INSTANCE Scavenger (Mst_Default)									//Scavenger
{
	//---------- primary data ---------
	
	name						=		"Scierwojad";
	slot						=		"Scavenger";
	guild						=		GIL_SCAVENGER;
	
	//---------- abilities ------------
	
	attribute[ATR_STRENGTH]		=		8;
	attribute[ATR_DEXTERITY]	=		8;
	attribute[ATR_MANA_MAX]		=		3;
	attribute[ATR_MANA]			=		3;
	attribute[ATR_MADNESS_MAX]	=		3;
	attribute[ATR_MADNESS]		=		3;
	attribute[ATR_HITPOINTS_MAX]=		10;
	attribute[ATR_HITPOINTS]	=		10;
	
	talents						=		0;
	
	//---------- visuals --------------
	
	Mdl_SetVisual(self,"scavenger.mds");
	Mdl_SetVisualBody(self,"Sca_Body.asc",	"",	"",DEFAULT,DEFAULT,DEFAULT);
	
	//---------- ai	-------------------
	Npc_SetAttitude(self, ATT_HOSTILE);
	Npc_SetToFistMode(self);
	fight_tactic				=		FAI_SCAVENGER;
	
	//---------	Senses-----------------
	senses						=		SENSE_SEE |	SENSE_HEAR | SENSE_SMELL;
	senses_range				=		1500;
};