HA_GREATAXE5.3DS";
};


/***************************
**	Axtwaffen 1H          **
***************************/

INSTANCE Hatchet (C_Item)
{	
	name =			"Siekierka";

	mainflag =		ITEM_NF;
	flags =			ITEM_AXE;	
	material =		MAT_METAL;

	hp =			10;
	hp_max =		10;
	weight =		20;
	value =			15;

	dam_weapon =	3;
	dam_fire =	0;
	dam_poison =	0;
	dam_magic =	0;


	visual =		"IT_W_1HA_HATCHET.3DS";
};

INSTANCE Axe (C_Item)
{	
	name =			"Toporek";

	mainflag =		ITEM_NF;
	flags =			ITEM_AXE;	
	material =		MAT_METAL;

	hp =			10;
	hp_max =		10;
	weight =		60;
	value =			60;

	dam_weapon =	4;
	dam_fire =	0;
	dam_poison =	0;
	dam_magic =	0;


	visual =		"IT_W_1HA_AXE.3DS";
};

INSTANCE Axe2 (C_Item)
{	
	name =			"Topor";

	mainflag =		ITEM_NF;
	flags =			ITEM_AXE;	
	material =		MAT_METAL;

	hp =			10;
	hp_max =		10;
	weight =		60;
	value =			60;

	dam_weapon =	5;
	dam_fire =	0;
	dam_poison =	0;
	dam_magic =	0;


	visual =		"IT_W_1HA_AXE2.3DS";
};

/***************************
**	Axtwaffen 2H          **
***************************/
INSTANCE PickAxe (C_Item)
{	
	name =			"Kilof";

	mainflag =		ITEM_NF;
	flags =			ITEM_2HD_AXE;	
	material =		MAT_METAL;

	hp =			40;
	hp_max =		40;
	weight =		75;
	value =			5;
	
	dam_weapon =	6;
	dam_fire =	0;
	dam_poison =	0;
	dam_magic =	0;

	visual =		"IT_W_2HA_PICKAXE.3DS";
};

INSTANCE GreatAxe (C_Item)
{	
	name =			"Duzy Topor";

	mainflag =		ITEM_NF;
	flags =			ITEM_2HD_AXE;	
	material =		MAT_METAL;

	hp =			40;
	hp_max =		40;
	weight =		75;
	value =			40;
	
	dam_weapon =	6;
	dam_fire =	0;
	dam_poison =	0;
	dam_magic =	0;

	visual =		"IT_W_2HA_GREATAXE.3DS";
};

INSTANCE GreatAxe2 (C_Item)
{	
	name =			"Duzy Topor";

	mainflag =		ITEM_NF;
	flags =			ITEM_2HD_AXE;	
	material =		MAT_METAL;

	hp =			40;
	hp_max =		40;
	weight =		75;
	value =			40;
	
	dam_weapon =	7;
	dam_fire =	0;
	dam_poison =	0;
	dam_magic =	0;

	visual =		"IT_W_2HA_GREATAXE2.3DS";
};

INSTANCE GreatAxe3 (C_Item)
{	
	name =			"Duzy Topor";

	mainflag =		ITEM_NF;
	flags =			ITEM_2HD_AXE;	
	material =		MAT_METAL;

	hp =			40;
	hp_max =		40;
	weight =		75;
	value =			40;
	
	dam_weapon =	8;
	dam_fire =	0;
	dam_poison =	0;
	dam_magic =	0;

	visual =		"IT_W_2HA_GREATAXE3.3DS";
};

INSTANCE GreatAxe4 (C_Item)
{	
	name =			"Orkowy Topor";

	mainflag =		ITEM_NF;
	flags =			ITEM_2HD_AXE;	
	material =		MAT_METAL;

	hp =			40;
	hp_max =		40;
	weight =		75;
	value =			40;
	
	dam_weapon =	9;
	dam_fire =	0;
	dam_poison =	0;
	dam_magic =	0;

	visual =		"IT_W_2HA_GREATAXE4.3DS";
};

INSTANCE Greataxe5 (C_Item)
{	
	name =			"Duzy Topor";

	mainflag =		ITEM_NF;
	flags =			ITEM_2HD_AXE;	
	material =		MAT_METAL;

	hp =			10;
	hp_max =		10;
	weight =		150;
	value =			200;

	dam_weapon =	10;
	dam_fire =	0;
	dam_poison =	0;
	dam_magic =	0;


	visual =		"IT_W_2HA_GREATAXE5.3DS";
};

/***************************
**	Keulenwaffen 1H       **
***************************/
INSTANCE Club (C_Item)
{	
	name =			"Palka";

	mainflag =		ITEM_NF;
	flags =			ITEM_AXE|ITEM_BB|ITEM_SB;	
	material =		MAT_WOOD;

	hp =			10;
	hp_max =		10;
	weight =		30;
	value =			5;

	dam_weapon =	2;
	dam_fire =	0;
	dam_poison =	0;
	dam_magic =	0;

	visual =		"IT_W_1HM_CLUB.3DS";
};

INSTANCE Mace (C_Item)
{	
	name =			"Bulawa";

	mainflag =		ITEM_NF;
	flags =			ITEM_AXE|ITEM_BB|ITEM_SB;	
	material =		MAT_WOOD;

	hp =			10;
	hp_max =		10;
	weight =		30;
	value =			5;

	dam_weapon =	3;
	dam_fire =	0;
	dam_poison =	0;
	dam_magic =	0;

	visual =		"IT_W_1HM_MACE.3DS";
};

INSTANCE Mace2 (C_Item)
{	
	name =			"Bulawa";

	mainflag =		ITEM_NF;
	flags =			ITEM_AXE|ITEM_BB|ITEM_SB;	
	material =		MAT_WOOD;

	hp =			10;
	hp_max =		10;
	weight =		30;
	value =			5;

	dam_weapon =	4;
	dam_fire =	0;
	dam_poison =	0;
	dam_magic =	0;

	visual =		"IT_W_1HM_MACE2.3DS";
};

INSTANCE Mace3 (C_Item)
{	
	name =			"Bulawa Wojenna";

	mainflag =		ITEM_NF;
	flags =			ITEM_AXE|ITEM_BB|ITEM_SB;	
	material =		MAT_WOOD;

	hp =			10;
	hp_max =		10;
	weight =		30;
	value =			5;

	dam_weapon =	5;
	dam_fire =	0;
	dam_poison =	0;
	dam_magic =	0;

	visual =		"IT_W_1HM_MACE3.3DS";
};

INSTANCE Warhammer (C_Item)
{	
	name =			"Mlot Wojenny";

	mainflag =		ITEM_NF;
	flags =			ITEM_AXE|ITEM_BB|ITEM_SB;	
	material =		MAT_WOOD;

	hp =			10;
	hp_max =		10;
	weight =		30;
	value =			5;

	dam_weapon =	6;
	dam_fire =	0;
	dam_poison =	0;
	dam_magic =	0;

	visual =		"IT_W_1HM_WARHAMMER.3DS";
};
/***************************
**	Keulenwaffen 2H       **
***************************/

INSTANCE Warhammer2 (C_Item)
{	
	name =			"Mlot Wojenny";

	mainflag =		ITEM_NF;
	flags =			ITEM_2HD_AXE|ITEM_BB|ITEM_SB;	
	material =		MAT_WOOD;

	hp =			10;
	hp_max =		10;
	weight =		30;
	value =			5;

	dam_weapon =	6;
	dam_fire =	0;
	dam_poison =	0;
	dam_magic =	0;

	visual =		"IT_W_2HM_WARHAMMER2.3DS";
};