/************************************************************
*			Stuff											*
*			=====											*
************************************************************/


INSTANCE beam_g (C_MOB)
{
	name =				"beam_g";
	hp =				100;
	hp_max =			100;							// Strukturpunkte
	flags =				0;		
	damage =			4;
	material =			MAT_WOOD;
	
	visual =			"beam_g.3ds";
};

INSTANCE beam_ml (C_MOB)
{
	name =				"beam_ml";
	hp =				100;
	hp_max =			100;							// Strukturpunkte
	flags =				0;		
	damage =			4;
	material =			MAT_WOOD;
	
	visual =			"beam_ml.3ds";
};

INSTANCE  beam_ms (C_MOB)
{
	name =				"beam_ms";
	hp =				100;
	hp_max =			100;							// Strukturpunkte
	flags =				0;		
	damage =			4;
	material =			MAT_WOOD;
	
	visual =			"beam_ms.3ds";
};

INSTANCE beam_t (C_MOB)
{
	name =				"beam_t";
	hp =				100;
	hp_max =			100;							// Strukturpunkte
	flags =				0;		
	damage =			4;
	material =			MAT_WOOD;
	
	visual =			"beam_t.3ds";
};

INSTANCE OC_LOB_WELL_1 (C_MOB)
{
	name =				"OC_LOB_WELL_1";
	hp =				50;
	hp_max =			50;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_STONE;

	visual =			"OC_LOB_WELL_1.3DS";
	visual_destroyed =	"";
};					

INSTANCE OC_LOB_WELL_2 (C_MOB)
{
	name =				"OC_LOB_WELL_2";
	hp =				50;
	hp_max =			50;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_STONE;

	visual =			"OC_LOB_WELL_2.3DS";
	visual_destroyed =	"";
};	

INSTANCE OC_LOB_ANVIL (C_MOB)
{
	name =				"OC_LOB_ANVIL";
	hp =				100;
	hp_max =			100;							// Strukturpunkte
	flags =				OBJ_FLAG_INDESTRUCTABLE;	
	damage =			4;
	material =			MAT_METAL;
	
	visual =			"OC_LOB_ANVIL.3ds";
	visual_destroyed =	"";
};

INSTANCE OC_LOB_LEVER1 (C_MOB)
{
	name =				"OC_LOB_LEVER1";
	hp =				50;
	hp_max =			50;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_WOOD;

	visual =			"OC_LOB_LEVER1.3DS";
	visual_destroyed =	"";
};					

INSTANCE OC_LOB_TRASH (C_MOB)
{
	name =				"OC_LOB_TRASH";
	hp =				50;
	hp_max =			50;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_CLAY;

	visual =			"OC_LOB_TRASH.3DS";
	visual_destroyed =	"";
};	

INSTANCE OW_LOB_SIGN (C_MOB)
{
	name =		"OW_LOB_SIGN";
	hp =		4;
	hp_max =	4;							// Strukturpunkte
	flags =		0;		
	damage =	1;
	material =			MAT_WOOD;
	
	visual =	"OW_LOB_SIGN.3ds";
	visual_destroyed =	"";
};	

INSTANCE OC_LOB_HIDE (C_MOB)
{
	name =				"OC_LOB_HIDE";
	hp =				50;
	hp_max =			50;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_CLAY;

	visual =			"OC_LOB_HIDE.3DS";
	visual_destroyed =	"";
};	

INSTANCE OC_LOB_FLAG_BIG (C_MOB)
{
	name =				"OC_LOB_FLAG_BIG";
	hp =				50;
	hp_max =			50;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_CLAY;

	visual =			"OC_LOB_FLAG_BIG.3DS";
	visual_destroyed =	"";
};	

INSTANCE OC_LOB_FLAG_SMALL (C_MOB)
{
	name =				"OC_LOB_FLAG_SMALL";
	hp =				50;
	hp_max =			50;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_CLAY;

	visual =			"OC_LOB_FLAG_SMALL.3DS";
	visual_destroyed =	"";
};

INSTANCE OC_LOB_GATE_BIG (C_MOB)
{
	name =				"Brama";
	hp =				50;
	hp_max =			50;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_METAL;

	visual =			"OC_LOB_GATE_BIG.3DS";
	visual_destroyed =	"";
};

INSTANCE OC_LOB_GATE_SMALL (C_MOB)
{
	name =				"Brama";
	hp =				50;
	hp_max =			50;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_METAL;

	visual =			"OC_LOB_GATE_SMALL.3DS";
	visual_destroyed =	"";
};

INSTANCE OC_LOB_GATE_SMALL2 (C_MOB)
{
	name =				"Brama";
	hp =				50;
	hp_max =			50;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_METAL;

	visual =			"OC_LOB_GATE_SMALL2.3DS";
	visual_destroyed =	"";
};

INSTANCE OC_LOB_WASTER (C_MOB)
{
	name =				"OC_LOB_WASTER";
	hp =				50;
	hp_max =			50;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_STONE;

	visual =			"OC_LOB_WASTER.3DS";
	visual_destroyed =	"";
};

INSTANCE OC_LOB_CAGE (C_MOB)
{
	name =				"Klatka";
	hp =				50;
	hp_max =			50;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_METAL;

	visual =			"OC_LOB_CAGE.3DS";
	visual_destroyed =	"";
};

INSTANCE OC_LOB_CAGE2 (C_MOB)
{
	name =				"Klatka";
	hp =				50;
	hp_max =			50;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_METAL;

	visual =			"OC_LOB_CAGE2.3DS";
	visual_destroyed =	"";
};

INSTANCE OC_LOB_GALGEN (C_MOB)
{
	name =				"Szubienica";
	hp =				50;
	hp_max =			50;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_WOOD;

	visual =			"OC_LOB_GALGEN.3DS";
	visual_destroyed =	"";
};

INSTANCE OC_LOB_CHAIN (C_MOB)
{
	name =				"Łańcuchy";
	hp =				50;
	hp_max =			50;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_METAL;

	visual =			"OC_LOB_CHAIN.3DS";
	visual_destroyed =	"";
};

INSTANCE OC_LOB_CHAIN_ALONE (C_MOB)
{
	name =				"Łańcuch";
	hp =				50;
	hp_max =			50;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_METAL;

	visual =			"OC_LOB_CHAIN_ALONE.3DS";
	visual_destroyed =	"";
};

INSTANCE OC_LOB_GATECONTROL (C_MOB)
{
	name =				"Kołowrót";
	hp =				50;
	hp_max =			50;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_WOOD;

	visual =			"OC_LOB_GATECONTROL.3ds";
	visual_destroyed =	"";
};

INSTANCE OC_LOB_BOWTRAIN (C_MOB)
{
	name =				"OC_LOB_BOWTRAIN";
	hp =				50;
	hp_max =			50;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_WOOD;

	visual =			"OC_LOB_BOWTRAIN.3DS";
	visual_destroyed =	"";
};

INSTANCE NC_MOB_WAGGON (C_MOB)
{
	name =				"Wóz";
	hp =				50;
	hp_max =			50;
	flags =				OBJ_FLAG_MOVEABLE;									
	material =			MAT_WOOD;

	visual =			"NC_MOB_WAGGON.3DS";
	visual_destroyed =	"";
};