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====================================== Resident Evil : Cold Blood Entity Guide ====================================== Point based entities :- Ammo 357 – Ammo for the Desert Eagle Ammo Eagle – Redundant. Used to be ammo for the Custom Desert Eagle, but it now shares ammo with the normal Desert Eagle. Ammo_handgun2clip – Ammo for the Scoped STI Eagle Ammo_9mmar – Ammo for the MP5 Ammo_M4 – Ammo for the M4A1 Ammo_9mmclip – Ammo for the Browning HP Ammo_buckshot – Ammo for the Shotgun Ammo_crossbow – Redundant. Too lazy to remove =P Ammo_gaussclip – TECHNICALLY will work for the Sparkshot. Ammo_RPGclip – Redundant. Info_player_deathlevel – Experiment. Redundant. Item_greenherb – Green Herb healing item. Item_firstaidspray – First Aid Spray healing item. Monster_Hunter – Hunter enemy. Monster_GiantSpider – Giant Spider enemy. Monster_BlackTiger – HUGE spider boss enemy. Monster_Zombie – Zombie Enemy Monster_Zombie_Torso – Cut in half Zombie enemy. Monster_Zombiefemale – Female Zombie. Monster_ZombieMerc - Umbrella Secret Service Squad 4 Zombie enemy. Monster_Cerberus – Zombie dog enemy. Monster_Crimson_Head – Redundant. Experiment. Weapon_357 – Desert Eagle. Weapon_Eagle2 – Custom Desert Eagle. Weapon_9mmhandgun – Browning HP. Weapon_Crossbow – Redundant. Weapon_Knife – Combat Knife. Weapon_Hammer – Hammer. Weapon_Golfclub – Golf Club. Weapon_Pipe – Rusty Pipe. Weapon_Gauss – Sparkshot. LAZY! Weapon_Handgrenade – Redundant. Weapon_MP5 – MP5-N. Weapon_M4 – M4A1. Weapon_RPG – M202A1 Rocket Launcher. Weapon Shotgun – Mossberg Shotgun. Yes, we know the model is called v_remington.mdl. Zombie_Arms – Arms that burst through Windows or other objects to grab the player. Brush entities – Func_Fogbox – Redundant. Experiment. Func_Lockpick – Redundant. Experiment. |