/************************************************************
*			Nature										*
*			======											*
************************************************************/

INSTANCE OW_LOB_TREE1 (C_MOB)
{
	name =				"Drzewo";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_WOOD;

	visual =			"OW_LOB_TREE1.3DS";
	visual_destroyed =	"";
};	

INSTANCE OW_LOB_TREE2 (C_MOB)
{
	name =				"Drzewo";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_WOOD;

	visual =			"OW_LOB_TREE2.3DS";
	visual_destroyed =	"";
};	

INSTANCE OW_LOB_TREE_FULL (C_MOB)
{
	name =				"Drzewo";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_WOOD;

	visual =			"OW_LOB_TREE_FULL.3DS";
	visual_destroyed =	"";
};	

INSTANCE OW_LOB_TREE_FULL_GREAT (C_MOB)
{
	name =				"Drzewo";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_WOOD;

	visual =			"OW_LOB_TREE_FULL_GREAT.3DS";
	visual_destroyed =	"";
};

INSTANCE OW_LOB_TREE_FULL_SMALL (C_MOB)
{
	name =				"Drzewo";
	hp =				10;
	hp_max =			10;
	flags =				OBJ_FLAG_INDESTRUCTABLE;									
	material =			MAT_WOOD;

	visual =			"OW_LOB_TREE_FULL_SMALL.3DS";
	visual_destroyed =	"";
};	