Navigation

  - Home
  - Configuring Hammer for RECB
  - Getting Started With your RECB Map
  - New Entities
  - A Link to the Cold Blood Site




======================================

Resident Evil : Cold Blood Entity Guide

======================================

Point based entities :-

Ammo 357 – Ammo for the Desert Eagle

Ammo Eagle – Redundant. Used to be ammo for the Custom Desert Eagle, but it now shares ammo with the normal Desert Eagle.

Ammo_handgun2clip – Ammo for the Scoped STI Eagle

Ammo_9mmar – Ammo for the MP5

Ammo_M4 – Ammo for the M4A1

Ammo_9mmclip – Ammo for the Browning HP

Ammo_buckshot – Ammo for the Shotgun

Ammo_crossbow – Redundant. Too lazy to remove =P

Ammo_gaussclip – TECHNICALLY will work for the Sparkshot.

Ammo_RPGclip – Redundant.

Info_player_deathlevel – Experiment. Redundant.

Item_greenherb – Green Herb healing item.

Item_firstaidspray – First Aid Spray healing item.

Monster_Hunter – Hunter enemy.

Monster_GiantSpider – Giant Spider enemy.

Monster_BlackTiger – HUGE spider boss enemy.

Monster_Zombie – Zombie Enemy

Monster_Zombie_Torso – Cut in half Zombie enemy.

Monster_Zombiefemale – Female Zombie.

Monster_ZombieMerc - Umbrella Secret Service Squad 4 Zombie enemy.

Monster_Cerberus – Zombie dog enemy.

Monster_Crimson_Head – Redundant. Experiment.

Weapon_357 – Desert Eagle.

Weapon_Eagle2 – Custom Desert Eagle.

Weapon_9mmhandgun – Browning HP.

Weapon_Crossbow – Redundant.

Weapon_Knife – Combat Knife.

Weapon_Hammer – Hammer.

Weapon_Golfclub – Golf Club.

Weapon_Pipe – Rusty Pipe.

Weapon_Gauss – Sparkshot. LAZY!

Weapon_Handgrenade – Redundant.

Weapon_MP5 – MP5-N.

Weapon_M4 – M4A1.

Weapon_RPG – M202A1 Rocket Launcher.

Weapon Shotgun – Mossberg Shotgun. Yes, we know the model is called v_remington.mdl.

Zombie_Arms – Arms that burst through Windows or other objects to grab the player.

Brush entities –

Func_Fogbox – Redundant. Experiment.

Func_Lockpick – Redundant. Experiment.